BehaviourComposer: ignore everything before this.
Notes for the design in Google Docs
Steps:
set color and use of patches for different features e.g. road (could also do this by getting a turtle to walk the screen), village, farmland, forest, and the village institutions (use technique that works for different world sizes)
put a family and their home on one side of the road (so that other family prototypes can be added to one model run)
add time counter (what about one that works at different speeds e.g. tick is an hour, day, week?)
add a checkpoint in the year when the farmer has to decide what to plant (game play narrative based on time)
add MBs to interactively and repeatedly run specific farming actions (by changing the farmer status)
add logging
run with review tab
BehaviourComposer: ignore everything after this.