You can jump around lIke an olympic gymnast. Actually, you probably ARE an Olympic gymnast.
You're a ninja! You can do all kinds of weird flips and tricks. You are also a contortionist... disgusting.
Appearance: You are fairly lean and muscular.
Origin Traits
Mutant Type: Dexterity, psi+2
Skill Bonus: Acrobatics +8
Cat-like reflexes: Reflex +2
Balance like a Crane: You can't be knocked prone.
Escape Artist: You can't be slowed or disabled.
Origin Critical: Target is dazed and you can use Fancy Moves as a free action.
Origin Powers
Name: Fancy Moves Acrobatic Novice
(1)at-will/ Psi, Physical
Standard Action Melee 1
Target: An enemy
Attack: Dexterity + level vs Reflex
Hit: 1d6 + Dexterity Mod + level physical damage. Critical on 18+
Effect: +1 reflex until the start of your next turn.
On Critical: Critical on two lower the next time you use Fancy Moves, down to 12.
Name: Liquid Movements Acrobatic Utility
(3)Encounter/ Psi, Move
Immediate Interupt Move Run speed
Trigger: You are targeted by an attack
Effect: Triggering attack misses and move running speed, gain +1 reflex and +1 critical chance until the end of your next turn.
Name: Serpent Grapple Acrobatic Expert
(6)Encounter/ Psi, Physical, Move
Full Action Move Speed
Target: A Medium sized creature that can be immobilized.
Attack: Dexterity + level vs Reflex
Hit: Immobilize enemy
Effect: Deal 1d10 + Dex mod + level physical damage at the start of the targets turn. Add 1 damage die at the start of your turn if you maintain it. (Save ends)
Special: Use this as a free action after three successful Fancy moves. Use d8 instead