What forms of PvP each class is best and worst at and what situations they shine or disappear in. This is my opinion for the current Valk patch and often changes through class balances. Just because your class does not have the best tools to do a form of PvP does not mean that you can’t do well in it.
Large Scale PvP is Fraywind, Gridiron, Corsairs, Guild vs Guild, and Open World PvP
Small Scale PvP is Duels and Champions’ Skyring
Priest – Priests excel at keeping their teammates alive and fighting. They have limited offensive capabilities and few Crowd Control skills. They are great for any form of PvE and PvP due to their strong heals, defensive capabilities, mobility, and mana replenishment.
They carry multiple strong direct heals and healing over time skills that vastly outshine mystics. Kaia’s Shield lets priests and their teammates stay healthy while being immune to KDs and staggers until the shield is broken. Their buffs strengthen their teammates defensive and offensive abilities and their debuffs remove enemy buffs and increase the cooldowns of some of their opponents skills.
Mystic – Mystics excel in keeping their enemies fighting power low. They have weak defenses and struggle to cast skills when focused. They are great for any form of PvE and large scale PvP due to their strong offensive capabilities and decent heals.
Their sleep and fear can take a player out of the fight for 15 seconds, when they are with a Sorc they can keep a player unable to cast skills forever when played properly! An untargetable Thrall of Life makes Mystics nearly unkilable during the duration of the thrall which, can also cleanse and heal them and their teammates. Their lock-on cleanse is instant so their teammates can instantly get back into the battle. Their Regress can be massive in turning the tide of a fight if key targets have strong buffs removed.
Lancer – Lancers excel in keeping their team alive and fighting while interrupting enemy skill casts. They struggle to kill enemies and the class is very hard to play well. Their utility makes them very useful in Large Scale PvP and their CC makes them useful in Small Scale PvP, but their damage poses little threat in either.
Pledge of Protection, Rallying Cry, Guardians Shout, Iron Will, Second Wind, and Adrenaline Rush make Lancers and their teammates super hard to stop. They have lots of slows, staggers, and stuns to stop their enemies from casting skills or escaping. Chained Leash into Shield Bash can 100-0 multiple players if they get good assistance from their teammates. Their skills don’t do much damage by themselves so they don’t have much kill threat when they are alone. Lancer is the hardest class to play and one of the hardest classes to master, this is because you have to input a lot precise actions every second to execute combos and block incoming attacks, it also takes a lot of awareness to see where incoming attacking will come from and when (predicting Chained Leash from other lancer and blocking it then Chained Leashing them afterwards).
Brawler – Brawlers excel at extended AoE CC into large damage, are very mobile, hard to kill, and easy to play.
The most important thing about brawlers is correctly timed Ground Pounders that Knock-Up multiple targets for easy set ups. Their block and self heal makes them very difficult to kill. They have lots of mobility so it is hard to focus them. Brawler is a low action per second class that doesn’t have many possible combos so it is very easy to learn to play.
Zerker – Zerkers excel in doing large burst damage to quickly kill a target. They struggle to survive and cast skills when focused. They have a hard time in Large Scale PvP due to random CC stopping their KD combos, Priests’ Kaia’s Shield, and Lancers Rallying Cry. They are average at Small Scale PvP.
Thunderstrike, Flatten, and Tackle all KD so it is very easy to KD combo targets. Bloodlust and Fiery Rage make Zerkers do a lot of damage. When a Zerker pops Tenacity and Mocking Shout they are unstoppable and become a large threat. But, when they don’t have Tenacity and Mocking Shout they are very easy to stop and kill. It is fairly easy to learn to play and average difficulty to master.
Defense Stance Warrior – D Stance Warriors excel in stagger and KD chaining their targets until they die. They have a large arsenal of stuns, staggers, and KDs to keep their targets from casting. They can block almost all damage while still locking down their targets making them unkillable and unstoppable CC machines. They are the best at Small Scale PvP due to their massive ability to stop enemy skills and strong damage. They are weak in Large Scale PvP because they struggle to deal damage when targets have Kaia’s Shield or Rallying Cry since they rely very heavily upon staggers and KDs. D Stance Warrior is very hard to play and master.
