Here you will find some of the various changes we make to Fallout: Decay,
The Frostburnt Version of PostnukeRP
Key
# = Fix/update/Change.
+ = Added feature.
- = Feature Removal
*Please note that changes do not fully apply until the server restarts/changes maps.*
*Content changes such as new armors or animations require the player to restart their local game.*
4/30/2016 - Bizzclaw
# Fixed up First Person pistol animations for fallout weapons.
# Made the playing of sound from weapon animations consistent.
# Added a drop down menu to the tutorial menu allowing you to select your tutorial character.
+ Vault Boy Tutorial Character added as the new default.
+ Vault Girl Tutorial Character added.
4/24/2016 - Bizzclaw
+ Several new Skin options.
+ Renamed the face tab to the "Appearance" Tab.
# Moved the Under armor and gender options too the "Appearance" tab.
# Character Attributes tab renamed to "Statistics"
# Statistics tab is now hidden when editing an existing character since none of the options there do anything when just simply editing.
4/22/2016 - Bizzclaw
# Cazadores spawn in a perfect circle around Antlion mounds; no longer getting stuck inside of them when spawning.
4/20/2016 - Bizzclaw
+ New customization options: Face and body skin with options for Aisan, African, Old, Raider and more skin/face textures for use.
4/3/2016 - Bizzclaw
+ New act system with a large variety of emotes players can use. Enter the command "foactlist" to see a list of the commands.
# Animation overhaul replacing all player animations.
# Switching between third and first person will no longer improperly offset weapon animations.
# aiming a weapon or Blocking while using a melee weapon will slightly slow you down.
# Music radios and the donator enabled TV have been fixed. They now feature a "lock" setting and a "stop media" button.
3/6/2016 - Bizzclaw
+ Added slight weapon sway when aiming, can be counteracted with the use of a bipod or by holding the "walk key" while aiming at the cost of SP.
# Fixed Pulse Sniper Sound
# Pulse Sniper scope no longer hides the HUD.
# Improved consistency of sit down/stand up animations.
3/5/2016 - Bizzclaw
+ Added 'Seva' Suit.
+ Added Exosuit.
+ Added Exosuit helmet.
# Lessened the power drain on all Power armors.
# Increased the unpowered movement speed of power armors.
3/4/2016 - Bizzclaw
+ Added the 'Juggernaut' Suit.
+ Added the 'Juggernaut' Helmet.
1/25/2016 - Bizzclaw
-Removed the "Drop" and "Drop Bulk" options from cars inventories.
#the bulk slider now effects how many items you transfer when transferring items from your car to your inventory.
#The damage table which tracks what players have damaged what now takes in to account health taken rather than damage dealt.
#Melons have been replaced with "melon slices". Melon slices give the same amount of hunger/thirst as current melons, but weight much less (1.2lb)
+Harvestable Melon Entity will now spawn on melon plants. These entities take twice as long to spawn as before, and another melon will not grow until it is harvested. Harvesting the melon however, will add four melon slices to your inventory.
1/15/2016 - Bizzclaw
#Clamped the Maximum speed of sentry bots.
#made it considerably harder for firearm using NPCs to hit moving targets.
#NPCs using plasma weaponry will try to lead their targets when aiming.
#Slightly lowered the damage of the NPC's version of the Ks-23 shotgun.
#Added a provision to make NPCs play an idle animation if attempting to move while stuck, hopefully preventing them from appearing to "run in place" when they do get stuck.
12/31/2015 - Bizzclaw
+You can now yell through teleporter based doors with /y
#Only the owner of the radios can configure them.
#Players will no longer get stuck in each other upon walking through teleporters, instead they will repel each other.
12/9/2015 - Bizzclaw - A Note on these changelogs
The changelogs have been neglected for too long, I will begin to record changes again, but I cannot remember all of the changes I have made since April, but I will be adding any I can remember here.
4/9/2015 - Bizzclaw
#In contextual mode, HUD will display resources when using a vending machine
#Imrpoved textures of armors by adding phong shaders and illumiated parts to some armors.
#Hardsuit fan will now spin.
