Stun – Prevent movement and skill casting until the effect ends or is cleansed by a healer. Interrupts skill cast of the affected player. Stunning a target just before they get unstunned is a great way to lock down a player and do lots of damage to them easily.
Archer
Stun TrapClose QuartersConcussion Trap
Berserker
Staggering Strike
Brawler
Flip Kick
Gunner
Command: Self-DestructArc Bomb
Lancer
Shield BashChained LeashLeashMaster’s Leash
Mystic
Shara’s Lash
Ninja
Chakra Thrust
Reaper
SmiteCable StepSoul Reversal
Slayer
Startling KickStunning Backhand
Sorcerer
Lightning Trap
Warrior
Battle CryReaping SlashStaggering CounterCascade of StunsBackstabSmoke Flanker
Knock Up(Priest+Gunner) – Launches player into the air and prevent movement for the full duration(players can change what direction they are facing however). Players can not cast new skills until they begin to descend. Does not interrupt skill casts, the affected player is immune to all CC while ascending.
Zenobia’s Vortex
Time Bomb
Knock Up(Brawler + Ninja) – Launches player into the air. They can not move or cast any skill other than Retaliation while knocked up. Interrupts skill cast of the affected player. Players can not be knocked down, staggered, stun, or displaced while knocked up. However they can be knocked up again.
”Brawler”
Punch x2 + Counter
CounterpunchGround PounderHigh Kick
Ninja
Impact BombCircle of Steel
Knock Down(KD) – Send players onto the floor and slightly displaces them (they will be facing you after getting KD ed). They can not move or cast any skill other than Retaliation while knocked down. Interrupts skill cast of the affected player. Often causes Desync(player is not at their shown location and may become unhittable until knock down ends).
”Archer”
Explosion TrapRadiant Arrow
Berserker
ThunderstrikeFlatten
Brawler
Punch x4 + Counter
Haymaker
Gunner
HBMana MissilesBalder’s Vengeance
Lancer
Wallop
Mystic
Metamorphic Smite
Ninja
Death BlossomFire Avalanche
Priest
Final Reprisal
Reaper
Sundering StrikeShadow Burst
Slayer
Knock Down StrikeEviscerateMeasured Slice
Sorcerer
NovaPainful Trap
Warrior
Rising FuryReaping SlashScythe
Stagger – Prevent movement and skill casting for a bit less than 1 second. Interrupts skill cast of the affected player. While staggered, a player can not be affected by another stagger, but players can be re staggered after the current stagger affect ends.
”Archer”
Final SalvoRapid FireRadiant Arrow
Berserker
Combo AttackCyclonePunishing StrikeLethal StrikeRazeMocking Shout
Brawler
Punch + Counter
Bullrush
Roundhouse KickCounter Punch
Gunner
Arcane BarragePoint Blank
Lancer
Combo AttackShield BarrageShield Counter
Ninja
Combo AttackOne Thousand CutsBladestormJagged PathDouble Cut
Reaper
Pendulum StrikeWhipsawDouble Shear
Slayer
Combo AttackFury StrikeWhirlwindEviscerateOverhand Strike
Sorcerer
Magma BombFlame Pillar
Warrior
Combo AttackCombative StrikeRising Fury
Slow – Reduces distance moved by non Dash Skills and slows movement speed.
”Archer”
Restraining ArrowWeb ArrowEnsnaring TrapSlow Trap
Berserker
Inescapable DoomCombo Attack
Gunner
Time BombBurst Fire
Lancer
Combo AttackLockdown BlowMenacing Wave
Mystic
MireAncient Binding
Priest
Fiery Escape
Slayer
Combo Attack
Sorcerer
HailstormGlacial RetreatIce NeedlePainblast(when glyphed)
Warrior
Combo Attack
Sleep – Makes the affected player unable to move or cast skills, effect ends when the slept player takes damage.
Mystic
Sonorous Dreams
Priest
Ishara’s Lullaby
Sorcerer
Mindblast
Fear – Makes the player run in random directions and unable to cast skills, effect ends when feared player takes damage.
Berserker
Fearsome Shout
Mystic
Curse of Confusion
Root – Makes the affected player unable to move and limits what skills the player can cast.
Slayer
Backstab
Sorcerer
Time Gyre
Displacement – Moves you from one place to another. Often has a side effect like stagger or stun. Thunderbolt(archer skill), Bullrush(brawler skill), and Bladestorm(ninja skill) count as a stagger and can be stopped by Super Armor. Leashes(Lancer skills) and Soul Reversal(reaper skill) are stuns and can be stopped by Stun Immunity. Binding Sword can be stopped by cleansing or I-Framing at the right time.