Combative Strike is a stagger that has a 3 second cooldown and applies a 30% healing debuff allowing warriors to stop skill casts and lower healing recieved. Rising Fury staggers their targets into a KD for easy skill cancels and KD chaining. Backstab is a point and click stun that teleports you behind your enemy, this allows for easy enemy skill cancels, gap closing, and kill combo set ups. Once a warrior stacks enough Edge they can Backstab -> damage -> Cascade of Stuns -> Damage -> 10 Edge Scythe them for potentially 100% of their HP. Their Binding Sword goes through any anti KD/stun buff and can only be dodged with an I-Frame, Block, or cleansed within a small time window. D Stance Warriors have to input a lot of precisely timed actions every second to be able to be good. Getting used to blocking CC and canceling their own attack animations as well as their opponents takes a lot of time and practice which makes D Stance Warrior very hard to play and master.
Attack Stance Warrior – A Stance Warriors excel in stagger and KD chaining their targets until they die. They have a large arsenal of stuns, staggers, and KDs to keep their targets from casting. They are the best at Small Scale PvP due to their massive ability to stop enemy skills and strong damage. They are weak in Large Scale PvP because they struggle to deal damage when targets have Kaia’s Shield or Rallying Cry since they rely very heavily upon staggers and KDs. Since A Stance Warrior does not have a block they are very squishy and easy to focus. A Stance Warrior is hard to play and master.
Combative Strike is a stagger that has a 3 second cooldown and applies a 30% healing debuff allowing warriors to stop skill casts and lower healing recieved. Rising Fury staggers their targets into a KD for easy skill cancels and KD chaining. Backstab is a point and click stun that teleports you behind your enemy, this allows for easy skill cancels and gap closing. Once a warrior stacks enough Edge they can Backstab -> damage -> Cascade of Stuns -> Damage -> 10 Edge Scythe them for potentially 100% of their HP. Their Binding Sword goes through any anti KD/stun buff and can only be dodged with an I-Frame, Block, or cleansed within a small time window. A Stance Warriors need to learn to dodge attacks while canceling their opponents skills. This takes a lot of time and practice which makes A Stance Warrior hard to play and learn.
Slayer – Slayers excel in chasing down their targets while getting focused. When they are free casting they can potentially 100-0 their target in 1 combo. They have a fair amount of staggers, KDs, and stuns to CC their targets. Their skills have a very small range so they struggle in Large Scale PvP. Their ability to CC a target, burst damage, and base defense makes them good in Small Scale PvP.
Auto -> Fury Strike -> Auto can stagger chain a target well and ICB -> Startling Kick -> Overhand Strike -> Eviscerate -> Overhand Strike -> Measured Slice can 100-0 players. Slayers are immune to staggers and KDs when casting KnockDown Strike, Heart Thrust, and Whirlwind. Tenacity makes them immune to stuns, so when used together Slayers can become unstoppable. Their Backstab makes it easy for Slayers to land stagger chains and KD chains. Slayers have a tanky base defense, but can be easily killed if not played properly. Slayer is average difficulty to learn and master.
Reaper – Reapers excel in AoE CC ing their targets till they die. Almost all Reaper skills are AoE CCs so they are strong in Large Scale PvP. They are very mobile and do a lot of damage so they are strong in Small Scale PvP. They are easy to play and hard to master.
Reapers can 100-0 with Pendulum -> Whipsaw -> Cable -> Smite -> Death Spiral -> Double Shear -> Grim Strike -> Sundering -> Dash -> Shadow Burst. When they time their skills well they can stop almost all lock ons from a healer. Reapers Double Dash gives them great mobility and survival ability. Doing decent is very easy as a Reaper so the class is easy to play, but doing great takes good positioning and timing which makes them difficult to master.