#Made the helmet of the Radsuit Opaque and hide your hair. This will make the armor completely hide your face.
#Vending machines will now display proper icons for items with custom icons (Souls/ Attachments)
4/7/2015 - Bizzclaw
#Fixed up the idle animation, fixing slidey feet and lowering the arms down a bit.
4/5/2015 - Bizzclaw
#Fixed Character hitboxes so headshots actually register more damage.
4/4/2015 - Bizzclaw
+ Added more character animations including proper sitting animations and a better idle pose
4/1/2015 - Bizzclaw
+Replaced the old HUD with a brand new HUD programmed from scratch using assets made by me and StrangerNPC, a user on the New Vegas Nexus.
3/30/2015 - Bizzclaw
+Added more low level armors to give new players a wide variety of armor to pick from.
3/28/2015 - Bizzclaw
+Added more armors, including T-51b and Midwestern variants of Power Armor.
3/21/2015 - Bizzclaw
+ Added a temporary fix for the crashing
+ Added Pseudo Blocking animations for melee weapons.
# Fixed Sentry bot issue
# Npcs who become staggered will stop moving when they do their animation instantly as opposed to the slight delay.
2/20/2015 - Bizzclaw
# Made the sitting detection a lot smarter. Players will not sit if they are in combat, if they're moving, or if they're looking at any object that can be used (doors, resources, grubs, ect.).
+ Admin chat will now play a notification for admins that receive messages in @say.
2/17/2015 - Bizzclaw
+ Conglomerate Replaced - New Conglomerate that use a wider arsenal of weaponry, including sniper rifles. They also have AI made from scratch, so doing a drop alone is basically impossible.
+ Damage of the pulse rifle has been lowered from 62 to 42.
2/2/2015 - Bizzclaw - It's been a while, but I've been hard at work.
+ Added New Character creation/animation system.
+ Redid character slection and loading, including a new character creation menu. Select your character's hair style, beard and race!
+ Added Energy weapons.
+ Remade melee weapon base from complete scratch.
+ Remade Armor System, adding helmets.
+ Added new melee weapons, including the super sledge and the shishkebab.
+ Added new armors, including the scientist 's lab coat and metal armor, including helmets for many armors.
11/21/2014 - Bizzclaw
# Improved In-Combat system, does not get triggered from Half-Life 2 NPCs who where targeting people across the map, setting off the system.
11/19/2014 - Bizzclaw
+ Added Player Vs. Player combat detection
+ While in combat, you cannot inventory items with f2 or the equipment menu.
+ Added an icon to the bottom right corner of the screen indicating that you're in combat.
# Combat music will now play when PVP combat is detected.
11/19/2014 - Bizzclaw
# Fixed firing delay for the Sentrybots, Protectrons and Super Mutants.
# Protectrons now move faster.
# Protectrons do slightly more damage.
#follow distance for robots fixed.
11/18/2014 - Bizzclaw
+ Added the Feral Ghoul Reaver
# Normal ghouls will turn into Glowing Ones after enough radiation exposure
# Fixed a lot of issues in the NPC code that was causing them to act strange, ie walking in place.
# Heavily optimized NPC code
11/16/2014 - Bizzclaw
+ Added NPC Healthbars into the HUD
# Redid the Pulse Rifle's and Pulse LMG's sights
# Increased damage of the Pulse sniper while lowering it's rate of fire and making it fully automatic
# added weak points to the Combine Guard
# Increased rate of fire of the combine guard's attack while slightly lowering it's damage.
# Fixed up issues with the music system, music volume will not automatically apply when the sliders are changed as well.
# Fixed up NPC chasing systems, made it more stable.
11/10/2014 - Bizzclaw
# Added NPC limb damage, weak points and crippling system
11/03/2014 - Bizzclaw
# NPCs will now perform various idle animations; Ghouls will have mini seizures, Molerats will dig at the ground for food, ect.
# FAS2 Weapon bashing works on NPCs again.
# Fixed up the animations for the Radroach.
# Redid the speed values of several NPCs to better match the rate of their movement animations.
# lowered and randomized volume for the ambient sounds.
- Removed some of the sounds from the ambient noises.
