This file is for Nvidia 2GB Onboard RAM(GTX 760), Intel CPU(i5-4670k), CPU Bottleneck, 8 GB RAM,
All settings are at their lowest possible for people who struggle to play this game
If your build does not match mine(you have a different brand of cpu/gpu/gpu ram/ram/bottleneck) check Part 4 of Techies Guide and change the "X SPECIFIC" lines to match your builld
Download links -
S1Engine(lowest settings nighttime) <-- this is what is below
S1Engine(lowest settings daytime)
S1Engine(average settings daytime) <-- This is what I use
If you download it, it might say that it is from a different computer and may be dangerous. To make it not say that just replace what is in your S1Engine file with what is below
Your S1Engine file is located at I:\Program Files (x86)\TERA\Client\S1Game\Config
If you want to edit it, open it in notepad. Make sure you make it not READ ONLY b4 you edit it. After you edit and save it make sure that it is READ ONLY.
(These files were made using "Easy Fix-it Guide to 99% of Techy Gaming Problems"(Relocated Here) and "Bernkastel's TERA Optimization Guide"
When using Lowest settings nighttime my cpu was at 70%
When using Lowest settings daytime my cpu was at 77%
When using Average settings daytime my cpu was at 85%
^just showing what the usage difference are between them
[URL]
Protocol=unreal
Name=Player
Map=Start.gmp
LocalMap=Start.gmp
TransitionMap=Start.gmp
MapExt=gmp
EXEName=S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
SaveExt=usa
Port=7777
GameName=Project S
GameNameShort=S1Game
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=S1Game.S1GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=True
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.MediumFont
SmallFontName=EngineFonts.MediumFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.MediumFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TessellationAdaptivePixelsPerTriangle=0.000000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=384
MaxPixelShaderOpaqueComplexityCount=128
MaxVertexShaderComplexityCount=128
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=128
FluidSimulationTimeLimit=120.0
MaxParticleResize=512
MaxParticleResizeWarn=10240
bCheckParticleRenderSize=False
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bEnableColorClear=TRUE
bEnableOnScreenDebugMessages=FALSE
bEnableOnScreenDebugMessagesDisplay=FALSE
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
bSmoothFrameRate=False
MinSmoothedFrameRate=10
MaxSmoothedFrameRate=60
CacheSizeMegs=1024
bClearAnimSetLinkupCachesOnLoadMap=False
bClearAnimSetLinkupCachesMap=False
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.PackagesToAlwaysCook]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=100
MaxOverallCacheSize=300
PackageSizeSoftLimit=700
AsyncIOBandwidthLimit=0
CachePath=..\S1Game\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\S1Game\Script
FRScriptPaths=..\S1Game\ScriptFinalRelease
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\Script
ScreenShotPath=C:\Users\Kenneth\Pictures\TERA_ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Paths=..\..\..\ReleaseData
;+Paths=..\..\TeraData\AdditionalData
Paths=..\S1Game\Content
LocalizationPaths=..\S1Game\Localization
SavePath=..\S1Game\Save
Extensions=gmp
Extensions=gpk
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCExtensions=xxx
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=60.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[ALAudio.ALAudioDevice]
MaxChannels=32
UsePrecache=False
ReserveChannels=2
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=5
DeviceName=Generic Hardware
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
MaxResidentMipMap=6
PoolSize=1050
MemoryMargin=192
HysteresisLimit=30
DropMipLevelsLimit=90
StopIncreasingLimit=90
StopStreamingLimit=90
MinEvictSize=15
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=TRUE
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=False
SnapScaleEnabled=False
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=False
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=60.000000
GodMode=True
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackagesOutPath=..\S1Game\Script
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
EditPackages=S1Game
InEditorGameURLOptions=
EditPackages=GodHand
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=True
bDumpShaderPDBs=False
[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=True
[LogFiles]
PurgeLogsDays=2
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=S1Engine.ini
FilterOut=S1Editor.ini
FilterOut=S1Input.ini
FilterOut=S1Game.ini
FilterOut=S1UI.ini
FilterOut=S1Compat.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=2048
[SystemSettings]
AllowRadialBlur=False
AllowSubsurfaceScattering=False
EnableHighPolyChars=False
bAllowLightShafts=False
StaticDecals=True
DynamicDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurSkinning=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
OneFrameThreadLag=True
OneFrameGPULag=False
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D11=True
AllowD3D10=False
SkeletalMeshLODBias=4
ParticleLODBias=4
DetailMode=2
ShadowFilterQualityBias=4
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=16
MinPreShadowResolution=8
MaxShadowResolution=2
ShadowFadeResolution=8
ShadowFadeExponent=1.000000
ResX=1280
ResY=720
PostProcessAAType=0
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.00000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=False
TessellationDistance=1000.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
ShadowFilterRadius=2
ShadowDepthBias=.012
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=True
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=3)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=4)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=3)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=32,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=4,MinMagFilter=aniso,MipFilter=point)
FXAA=False
SpeedTreeBranches=True
SpeedTreeBillboards=True
SpeedTreeLeaves=True
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=100
DebrisLifetime=5.0
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
[S1Game.ReleaseData]
Paths=..\..\..\ReleaseData
;+Paths=D:\ReleaseData
[SystemSettingsEditor]
ResX=1280
ResY=720
[Engine.AudioDevice]
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick
[GodHand.GodHandEngine]
FOVAngle=60.000000
Client=WinDrv.WindowsClient
[Windows.StandardUser]
MyDocumentsSubDirName=ProjectS
[Aero]
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
[Barrack.ShowGrid]
GridSize=20
GridSideLength=500
[IniVersion]
0=1434345122.000000
1=1444238800.000000
[AppCompat]
MeasuredCPUScore=78.959450
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4
CPUNumLogicalProcessors=4
[WinDrv.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False
©Kenny Please.Heal.Me Updated 7:52 AM 1/14/2016