Archer
Thunderbolt
Brawler
Bullrush
Lancer
LeashMaster LeashChained Leash
Ninja
Bladestorm
Reaper
Soul Reversal
Warrior
Binding Sword
Block – Reduces damage by the amount listed on the weapon when receiving damage from most attacks. Is usually directional(only blocks in front of you). Lancer, Brawler, Defensive-Stance Warrior, and Berserker have block.
Block Icons
Berserker
Brawler
Lancer
Warrior
Invincibility Frame(I-Frame) – You can not be targeted or hit while in these frames. Every class has at least one. I-Frames can dodge almost any damage(there are some exceptions in pve, but in pvp only Damage over Time skills can't be dodged).
I-Frame Icons
Backstep- Archer, Priest, Lancer, Sorcerer
Breakaway Bolt- Archer
Evasive Roll- Berserker, Warrior, Slayer
Evasive Smash- Berserker
Unbreakable(only the casting animation is an I-Frame, the buff preventing hp from falling below 1 hp isn't, the buff does prevent death from Damage over Time skills during the cast animation)- Berserker
Quick Dash- Brawler
Rolling Reload- Gunner
Teleport Jaunt- Mystic, Sorcerer
Shadow Jump- Ninja
Smoke Bomb- Ninja
One Thousand Cuts- Ninja
Fire Avalanche- Ninja
Retribution(only activates I-Frame if hit by a melee skill during the duration, there is a short couple of frames after the duration of Retribution has ended that the Reaper cannot move or cast skills but can still be hit by skills without activating the I-Frame)- Reaper
Shrouded Escape- Reaper
Shadow Step- Reaper
Warp Barrier(I-Frame lasts full duration of the buff)- Sorcerer
Stone Skin- Sorcerer
Death From Above- Warrior
Super Armor – No Kd/Stagger/Bullrush/Brawler Knock Up. Kaia’s Shield(Priest buff), Rallying Cry(Lancer buff), Mocking Shout(Berserker buff), casting Shadow Burst(Reaper skill), casting Heart Thrust(Slayer skill), casting Whirlwind(Slayer skill), casting Knockdown Strike(Slayer skill), casting Thunderbolt(Archer skill), casting Nova(Sorcerer Skill), and casting Priest cleanse(only on themselves) prevent Brawler Knock Ups, Knock Downs, and Staggers.
Casting Thunderbolt
Mocking Shout
Rallying Cry
Casting Heart Thrust Casting Whirlwind Casting Knockdown Strike
Kaia’s Shield Purifying Circle
Nova
Stun Immunity – Prevents Stuns and Priest Knock Ups.
Stun Immunity Skill Icons
Tenacity- Archer, Berserker, and Slayer
Guardians Sanctuary- Priest
Dash – Moves you and ignores slows. Examples: Headlong Rush(Slayer skill), Charging Lunge(Lancer skill), Bull rush(Brawler Skill).
Overwhelm
BullrushRampageQuick Dash
Rocket Jump
Charging Lunge
Teleport Jaunt
Jagged Path
Shadow Step
Headlong Rush
Teleport Jaunt
Charging Slash
Movement Skill – Moves you and is affected by slows. Examples: Fiery Escape(Priest Skill), Backstep, and Rising Fury(Warrior Skill)
Gunner
Point Blank
Lancer
Shield BarrageOnslaught
Ninja
SkyfallDouble CutImpact Bomb
Priest
Fiery Escape
Reaper
Pendulum StrikeSmite
Slayer
Heart ThrustKnock Down StrikeLeaping StrikeMeasured SliceStartling KickFury Strike
Sorcerer
Glacial Retreat
Warrior
Rising FuryScythePounceTraverse CutCombative StrikeLeaping Strike
Teleport – Instantly moves you to another location and is not affected by slows. If the targeted player I-Frames the Teleport skill, then the Teleport skill will not move the player but will still complete the attack animation. Examples: Backstab(Warrior/Slayer Skill), Decoy Jutsu(Ninja Skill), and Soul Reversal(Reaper Skill).
Teleport Skill Icons
Decoy Jutsu- Ninja
Soul Reversal- Reaper
Backstab- Slayer
Backstab- Warrior
Smoke Flanker- Warrior
Knockdowns cancel stuns. So when you and your other DPS use all your stuns, use a KD at the end of the stun combo to maximize the amount of time your target can’t move. This is one of the basics of PvP.
An example of this is: Warrior + Lancer combo = Chained Leash -> deal damage until stun reaches ~1 second -> Shield Bash -> deal damage -> Cascade of Stuns -> deal more damage -> Scythe + Wallop