11/01/2014 - Bizzclaw
+ Added ambient background noises that play throughout the wasteland
10/27/2014 - Bizzclaw
+ For Halloween event, added Draugr that wander around the server and use melee weapons. They drop souls.
+ Added strange white flames or souls. Give XP on use or can be used as a currency with the new trader.
+ Added Halloween Trader. Will give rare items for White Flames.
10/22/2014 - Bizzclaw
#Fixed door co ownership being broken
-Removed an anti-stuck system from the NPCs that may or may not have been causing them to teleport to bad locations, thus causing lag (It worked so well in tests, but badly on the server!
10/20/2014 - Bizzclaw
#Stamina now decreases slower when sprinting, but also regenerates faster.
#Stamina will now regenerate slightly faster when you're crouching.
#Melee weapon blocking does not absorb all damage anymore. the damage you take is dependent on the damage you block.
-Removed the suit sprint sound that plays when you run out of stamina (when jumping)
+added a heavy breathing system when you're low on stamina. You will pant and then re catch your breath.
+added heartbeat sounds for when you're low on health.
10/03/2014 - Bizzclaw
#Fixed up a bunch of exploits.
#Steam Family sharing will no longer allow people to bypass bans.
9/24/2014 - Bizzclaw
#Changed download system so that Fallout3 Music only downloads when we're on maps that use Fallout3 Music.
9/19/2014 - Bizzclaw
#Slight De-buff of Scavenging skill multipliers, base stats are the same. (No, this is not Jeff's fault, why would it be? the buffs where too much!)
9/14/2014 - Bizzclaw
#M249 Saw world model is no longer invisible
+Added Amnesia monsters for spooky maps
9/10/2014 - Bizzclaw
#Scientist class color has been made a better shade of blue.
#Wastelander's class color has been changed from grey to red.
9/08/2014 - Bizzclaw
#Combine now trigger combine music more effectively.
#(For Admins) Combine spawned via Q menu by admins now works with postnuke properly. Combine will drop suitcases and not HL2 weapons.
+Added a scroll bar to the ammo list in the character tab menu.
#sending ammo to your car inventory from the character tab menu now works.
-Floorbine/skybine made impossible as combine will now spawn on the closest nav mesh point to them.
9/07/2014 - Bizzclaw
+Added .50AE ammo
#Deagle now uses .50AE
#increased damage of the Deagle
8/25/2014 - Bizzclaw
#Rebalanced SAW and G36C, slight buffs.
#5.56x45MM only requires 1 gunpower.
8/18/2014 - Bizzclaw
- Disabled OOC
8/15/2014 - Bizzclaw
# Added an extensive system that makes players invisible to NPCs if that player is in a spawn zone, or an area far from a nav mesh area
+Re added robots as this system should prevent them from causing any more lag.
8/10/2014 - Bizzclaw
+ Added map specific dynamic music and extensive zoning support
+ Your current zone/area is displayed in the new tab menu
8/06/2014 - Bizzclaw
- temporarily removed robots as they where causing lag. everyone who had a robot will get it back when they're fixed.
+ Added system to zone areas of the map as towns, bases and dungeons for the music system
+ Added new armor: Urban Combat armor.
# Common mutants well no longer set off the combat music unless they're in quantity; a single dog won't trigger an epic music score anymore.
# Fixed some lua errors with the defib system that rarely broke the HUD
# Re-balanced backstabbing, only does 4x damage to NPCs that haven't detected you yet. does 2x to NPCs that have noticed you.
# No more crazy force with backstabbing
# fixed up death suitcases using an improper collision type, making their owner's name not show up
# Death suit cases should hide properly
8/05/2014 - Bizzclaw
#Updated PAC to the latest version
#Players can no longer make themselves non-human models with PAC.
#NPC turning animations.
#NPCs will now always only hit things that are only in front of them.
#NPCs will not turn while attacking you, but they will make sure to face you BEFORE they start their attack.
#NPCs can hit multiple enemies with a single strike if they are in front of them.
