Hello, I am Please.Heal.Me of Good Fight from Mount Tyrannas. I have been playing Tera since 2013. I began playing Champions' Skyring(Solo) and Fraywind Canyon during VM1 then started Champions' Skyring(Team) during Vm2. I am regarded as the best PvE and PvP Priest, Best Champions' Skyring(Solo) Brawler and Mystic, and Best Champions' Skyring(Solo) Player. I enjoy PvP so much that I want others to feel the same enjoyment as I do. In this guide I will explain how to prepare for PvP, information on the forms of PvP and how to play them, and class tips.
Table of Content
Once you hit 65 you should have a quest called "Fresh Arms, and Legs" that you can complete to get Idoneal gear(you can put level 65 or lower crystals in this gear) and slotted Idoneal Jewelry(you can put vyrsks and zyrks in them) here.
Then you get a quest called "Raider's Challenge" that rewards a Green Innerwear.
You also get a quest called “The Lightkeepers“ that you can complete to get a Lightkeepers brooch.
Gear Tier List
Idoneal < Dreadnaught < Tensus < Starfall
The next best pvp gear is Dreadnaught, you can get it by running the dungeon "Kalivan's Dreadnaught Normal Mode"(KDNM)(or be bought off the trade broker for an overpriced amount). The first boss drops boots, the second boss drops chest smart box(automatically gives a chest for your class) and belt, last boss drops gloves and weapon smartbox.
Dreadnaught is the minimum amount of gear required to do unequalized PvP(Fraywind, Gridiron, Champions Skyring(Team), and dueling). If you are queuing Champions Skyring(Team) in this gear, the other team will usually take off some gear so that you can fight on a fair playing field.
The next best PvP gear is Tensus, it can be acquired by doing battlegrounds to get Killing Spree(KS) and Bellcarium(BC) credits to get Patration Marks and Noscible Marks(can also be obtained through Tensus Chests), getting inferno metals(created by using inferno ores and crafting them together), and crowning laurels(+15 Tensus can also be bought off the trade broker).
The best PvP gear is Starfall, it can be acquired by doing Forsaken Island Normal Mode(FINM) to get Sea Ash and Ghostly Seals, Kalivan's Dreadnaught Normal Mode(KDNM) and Hard Mode(KDHM) to get Dreadnaught Spars, Dread Ingots from crafting Dread Ores together, and Desolarus Heartbeats from Sea Chests(will also come from FIHM when it is released in March)(+15 Starfall can also be bought from the trade broker and other players, not many are being sold though).
Check out this post for more information on making Starfall!
Brooch
Brooch Tier List Lightkeepers < Flawless < Simple < Crafted
You can get a Flawless Brooch from the broker(~5 gold), Bathysmal Rise Normal Mode, Channelworks, and Kalivan’s Challenge.
You can get a Simple Brooch from Kalivan’s Dreadnaught Normal Mode and Timescape Normal Mode.
You can get a Crafted Brooch from crafting Ancient Wish x1, Spellcatch Bijou x120, Hijka Oil x85, and Artisan Catalyst x750
Tanks and Dps - Should get crit rate. Excluding Gunner, Brawler, and Lancer who should get power.
Healers - Should get Cleansing.
Innerwear
Innerwear Tier List White < Green < Blue < Yellow
You can get Innerwears from getting 80 Golderfinger Tokens(drop in Gillieglade), the broker, and from RNG EMP boxes.
Tanks and Dps - Should use crit rate. Gunner and Brawler can go power instead.
Healers - Should use max HP, endurance, MP regen, or crit rate.
Jewelry
Jewelry Tier List Idoneal < Tick < Tock < Forsaken
You can get Tick/Tock Jewelry from Bathysmal Rise Normal Mode and from trading in Cosmoshards(drop in Gillieglade and Bathysmal Rise, Timescape, and Sky Cruiser Endeavor).
You can get Forsaken Jewelry from Kalivan’s Dreadnaught, Forsaken Island, Sky Cruiser Endeavor Hard Mode, Bathysmal Rise Hard Mode, Timescape Hard Mode.
Gear Rolls
Earrings - Stun Reduction 10% and Max HP 4%, Crit Resist 10 and Endurance 4 are viable replacements for Max HP.
Rings - Tanks and DPS roll Crit Rate 4 and Power 4. Healers roll Crit Resist 10 and Endurance 4.
Necklace - Tanks and DPS roll Power 4. Healers roll Crit Resist 10, Endurance 4 is a viable replacement.
