3D Terrain Model Generation
3D Terrain Model Generation
Academic Grid for Complex Applications. Designed and implemented a distributed 3D model generation application for terrain surfaces . The model is generated using a recursive model decomposition. Implemented as a portable application in C++ for Windows and Linux operating systems, using wxWidgets, MPI and OpenGL libraries. (2006 - 2008)
Input dataset: 3D points
Recursive model decomposition of the input set of 3D points
Visualization of generated surface using OpenGL