#Some NPCs will push players with their attack utilizing varying force values.
#Players can no longer walk through certain NPCs or get stuck in others. Player will be pushed away if they get too close.
#The "Force Respawn" panel will now always appear. (For real this time)
8/03/2014 - Bizzclaw
#Fixed up XP loss issues with death.
#Takes twice as long, 60 seconds, to bleed out
#10 second delay for suitcases of dead players to show up for anyone other than an admin.
#NPCs can no longer see behind themselves.
#NPCs will now investigate player footsteps. (So sneak!)
7/31/2014 - Bizzclaw
#When aiming down sights of weapons, you can see someone's nametag form much farther away. This makes sniping and Target Identification much better.
7/29/2014 - Bizzclaw
#NPC Optimizations
+Added MoleRats
+Added RadRoaches
7/21/2014 - Bizzclaw
#Radiation Pockets built into maps that damaged the player now give the player rads instead of hurting them.
#Fixed compass, west now points towards the setting sun.
#Armor updates a lot less frequently, increasing client framerate and stability in the system.
#Drinking dirty water from map water sources now counts as "internal rads" and will not be protected from by a radsuit.
+Added Radioactive zoning system - Listen to your Geiger Counter kids, Tick Tick Tickety means run your ass outta there.
7/20/2014 - Bizzclaw
#Change car seats by pressing Reload Key instead of Secondary Attack key
#Optimized NPC Code
#Custom Music Set folders no longer need to be named a number, name them anything. (I don't know what I was thinking making it a number)
#Made the Day Night system 20x faster.
+Added a new Third Person System (Open the menu with insert)
-Removed CTP
-Removed Centaurs (they shouldn't even be spawning right now)
7/15/2014 - Bizzclaw
#Re-coded Dynamic Music system from scratch to be better optimized and allow for your own custom music profiles.
7/12/2014 - Bizzclaw
+Optimized In world chat to not show OOC, whispers, or looc
+In-World chat now displays yells and raids calls in a special way
+Added a toggle for in-world chat to the options men
7/10/2014 - Bizzclaw
+Added In-World Chat
7/05/2014 - Bizzclaw
#Cars can now run over certain non HL2 Mutants now, except NPCs which I have deemed to cheap to be able to run over, such as the YaoGuai, Fire ants and Conglomerate Guards.
#Fists strength multiplier has been lowered.
7/04/2014 - Bizzclaw
+Added Fireworks for the 4th of july
6/25/2014 - Bizzclaw
+Added Mirelurks, Yao Guais, Fire Ants and Giant Ants to the automated spawning system.
6/23/2014 - Bizzclaw
#Mutants will now communicate their target to each other; if a mutant sets a target and there are other mutants of the same type nearby without a target, those mutants will set their target to the new target.
#Mutants fight each other.
6/21/2014 - Bizzclaw
+New mutant to the wasteland, Mutated bears may bee seen wandering about
#More checks to ensure NPCs can't EVER hit you through a wall. EVER
#General touching up to NPC code
6/15/2014 - Bizzclaw
+Only the killer of a conglomerate unit can see and interact with the loot it drops for a specified amount of time. After this time anyone can see and interact with it.
When Role playing these conglomerate drops, you are not allowed to act as if you know the invisible suitcase is there. If you kill someone accessing a suitcase that you can not use yet, and plan to camp it, you will be week banned. No exceptions. I'm tired of people ruining these cooperative events by making it all about the loot.
6/13/2014 - Bizzclaw
#lowered attack/damage distance of all melee NPCs greatly
#Revised stuck checking code so NPCs aren't constantly teleporting into the air as much (they where registering as being stuck inside of themselves! Whoops.)
#Various fixes to armor drawing, no more armor models hanging where disconnected players stood.
#Toggling armor draw mode now applies without having to re-wear the armor.
#fixed issue where character menu messed up with the armor drawmode disabled.
#found out what was wrong with soundscapes, soundscapes shouldn't act weird on certain maps anymore.
#Recoded the combine guards. Rest in peace everyone.