Brooch - Tanks and DPS roll Crit Rate 6 and Power 3/Crit Rate 4. Healers roll Max HP 2.3% and Crit Resist 5.
Belt - Tanks and DPS roll Crit Rate 6 and Power 3/Crit Rate 4. Healers roll Max HP 2.3% and Crit Resist 5.
Weapon - Tanks and DPS roll Attack Speed 9% on top and Attack Speed 4.5%, Cooldown 7.2%, Damage 6%, and Crit Power 0.3(If you only have 3 bottom rolls don't use 0.3 Crit Power). Healers roll Attack Speed 9% on top and Attack Speed 4.5%, Cooldown 7.2%, Healing 6%, and 0.6% Mana per skill(If you only have 3 bottom rolls don't use 0.6% Mana per skill).
Chest - Tanks, DPS, and Healer roll Max HP 8%, Reduce Damage 6%, Frontal 6.9%, and Take Less Damage when KD 6.9%(If you only have 3 bottom rolls don't use Take Less Damage when KD 6.9%, Tanks and DPS can roll HP regen instead if they want).
Gloves - Tanks and DPS roll Attack Speed 2.25%, Crit Rate 9, Power 5. Healers roll Attack Speed 2.25%, Endurance 4, and Healing 3%.
Boots - Tanks and DPS roll Endurance 4, Movement Speed 6%, and Reduce Slows 24%. Healers roll Endurance 4, Movement Speed 6%, and Mana regen.
You can get new and better glyphs by spending your vanguard credits at the Highwatch merchant for glyph coupons here. You can also get them from Sabex Armory(level 60+ dungeon) and Macellarius Catacombs(level 63+ dungeon).
You can also trade in your Desolarus Tokens for glyph boxes that give even better versions of your current glyphs.
These glyphs are for level 65s only.
These are the glyph pages that the best players of each class from Good Fight use. You don't need to follow these pages exactly nor should you. If you don't know what glyphs to use, start with these glyphs then personalize them as your become more comfortable with your class. It is a good idea to consult a guide specifically for your class on glyph information.
Cruxes(level 58 crystals) are very cheap(~10 gold) and almost as good as Niveots(level 65 crystals)(~1,500 gold). A Brilliant Niveot only gives 1 more MP every 5 seconds than the Crux does. Crystals are very important in PvP, they give huge boosts in damage and in survivability. You may get kicked out of a battleground for not having the correct crystals!
Priests and Mystics should use
Red Crystals - Swift + Brilliant x3
The Swift crystal lets you get away faster so you take less damage. The Brilliant crystal makes you regenerate mana every 5 seconds so that you can cast skills.
Blue Crystals - Relentless x4 or Relentless x3 + Salivating/Warding/Resolute
The Relentless crystal increases your max HP so you can live longer. The Salivating crystal gives you MP when you are hit by a player, it should be used when you don't have charms. The Warding crystal gives you a 50% chance to proc a shield when you are KDed, it should be used when fighting berserkers or warriors. The Resolute crystal reduces the damage you take when your HP is below 50%, it should be used if you are getting focused a lot and are constantly below 50% HP.
Green Crystals - Indomitable
The Indomitable crystal increases your PvP defense, thus lowering the damage that you take from players.
Warrior, Berserker, Slayer, Brawler, Lancer, Reaper, Archer, Sorcerer, and Gunner should use
Red Crystals - Savage + Forceful + Carving + Cruel/Salivating/Swift
The Savage crystal increases the damage that critical hits from behind do. The Forceful crystal increases your power for a short time after you land a critical hit from behind a target. The Carving crystal increases your chance to crit. The Salivating crystals gives you MP when you hit a player, it should be used when you don't have charms. The Cruel crystal increases the amount of damage that your critical hits do after you KD a target for a limited time. The Swift crystal lets you move faster so you can stick to targets better take less damage.
Blue Crystals - Relentless x4 or Relentless x3 + Salivating/Warding/Resolute
The Relentless crystal increases your max HP so you can live longer. The Salivating crystal gives you MP when you are hit by a player, it should be used when you don't have charms. The Warding crystal gives you a 50% chance to proc a shield when you are KDed, it should be used when fighting berserkers or warriors. The Resolute crystal reduces the damage you take when your HP is below 50%, it should be used if you are getting focused a lot and are constantly below 50% HP.
