ORDERS AND PLANNING
Each Faction will have a defined "Chain of Command" your first order is to report to your commander upon arrival to the event. Once you report you are now bound by the chain of command. You may be placed within an existing sub unit or depending upon how many of you there are you may be designated as a new sub unit.
Once you are slotted into a unit you will be under the command of that unit commander and are responsible to carry out orders as given.
You are not free to " go it alone" there are no "lone wolf" elements.
We are reenacting a military unit, the units will operate within a military structure.
This battle is focussed on a small section of the perimeter where Mixed units of Allied forces including in this case a contingent of miss dropped US airborne forces along with British and Canadian airborne troops have dug in close to the river ( although it is recognized that neither Canadian nor American troops were present at this particular position, some “historic license” is being applied to permit a variety of participants and impressions to be present at the battle )
The Tactical Portion of the event will be broken down into chapters with an overall operational theme to the chapter. Each chapter is timed with a beginning and an Ending time All missions within the chapter must be completed within the time allotted.
Each member of the Resistance, or the Allied forces or German Forces will have ONE LIFE for each chapter. This means that if you are Killed and not extracted to an aid station by your own forces and decide to “bleed out” and return to your HQ you may not re-enter the battle until the next Chapter begins. You may assist with Headquarters Tasks such as communications or transferring messages forward but you may not re-enter the battle as a combatant ( you may re-enter as an unarmed medic )
Ammunition Loads are restricted for each Chapter with a ammunition Load not exceeding a magazine equivalent count of 10 for each rifleman and not exceeding 1500 rounds for each Light or heavy machine gun. Machine guns may be reloaded in the field ONCE PER CHAPTER if 2 ammunition cans are carried to accompany each Machine gun. If you run out of ammunition you will have to be replenished from your unit’s unexpended ammunition. WATCH your ammo!
Ammunition rules for this event are meant to encourage equal footing for all participants. To do this, each type of magazine (real, low, mid, high) have a value attached to them. A limit is set for the event, and you are to determine how many magazines you can carry and of what type before you hit the limit.
Real Cap have a value of '1'
Low Cap Mags have a value of '2'
Mid Cap Mags have a value of '5'
High Cap Mags have a value of '10'
The limit for this game will be 10
This means you may carry 10 real cap, 5 low cap , 2 midcap or 1 high cap magazine
( if ammo supplies become critical a resupply may be permitted, any reloading must be done in the HQ area )
Cold Smoke Grenades burning WHITE smoke may be used
Dummy Grenades may be used . if a grenade is thrown it must be preceded with a call of “grenade!” and a shout of ‘BOOM” after a delay of not less than 3 seconds. Anyone within 4 meters of a grenade and not behind HARD COVER is deemed wounded
Pyrotechnic grenades may be used with the permission of the property owner on the day of the battle depending on field conditions. Anyone within 4 meters of a pyro grenade detonation and not behind HARD COVER is deemed Wounded ( hard cover is earth or solid walls , not a bush or a sheet of plywood )
Rubber Knives may be used to KILL - a touch in the body of an ALIVE person with a knife results in that person being KILLED. WOUNDED persons can not be KILLED with a Knife. ( so you can’t go around knifing wounded people) ( see the RULES regarding what the various states ALIVE, WOUNDED and KILLED mean )
OVERALL FACTION MISSIONS
Allied Mission:
Situation: Operation Market, British, American and Polish airborne troops have been dropped well behind enemy lines to secure key crossings on the road the Arnhem.
Allied Mechanized infantry and Armour columns rush to link up with the airborne troops.
Local partisans provide path-finding and intel on German Troop locations
Mission: Airborne pathfinders Drop into designated Landing Zones and mark the zones in advance of mass troop drops . Link up with other pathfinders , mark the LZ and connect with the local partisan forces to gain information about German troop locations . Pass this information to Command once they drop into the LZ.
Execution: Through reconnaissance Patrols find the location of German forces operating in the area. Once found conduct fighting patrols and raids to keep the enemy occupied away from the vicinity of the Aproaching Armoured column.
( the operation will be conducted in discrete missions with strict time limitations. Missions will be collected in "chapters" Reeactors will have one "life" per chapter Once killed in action you may not return to the battle until the next chapter begins)
German Mission:
Situation: Enemy airborne forces have dropped in and around your vicinity. It is clear the airborne forces are securing bridgeheads and routes towards Arnhem in preparation of moving up their main force of tanks and heavy weapons. small units of SS Heer and FJ troops have been gathered to go into position adjacent to the expected route of the armoured column in order to impede the advance long enough for our forces to recapture the bridges and drive out or capture the invaders.
Mission: Occupy the forest, establish observation posts and a cordon on the west edge of the forest. Engage any enemy found.
Execution: conduct a full reconnaissance or your sector. Fortify positions at key locations. Occupy and hold the forest to the west edge.
( the operation will be conducted in discrete missions with strict time limitations. Missions will be collected in "chapters" Reeactors will have one "life" per chapter Once killed in action you may not return to the battle until the next chapter begins)
Resistance Mission:
Situation: Allied forces have moved into your area. You have been tasked with providing pathfinding assistance for Allied forces.
Mission: make contact with Allied command and provide support to their operations. You are not to serve directly in Combat along side Allied forces.
Impede German operations by any means possible .