6/12/2014 - Bizzclaw
#Finally fixed the missing textures for the model CMG and M82
#Increased stamina recharge rate
6/9/2014 - Bizzclaw
+Replaced equipment menu with character panel
#Holding dab now opens the character menu, tapping the tab button will toggle it.
#player sheet moved the the "Players >" button from the tab menu
6/6/2014 - Bizzclaw
+Remade the ENTIRE armor drawing system to be more optimized and stable.
+you can now see other people's equipped armor unless they have the drawmode disabled.
#NPCs can now NEVER hit you through walls.
#Lowered health of Feral Ghouls
#Various Fixes to the weapons
5/25/2014 - Bizzclaw
+Test build of radiation system
+Anti radiation drugs
+NPCs will attack you if you get too close
+npcs do radiation damage with some attacks
+Added item, Heavy armor plating
#Juggernaut armor requires 5 heavy armor platings.
5/22/2014 - Bizzclaw
#Hunger and thirst decrease at a slower rate.
#Losing health from hunger will now always stop at 15 no matter what. (it could go as low as 11 if you had 16 health before since I didn't clamp the value.)
+added sounds that notify you if you're hungry. Being hungry will cause your stomach to growl and you will clear your dry throat if you're thirsty. (Thanks Project Nevada)
5/16/2014 - Bizzclaw
#Updated Weather system to newest version
#Night time is slightly lighter
#Rain looks better
#HUD Dislays time properly, eg 09:00:00 PM as opposed to 9:0:0PM
+Added a toggle for the 12 hour clock, pnrp_12hourclock 1/0 - set it to 0 to enable 24 hour clock
5/14/2014 - Bizzclaw
+New tutorial character made form scratch by myself. She includes different facial expressions to respond to situations differently.
5/13/2014 - Bizzclaw
#More Character Menu Revamps.
+added main menu music (togelable)
+Short music clip when you enter the wasteland.
+NPCs will not target unspawned players.
+Background gradient image when in the character menu.
5/12/2014 - Bizzclaw
#Revamped Character creation system to make it more user friendly
#Added a text field so you can set your name before making your character.
#No more "multiple character menus at once" issues causing errors and requiring a reconnect.
-Found and removed that stupid motion blur.
5/11/2014 - Bizzclaw - Major NPC Overhaul
#NPC Territorial threaten/backoff system - when an NPC sees a player it will turn towards it and start counting down. The time is based on the player's skills. When the npc finishes counting down and it is still within range of the player it will engage. This gives people an opportunity to avoid the NPCs and makes the NPCs more like living territorial NPCs as opposed to mindless killing machines.
#New behavior systems for all NPCs
#New npc base system allowing for easier NPC creation and easier AI updating.
+Added MIrelurks
+Added Giant Ants
+Added Mirelurk meat and Mirelurk Cakes.
#Fixed issue with Death suitcases saying you died while timing out when you didn't.
5/09/2014 - Bizzclaw
#Prices for cooking foods are now consistent across all levels of stoves as opposed to the slowly increasing price. We'll see how this goes.
5/08/2014 - Bizzclaw - Making melee weapons better because I got mad at how much they blew against the new NPCs
#Beefed up the hit distance and damage of the melee weapons
#better melee blocking detection.
#fixed dumb force glitches causing NPCs to fly into the sky when they died. For real this time. I hope.
#moved all the weapons to "slot 3" in the weapon selection menu.
#Less stamina lost on block
#other people should be able to see you blocking.
+Added Crossahirs to melee weapons. Why Not?
Sorry about the lack of updates, I've been really busy lately with school and I've been working on the NPCs in single player alot.
4/29/2014 - Bizzclaw
#Fixed frame drops when displaying tutorials. Tutorials should not affect your framerate at all now.
#Added tutorial notifications for dogs, scorpions and centaurs.
4/14/2014 - Bizzclaw
#Further improved new NPCs; they now turn towards you when they attack and you can escape them by evading their line of sight.
4/14/2014 - Bizzclaw
#Improved New NPCs chase systems, they will search for you until they've lost you and react to getting shot better; If you attack an npc from far away, they won't ignore you.