Green Crystals - Indomitable/Griefing/Keen/Swift x4
The Indomitable crystal increases your PvP defense so you take less damage from players, should be used when you are getting focused a lot. The Griefing crystal increases your PvP attack so you deal more damage to players. The Keen crystal increases your crit rate so you crit more. The Swift crystal increases your attack speed, this allows low ping Brawlers and Reapers to do combos that heavily lock down players.
Click on the Battleground Icon on the Main Menu Bar then click a Battleground to select it and click Queue for Battleground to start matching for it. Afterwards a window will pop up telling you how long you have been matching for that Battleground.
Corsairs Stronghold(starting zone of pvp) -> Gridiron(doesn't pop often but the players are better) -> Fraywind Canyon(doesn't pop often but the players are better) -> Duels(Need to have similar gear to learn from it and the game isn't balanced around 1v1) -> Champions Skyring(the most skill requiring form of pvp, don't do this unless you understand every class and how to counter other classes)
Corsairs Stronghold(CS) can be qued for with 5 people and gear is equalized(gear is the same for everyone, but you use your crystals and glyphs) open to level 30-65 players. This is the starting area of PvP, most people here don't know what they are doing. So it is a good way to test out how your skills chain together and learn the basics of PvP(stuns, staggers, knock downs, knock ups, displacers, and combos).
Gridiron(Grid) is a 15v15 Semi Equalized(people with a certain item level or higher keep their gear, lower item level players get the equalized) gear Kill Count(First team to 70 kills wins) Battleground open to level 65 players. This battleground doesn't pop often but it lets you use your gear and practice PvP against better PvPers.
Fraywind Canyon(FWC) is a 15v15 Semi Equalized Score Oriented(killing players and doing objectives gets your team points) Battleground for level 65 players only. This battleground doesn't pop often but it lets you use your gear and practice PvP against better PvPers. It is the most skillful form of large scale PvP.
Champions Skyring(3v3) is a 3v3 Deathmatch Style Battleground with where each team has 1 healer and 2 dps and is available for level 65s only. There are 3 rounds and you win them by killing the enemy team before the time limit ends or have more living members at the end of the round. Whoever wins the most rounds wins.
There are 2 modes, Team Que and Solo Que. In Team Que you queue with 2 other players and use your original gear. In Solo Que you queue by yourself and are matched with 2 other random players vs another group of random players all using equalized gear. This battleground is the most difficult and skill reliant form of PvP, and you only need crystals to do it! However, you shouldn't do this battleground until you have a great understanding of your class and every other class.
To learn more about these battleground click here!
Stunned - Prevent movement and skill casting until the effect ends or is cleansed by a healer. Interrupts skill cast of the affected player. Stunning when a stun is about to end is a good way to lock down a player.
Knock Ups(Priest) - Launches player into the air and prevent movement for the full duration(players can change what direction they are facing however). Does not interrupt skill casts, but players can not cast new skills until they begin to descend. While ascending, players can not be stunned, staggered, knocked down, knocked up, or displaced.
Knock Ups(Brawler) - Launches player into the air. They can not move or cast any skill other than Retaliation while knocked up. Interrupts skill cast of the affected player. Players can not be knocked down, staggered, stun, or displaced while knocked up. They can be knocked up again however.
Knock Downs - Send player onto the floor. They can not move or cast any skill other than Retaliation while knocked down. Interrupts skill cast of the affected player. Often causes Desync(player is not at their shown location and may become unhittable until knock down ends).
Staggers - Prevent movement and skill casting for a bit less than 1 second. Interrupts skill cast of the affected player. While staggered, a player can not be affected by another stagger, but players can be re staggered after the current stagger affect ends.
Displaced - Moves your from one place to another. Often has a side effect like stagger or stun. Thunderbolt(archer skill) counts as a stagger and can be stopped by Super Armor. Chained Leash(Lancer skill) is a stun and can be stopped by Stun Immunity.
Blocking - Reduces damage by the amount listed on the weapon when receiving damage from most attacks. Is usually directional(only blocks in 1 direction). Lancer, Brawler, Defensive-Stance Warrior, and Berserker have block.
Invincibility Framing - You can not be targeted or hit while in these frames. Every class has at least one. I-Frames can dodge almost any damage(there are some exceptions in pve, but can dodge everything except Damage over Time skills in pvp). Examples: Backstep, Quick Dash(Brawler Skill), and Evasive Roll(Warrior/Slayer Skills).