Gunner – Gunners excel at doing large AoE damage. Their hardest hitting skills are all AoE CCs making them very good at Large Scale PvP. They have decent ability to CC and are very tanky which makes them average in Small Scale PvP. They are very easy to play and difficult to master.
Gunners are a very slow paced class, they very few skills on medium high cooldowns so they spend a lot of time auto attacking. This makes it very easy for new players and high ping players to play Gunners. Gunners can potentially 100-0 with Point Blank(first hit only) -> Arc Bomb -> Time Bomb -> Mana Missiles -> Arcane Barrage -> Replenishment -> Arcane Barrage. Their massively ranged Mana Missiles, Arcane Barrage, and Balders Vengeance make it very easy for them to have an impact in Large Scale PvP. Since Gunners have very few skills, it is important to use them at the right times in the right ways to gain maximum effect from them. This makes it very easy to do good on Gunner and hard to do great on gunner.
Archer – Archers excel in dealing damage and CC ing enemies from afar. They have very strong ranged burst AoE damage that makes them great in Large Scale PvP. They have very good CC and survival ability making them great in Small Scale PvP. They require decent aim to play and are very difficult to master.
Penetrating Arrow, Rain of Arrows, and Explosive trap do good damage while being ranged AoEs making it easy for them to impact Large Scale PvP. Final Salvo, Rapid Fire, Close Quarters, Stunning Trap, Web Arrow, and Restraining Arrow make Archer have large impact on Small Scale PvP. It takes very good timing, aim, and decision making to utilize the full impact of Archers (staggering lock ons and constantly landing Close Quarters -> Stunning Trap). It takes some training to play Archer at an average level and lots of practice to master Archer.
Ninja – Ninjas carry a large amount of easy to chain staggers and strong + quick damage combos. They excel at Small Scale PvP due to their ability to deny the enemy from casting skills and good damage. They require good timing to be average in Large Scale PvP. Ninja is average difficulty to learn and hard to master.
In Large Scale PvP ninjas are hampered by the constant Kaia’s Shields and Rallying Cries preventing them from staggering their targets and requires good timing to land Bladestorm on multiple enemies. Ninjas can 100-0 if uninterrupted while doing long combos. It is average difficulty to learn to play and hard to master since you need to learn how to chain your staggers together to stop the enemies from casting skills and know which combos you can use based off of how likey you are to get interrupted by the enemies CCs.
Sorcerer – Sorcs excel in bursting enemies and CC ing them. Fireblast, Hailstorm, and Warp Barrier make Sorcs strong in Large Scale PvP. Sorcs defensive skills, CC, Mana steal skills, and burst damage makes them strong in Small Scale PvP. They are hard to play and master.
Fireblast and Hailstorm on a Chained Leash or Meat Grinder can obliterate enemies easily making Sorcs strong in Large Scale PvP. Mana Barrier, Warp Barrier, Stone Skin, Teleport Jaunt, Backstep, and Glacial Retreat make it very hard to lock down or kill a Sorc. Mana Siphon and Mana Volley can leave enemies unable to cast skills for an extended period of time due to lack of MP which can easily be game changing in Small Scale PvP. Nerve Exhaustion, Time Gyre, Mindblast, and Burning Breath make it very easy for Sorcs to isolate targets from their team and kill them with their large burst damage from Void Pulse and Fireblast. It takes time to get used to playing Sorc in Large and Small Scale PvP as they are both very different play styles. The entry level of Sorc is high since it takes good game sense on when to try to cast combos and being able to actually land them.
Valkyrie – Valks are like an AoE warrior with higher cooldowns. They excel in Large Scale PvP with their Dark Herald. They excel in Small Scale pvp with their quick burst damage. Valks are easy to learn and average to master.
Backstab -> Overhead Slash -> Damage -> Bloodflower -> Maelstorm -> Shining Crescent can easily 100-0 a target making them very good in any PvP with little difficulty. Their auto attack can be tapped every ~0.9 seconds to perma stagger a target for an infinite amount of time. Broken Class, damage nerf incoming soon.
©Kenny Please.Heal.Me Updated 9/1/2017