4/13/2014 - Bizzclaw
+Added Radscorpions
+Added Feral Dogs
+Added Centaurs
+Added Pseudogiant Boss
+rp_pripyat set to permanent default map.
4/9/2014 - Bizzclaw - ops
-Temporarily disabled the visual aspects of armors to test the effects of the armors on framerate.
-Removed spinning things from the tutorial screen which may have been causing reduced framerate.
-Removed sharpeye to asses the effect on framerate.
#Fixed an issue with water bottles spawning under the map.
#Day time sky color has been reworked and is light grey as opposed to eye destroying blue.
4/2/2014 - Bizzclaw
+Added PostnukeRP
-Removed DarkRP
4/1/2014 - Bizzclaw
- Removed PostnukeRP
+Added DarkRP
3/27/2014 - Bizzclaw,
-Removed Customizable weaponry
+Added modified FA:S-2.0 Weapons with weapon bashing.
3/26/2014 - Bizzclaw,
#Fixed an issue with briefcases causing them not to drop.
#Only one person can use a briefcase at a time.
#being killed while in the briefcase menu instantly closes the menu.
3/20/2014 - Bizzclaw,
#Ammo in your magazine will be saved along with ammo in your reserve, no more "Unload your mag before map changes". When the map changes or you disconnect or the server crashes your mag will be unloaded in to your ammo reserve.
3/19/2014 - Bizzclaw,
#Redid ammo saving system so ammo in your reserve will save even if you have no weapon that uses it.
#Same system applies to suitcases.
3/17/2014 - Bizzclaw,
+Re added Combine Guards
3/16/2014 - Bizzclaw,
+Added Heavy Juggernaut Armor
#Fixed an issue with stamina resulting in people being able to ignore an armor's movement dampening.
#Lowered tutorial's default size.
3/13/2014 - Bizzclaw,
#Greatly Improved indoor/Outdoor detection, no more radstorms in elevator shafts or tall buildings.
#Globally enabled the tutorial system.
+Added slider to the options menu to change the size of the tutorial window.
3/12/2014 - Bizzclaw,
#Scrap resource entities will not spawn as cars if they spawn underground or inside a building.
+Added a beta build of the tutorial system
2/20/2014 - Bizzclaw,
+New Mutant NPCs that populate the spooky dungeons of the wasteland, they're quite fierce so be careful, and don't take them on unless your in a group and have some good firepower, the dungeons are more of an endgame endeavor, if you don't believe me, just try and fight them alone.
2/15/2014 - Bizzclaw,
+New water barrels and water tap system,as a cultivator, fill water barrels in water sources to fill hem with pure water. and fill water bottles/drink from them. Water barrels are breakable though, and you must carry them physically when they're full of water since inventorying them drops them. Make your own water caravans, Just watch out for thirsty bandits!
Fill the water Tap with water from a water barrel to establish your own water source. Water taps are indestructible and more secure than the barrels since they can be physgunned and frozen, unlike the barrels.
2/11/2014 - Bizzclaw,
#Update to the music system adding a lot more songs to the music tables, expect a bit more variety in the music that plays.
+Added an options menu which allows you to configure various things in the gamemode, currently you can tweak the music system.
2/10/2014 - Bizzclaw,
+Added "Zones" addon, allowing me to specify different areas of the map for different things, using this I have been able to specify some areas in maps as "towns" or "bases", to which the dynamic music system will react accordingly.
#Lowered price of the Holo Emitter.
2/07/2014 - Bizzclaw,
#Fixed Feral Ghoul Hitboxes; Headshots work on them now.
2/03/2014 - Bizzclaw,
+Added Outlaw Armor
1/30/2014 - Bizzclaw,
+Added the updated version of Simple Weather which includes a day night cycle.
#Modified Simple weather so that the time progresses at real time. and functionality to change time zone.
#clock on the HUD now shows the server's time instead of yours, and in 12 hour clock format. I may add a convar to get 24 hour clock back, but I'm going to leave it like this for now.
1/29/2014 - Bizzclaw,
+Added Nightvision Goggles.