Super Armor - No Kd/Stagger/Brawler Knock Up. Kaia's Shield(Priest buff), Rallying Cry(Lancer buff), Mocking Shout(Berserker buff), casting Shadow Burst(Reaper skill), casting Heart Thrust(Slayer skill), casting Whirlwind(Slayer skill), casting Knockdown Strike(Slayer skill), casting Thunderbolt(Archer skill), and casting Priest cleanse(only on themselves) prevent Brawler Knock Ups, Knock Downs, and Staggers.
Stun Immunity - Prevents Stuns. Guardians Sanctuary(priest skill), Retaliation buff, and Tenacity(Slayer, Berserker, and Archer skill) prevent Stuns and Priest Knock Ups.
Dash - Moves you and ignores slows. Examples: Headlong Rush(Slayer skill), Charging Lunge(Lancer skill), Bull rush(Brawler Skill).
Movement Skill - Moves you and is affected by slows. Examples: Fiery Escape(Priest Skill), Backstep, and Rising Fury(Warrior Skill).
Stuns stack on top of each other. So it is good to restun a stunned target, then you can keep them standing still and do lots of damage to them. Knockdowns cancel stuns. So when you and your other DPS use all your stuns, use a KD at the end of the stun combo to maximize the amount of time your target can't move.
Example of this is: Warrior/Lancer - Chained Leash -> Shield Bash -> deal damage until stun reaches ~1 second -> Cascade of Stuns -> deal more damage -> Scythe + Wallop
What forms of PvP each class is best and worst at and what situations they shine or disappear in. This is generally agreed upon by the members of Good Fight for the current Knockout patch and often changes through class balances. Just because your class does not have the best tools to do a form of PvP does not mean that you can't do well in it.
Large Scale PvP is Fraywind, Gridiron, Corsairs, Alliance, Guild vs Guild, and Open World PvP
Small Scale PvPis Duels and Champions' Skyring
Priest - Priests excel at keeping their teammates alive and fighting. They have limited offensive capabilities and have few Crowd Control skills. They great for any form of PvE and PvP due to their strong heals, defensive capabilities, mobility, and mana replenishment.
They carry multiple strong direct heals and healing over time skills that vastly outshine mystics. Kaia's Shield lets priests and their teammates stay healthy while being immune to KDs and staggers until the shield is broken. Their buffs strengthen their teammates defensive and offensive abilities and their debuffs remove enemy buffs and increase the cooldowns of some of their opponents skills.
Mystic - Mystics excel in keeping their enemies fighting power low. They struggle to maintain a healthy mana pool without charms, has weak defenses, and can't cast much when focused. They are great for any form of PvE and PvP due to their strong offensive capabilities and decent heals.
Their sleep and fear can take a player out of the fight for 15 seconds, when they are grouped with a Sorc they can keep a player unable to cast skills for over 40 seconds when played properly! They also can instantly kill most classes in equalized battleground using Thrall of Wrath. An unstunned Thrall of Life makes Mystics nearly unkilable for it's duration and also can cleanse and heal them and their teammates. Their cleanse is instant so their teammates can instantly get back into the battle.
Lancer - Lancers excel in keeping their team alive and fighting while interrupting enemy skill casts. They struggle to kill enemies and the class is very hard to play well. Their utility makes them very useful in Large Scale PvP and their CC makes them useful in Small Scale PvP, but their damage poses little threat in either.
Pledge of Protection, Rallying Cry, Guardians Shout, Iron Will, Second Wind, and Stand Fast make Lancers and their teammates super hard to stop. They have lots of slows, staggers, and stuns to stop their enemies from casting skills or escaping. Chained Leash into Shield Bash can 100-0 multiple players if they get good assistance from their teammates. Their skills don't do much damage by themselves so they don't have much kill threat when they are alone. Lancer is the hardest class to play and one of the hardest classes to master, this is because you have to input a lot precise actions every second to execute combos and block incoming attacks, it also takes a lot of awareness to see where incoming attacking will come from and when (predicting Chained Leash from other lancer and blocking it then Chained Leashing them afterwards).
Brawler - Brawlers excel at AoE CC into large damage, are very mobile, hard to kill, easy to play.
Auto -> Block, Roundhouse Kick, Haymaker, Ground Pounder, High Kick, Counterpunch, and Flip kick all have a large AoE and a stagger, stun, KD, or displacement effect. They can potentially 100-0 off of a stun. Their block and self heal makes them very difficult to kill. They have lots of mobility so it is hard to focus them. Brawler is a low action per second class that doesn't have many possible combos so it is very easy to learn to play.
