Laconic sentence of origin.
The word 'worm' is derived from the Anglo-Saxon word 'vyrm', which meant 'worm' but could also refer to 'dragon'. You are not a dragon.
Appearance: Like an earthworm, your body is long and segmented. Lucky for you, you've sprouted some arms.
Origin Traits
Mutant Type: Constitution, Bio
Skill Bonus: Nature+4
Floppy: Fortitude +2
Squirmy wormy: +4 to saves against restraint
Rectilinear Motion: You can tunnel through soft ground at half speed. You can squeeze through narrow openings and can shift while prone
Origin Critical: 1d10 extra damage and target is stunned. creatures that are immortal, not alive or stupid are not stunned.
Origin Powers
Name: Flexible attack Anneloid Novice
(3)Encounter/Bio, Weapon
Standard Action Range Melee 2
Target: One creature
Attack: Constitution + level vs. Reflex
Hit: 1[W] + Constitution modifier +level damage
Special: Gain CA for attack if ally is adjacent to target
Name: Regeneration Anneloid Utility
(NA)Encounter/ Bio
Immediate action Personal
Trigger: You succeed a death save
Effect: You use you second wind. If you already used your second wind, gain 10+your level.
Name: Worm Food Anneloid Expert
(6)/ Bio, Acid
Standard Action Range Burst 1
Target: Creatures in burst
Attack: Constitution + level Vs. Fortitude
Hit: 3d6 + Constitution modifier + twice your level damage acid, and the target is weakened (save ends). You regain hit points equal to twice your level.
Effect: While the target is weakened and adjacent to you, at the start of your turn you regain hit points equal to your Constitution modifier.