Child-Centered Design: Integrating children’s rights and ethics, into the heart of the design process, Jul 2019
In: Donohue, C. (Ed.) Exploring key issues in early childhood and technology: Evolving perspectives and innovative approaches. New York: Routledge.
The digital revolution has shaken up many industries – from TV to transportation, from telecommunications to music, and this is just the beginning. Children-related industries are trying to catch-up, contemplating the design of new digital environments for kids, that would complement, enhance, and sometimes replace traditional media, toys, games, and learning activities. With changing business models, excitement for new technology capabilities, and warry yet enthusiastic responses from parents, we have seen the rise of a plethora of new products for kids. However, while focusing on novel tech and new business models, these products may neglect the core principles of design for children, that are critical to their development and well-being. This chapter looks at child-centered design principles: What are they? Why should we use them? Who should use them?
The ten principles of the Design for Children’s Guide are discussed, as part of the Designing for children’s rights initiative with UNICEF, as well as future work in this area.
Innovation is about creating new products, and new solutions, sometimes in ways people can’t even anticipate. Why is it then important to use user-centered design processes? What is the value and ROI of User Experience (UX)-based practices for entrepreneurs? And how can those be achieved?
This chapter introduces User Experience principles, their value add for innovation and the best practices for achieving them. Children-centric design examples are incorporated.
Academic Papers & Conference Proceedings
Van Mechelen, M., Baykal, G.E., Eriksson, E., Iversen, O.L., Read, J., Hourcade, J.P., Gilutz, S., Gielen, M., Walsh, G. (2020), Teaching the Next Generation of Child-Computer Interaction Researchers and Designers,. An online workshop accepted as part of the ACM SIGCHI IDC2020 conference
Read, J., Gilutz., S., (2018) Research Methods for Child Computer Interaction, Course conducted at the ACM IDC2018 conference, Trondheim, Norway
Gilutz, S., (2016), Preschoolers’ video apps: It’s all about the (TV) content, Poster presented at the Society for Research on Child Development (SRCD) Special Topic Meeting: Technology and Media in Children’s Development (TMCD), Irvine, CA, USA
Read, J., Gilutz., S., (2015) Research Methods for Child Computer Interaction, Course conducted at the ACM SIG-CHI conference, Seoul, Korea
Gilutz, S., Golan, U., Oron, Z., Yoffe, O., (2014) Quantified Self & Kids: Behavior Change and Motivations, Poster presented at the Israel Human-Computer Interaction Conference (IsraHCI), Haifa, Israel
Gilutz, S., Heller, S., Yakobovich, S., Yogev, S., Zuckerman, O.,(2013) Beyond the Screen: Augmented Reality and Tangible Play for Children, Poster presented at the Israel Human-Computer Interaction Conference (IsraHCI), Herzliya, Israel
Alper, M., Hourcade, J.P., Gilutz, S., (2012). Adding reinforced corners: designing interactive technologies for children with disabilities, Interactions Magazine, volume 19, ACM
Gilutz, S., Calvert, S., Kremer, K., Chamberlin, B., Gay, G., (2012) Tangible interfaces for children: cognitive, social, & physical benefits and challenges, In: Proceedings of the 2012 ACM annual conference: SIG-CHI, Austin, Texas, USA
Alper, M., Hourcade, J. P., and Gilutz, S. (2012). Interactive technologies for children with special needs. In IDC ’12 Proceedings of the 11th International Conference on Interaction Design and Children, 363-366, Bremen, Germany.
Gilutz, S., Bekker, M.M., Fisch, S., Blikstein, P., (2011) Teaching interaction design & children within diverse disciplinary curricula, In: Interaction Design & Children (IDC) Conference Proceedings 2011, Ann Arbor, Michigan, USA.
Gilutz, S., & Black, J. B. (2010) Cognitive Load Model for Child-Computer Interaction: Aggregating Child and Design Factors. Poster presented at the Association for Psychological Science Conference, Boston, MA, USA
Gilutz, S., & Black, J. B. (2010) Child and Design Factors interacting in Children`s HCI Helping children focus on the content, not the interface. In: Designing for Children February 2-6, 2010, Mumbai, India
Gilutz, S., Black, J. B., Antle, A. N., Hourcade, J., Ackermann, E., (2009) Metaphors Children Live By: Enactments and Simulations with Interactive Media, Paper Symposium: Society for Research in Child Development Biannual Conference, Denver, CO, USA.
Gilutz, S., (2009) Young Children's Learning of Novel Digital Interfaces: How Technology Experience, Age, and Design Come into Play. Ph.D. Dissertation. Columbia Univ., New York, NY, USA. Advisor(s) John B. Black. AAI3388419.
Gilutz, S., Black, J. B., Buckleitner, W., Revelle, G., Drell, J., Traylor, S., Fisch, S. (2007) The Roles of Experience, Motivation, Cognitive and Motor Development on Children`s Interactive Media Use, Paper Symposium: Society for Research in Child Development Biannual Conference, Boston, MA, USA.
Gilutz, S., & Black, J. B. (2006) Young Children’s Comprehension of a Novel Interface: How Cognitive Development and Previous Computer Experience come Into Play. In: Cognitive Science Society Annual Conference Proceedings 2006, Vancouver, BC, Canada.
Lester, K., & Gilutz, S.,(2005) Methodology for Analyzing Children’s Understanding of Computer Interfaces. In: Ed-Media Conference Proceedings 2005, Montreal, Canada.
Gilutz, S., Bekker, M.M., Druin, A., Fisch, S., & Read, J., (2003) Children's Online Interfaces: Is Usability Testing Worthwhile?. In: Proceedings of ACM IDC03: Interaction Design and Children 2003. pp. 143-145
"Gaming & Gamification in Education", (November 2019), Israeli National Academy of Science. (Role: Lead research adviser)
"D4CR: Children & Teens' Global survey ", (January 2021), Designing for Children's Rights Association. (Role: Co-researcher)