Zerker - Zerkers excel in doing large burst damage to quickly kill a target. They struggle to survive and cast skills when focused. They have a hard time in Large Scale PvP due to random CC stopping their KD combos, Priests' Kaia's Shield, and Lancers Rallying Cry. They are average at Small Scale PvP.
Thunderstrike, Flatten, and Tackle all KD so it is very easy to KD combo targets. Bloodlust and Fiery Rage make Zerkers do a lot of damage. So when they pop Tenacity and Mocking Shout to be unstoppable they become a large threat. But, when they don't have Tenacity and Mocking Shout they are very easy to stop and kill. It is fairly easy to learn to play and average difficulty to master.
Defense Stance Warrior - D Stance Warriors excel in stagger and KD chaining their targets until they die. They have a large arsenal of stuns, staggers, and KDs to keep their targets from casting. They can block almost all damage while still locking down their targets making them unkillable and unstoppable CC machines. They are the best at Small Scale PvP due to their massive ability to stop enemy skills and strong damage. They are weak in Large Scale PvP because they struggle to deal damage when targets have Kaia's Shield or Rallying Cry since they rely very heavily upon staggers and KDs. D Stance Warrior is very hard to play and master.
Combative Strike is a stagger that has a 3 second cooldown and applies a 30% healing debuff allowing warriors to stop skill casts and lower healing recieved. Rising Fury staggers their targets into a KD for easy skill cancels and KD chaining. Backstab is a point and click stun that teleports you behind your enemy, this allows for easy skill cancels and gap closing. Once a warrior puts enough Edge stacks on their target they can Backstab -> damage -> Cascade of Stuns -> Damage -> 10 Edge Scythe them for potentially 100% of their HP. Their Binding Sword goes through any anti KD/stun buff and can only be dodged with an I-Frame or Block. D Stance Warriors have to input a lot of timed actions every second to be able to be good. Getting used to blocking CC and canceling their own attack animations as well as their opponents takes a lot of time and practice which makes D Stance Warrior very hard to play and learn.
Attack Stance Warrior - A Stance Warriors excel in stagger and KD chaining their targets until they die. They have a large arsenal of stuns, staggers, and KDs to keep their targets from casting. They are the best at Small Scale PvP due to their massive ability to stop enemy skills and strong damage. They are weak in Large Scale PvP because they struggle to deal damage when targets have Kaia's Shield or Rallying Cry since they rely very heavily upon staggers and KDs. Since A Stance Warrior does not have a block they are very squishy and easy to focus. A Stance Warrior is hard to play and master.
Combative Strike is a stagger that has a 3 second cooldown and applies a 30% healing debuff allowing warriors to stop skill casts and lower healing recieved. Rising Fury staggers their targets into a KD for easy skill cancels and KD chaining. Backstab is a point and click stun that teleports you behind your enemy, this allows for easy skill cancels and gap closing. Once a warrior puts enough Edge stacks on their target they can Backstab -> damage -> Cascade of Stuns -> Damage -> 10 Edge Scythe them for potentially 100% of their HP. Their Binding Sword goes through any anti KD/stun buff and can only be dodged with an I-Frame or Block. A Stance Warriors get used to dodging attacks while canceling their opponents skills. This takes a lot of time and practice which makes A Stance Warrior hard to play and learn.
Slayer - Slayers excel in chasing down their targets while getting focused. When they are free casting they can potentially 100-0 their target in 1 combo. They have a decent amount of staggers, KDs, and stuns to CC their targets. Their skills have a very small range so they struggle in Large Scale PvP. Their ability to CC a target, burst damage, and low defense makes them average in Small Scale PvP.
Auto -> Fury Strike -> Auto can stagger chain a target well and ICB -> Startling Kick -> Overhand Strike -> Eviscerate -> Overhand Strike(only if they have no retal) -> Measured Slice can 100-0 players. Slayers are immune to staggers and KDs when casting KnockDown Strike, Heart Thrust, and Whirlwind. Tenacity makes them immune to stuns, so when used together Slayers can become unstoppable. Their Backstab makes it easy for Slayers to land stagger chains and KD chains. Slayers have a low base defense and can be easily killed if not played properly. Slayer is average difficulty to learn and master.
Reaper - Reapers excel in AoE CC ing their targets till they die. Almost all Reaper skills are AoE CCs so they are strong in Large Scale PvP. They are very mobile and do a lot of damage so they are strong in Small Scale PvP. They are easy to play and hard to master.
Reapers best combos require less than 40 ping and high attack speed (Pendulum -> Whipsaw -> Cable -> Smite -> Grim(x2 if reset) -> Sundering -> Dash -> Shadow Burst) to 100-0 targets. When they time their skills well they can stop almost all lock ons from a healer. Reapers Double Dash gives them great mobility and survival ability. Doing decent is very easy on a Reaper so the class is easy to play, but doing great takes good positioning and timing which makes them difficult to master.
Gunner - Gunners excel at doing large AoE damage. Their hardest hitting skills are all AoE making them very good at Large Scale PvP. They have decent ability to CC and are very tanky which makes them average in Small Scale PvP. They are very easy to play and difficult to master.
Gunners are a very slow paced class, they very few skills on medium high cooldowns so they spend a lot of time auto attacking. This makes it very easy for new players and high ping players to play Gunners. Gunners can potentially 100-0 with Point Blank(first hit only) -> Arc Bomb -> Time Bomb -> Mana Missiles -> Arcane Barrage -> Replenishment -> Arcane Barrage. Their massively ranged Mana Missiles, Arcane Barrage, and Balders Vengeance make it very easy for them to have an impact in Large Scale PvP. Since Gunners have very few skills, it is important to use them at the right times in the right ways to gain maximum effect from them. This makes it very easy to do good on Gunner and hard to do great on gunner.
Archer - Archers excel in dealing damage and CC ing enemies from afar. They have very strong ranged burst AoE damage that makes them great in Large Scale PvP. They have very good CC and survival ability making them great in Small Scale PvP. They are easy to play and very difficult to master.
Penetrating Arrow, Rain of Arrows, and Explosive trap do good damage while being ranged AoEs making it easy for them to impact Large Scale PvP. Final Salvo, Rapid Fire, Close Quarters, Stunning Trap, Web Arrow, and Restraining Arrow make Archer have large impact on Small Scale PvP. It takes very good timing, aim, and decision making to utilize the full impact of Archers (staggering lock ons and constantly landing Close Quarters -> Stunning Trap). It takes some training to play Archer at an average level and lots of practice to master Archer.
Sorc - Sorcs excel in bursting enemies and CC ing them. Fireblast, Hailstorm, and Warp Barrier make Sorcs strong in Large Scale PvP. Sorcs defensive skills, CC, Mana steal skills, and burst damage makes them strong in Small Scale PvP. They are hard to play and master.
Fireblast and Hailstorm on a Chained Leash or Meat Grinder can obliterate enemies easily making Sorcs strong in Large Scale PvP. Mana Barrier, Warp Barrier, Stone Skin, Teleport Jaunt, Backstep, and Glacial Retreat make it very hard to lock down or kill a Sorc. Mana Siphon and Mana Volley can leave enemies unable to cast skills for an extended period of time which can easily be game changing in Small Scale PvP. Nerve Exhaustion, Time Gyre, Mindblast, and Burning Breath make it very easy for Sorcs to isolate targets from their team and kill them with their large burst damage from Void Pulse and Fireblast. It takes time to get used to playing Sorc in Large and Small Scale PvP as they are both very different play styles. The entry level of Sorc is high since it takes good game sense on when to try to cast combos and being able to actually land them.
Many PvP ers struggle to complete combos due to low FPS. These mods will help you increase your FPS and lower your resource usage so that your computer doesn't limit you as much.
[Boost FPS] Increase FPS ~50%
[Boost FPS Done for You - Low Graphics] For people who struggle to run tera
[Owyn's HP Bar UI Mods] The buffs on your party members uses a lot of resources and removing them is a massive FPS boost
[Gunner/Reaper/Brawler Skill Effects Removal Modding Guide] Not recommended, only use if you can't pvp without it
There are a lot of extra icons on the screen that can distract you from PvP or block your vision of incoming attacks, these mods will help you increase your view range and remove distractions.
[Change your Field of View(FOV)] Let's you zoom in and out farther, therefore letting you see better in a fight
[Hotbars Mod] Less clutter allows you to focus better
[Removed Some Radar Icons KPHM] Less clutter allows you to focus better
[Remove Elite Perks and Founder/Elite Icon] Less clutter allows you to focus better
©Kenny Please.Heal.Me Updated 8:30 PM 3/15/2016