1/26/2014 - Bizzclaw,
#Merged with latest version of PostnukeRP which fixed some issues.
#fixed some issues with the power system.
1/23/2014 - Bizzclaw,
#Fixed an exploit involving death while timing out. If you die while timing out, everyone on the serer will be notified of possible combat log and you will not drop a suitcase. (We'd rather administrate combat logging than item duping.)
#Fixed the "death had taken AL OF YOUR XP" message to say the proper amount of XP lost.
1/22/2014 - Bizzclaw,
#Fixed lua errors when wearing makeshift armor.
#changed Default Music to Fallout 3 Music.
1/21/2014 - Bizzclaw,
+Added more armor overlays and vgui breathing effects.
1/20/2014 - Bizzclaw,
#Fixed an issue where people could see other people's player models clipping under their armor.
+Camp Fire's built in to maps now slowly heal players who sit near them. Relax at the fire!
1/19/2013
+Added a Dynamic Music System using music from STALKER
1/18/2014 - Server reset - Bizzclaw,
+Added an equipped armor system which allows you to equip and wear various armors. All armors have different protections from different elements, such as melee damage, ballistic damage, fire damage, explosive damage and radiation damage. Some suits also feature an overlay if it covers your face with a mask. Armors also correspond with your base model's gender.
+radiation suit that allows you to breathe in rad storms.
+makeshift armor that converts your current citizen model in to the same model, only wearing armor.
+police riot armor
+conglomerate body armor obtainable only through defeating conglomerate soldiers.
#Radiation storms no longer hurt you, but effect your "Breath" meter, which if drops to 0 makes you suffocate.
#Reworked prices for EVERYTHING. All items are more expensive. (Thanks for doing this Alaska.)
#changed some models around for the resources.
-removed armor batteries as they are not compatible with new armor system.
! Reset the server database. Time for a new beginning guys.
1/11/2014 - Bizzclaw,
+Added a bunch of new vehicles, replacing the current ones and adding upgrade options.
+added modified version of passenger mod, no more seats lying around the wasteland!
-removed the /carseat function
1/08/2014 - Bizzclaw,
#Updated WAC Aircraft to the latest version, official changelog:
Fixed helicopter thrust being too high at lower tickrate
Fixed aircraft RPM being higher at lower tickrate
Fixed wheeled aircraft behaving weird
Added menu option to disable damage
Added option to lower volume
Fixed camera when aircraft has no weapons
Changed key smoothing factor (speed 3.5 instead of 5)
Added option to disable damage
Added 'Arcade Mode'
Lowered sensitivity a little
1/03/2014 - Bizzclaw
#Fists actually work on ghouls.
+Added higher CPU priority through NFOservers, the server was crashing very often because it was being "automatically restarted for having over 98% CPU usage".
1/02/2014 - Bizzclaw
#Instead of going to 0, having no hunger/thirst will make your stamina fall to 25 percent where it will stay untill you eat. This will allow you to still move and jump and attack with melee, just not as effectively.
#Weapon bashing damage now appropriately scales in damage based on your strength level and will require stamina. it will also not work if you don't have enough stamina.
12/24/2013 - Bizzclaw
+Added an "Unload" Option in the equipment menu so you can unload a weapon's magazine.
#Improved Equipment menu functionality by having the menu quickly close and reopen (refresh) whenever you do something as apposed to just closing.
#fixed a bunch of "you're"s to "your".
12/18/2013 - Bizzclaw
#Placing of Community stockpiles and lockers requires at least 3 people in your community again. This is the way it was intended, but TBU broke it.
12/16/2013 - Bizzclaw
#Removed most of the particles that the glowing ones emitted when they used their shockwave attack as it was causing things on the map to disappear.
12/12/2013 - Bizzclaw
+New Default map, SRP_DarkDolina
+New Holographic display terminal. Make and save your own signs that can stream images off of the internet. (Keep it SFW in public please.)
12/09/2013 - Bizzclaw
#Fixed damage issue with melee weapons
#you can now drink water if you're fully submerged
#Water bottles will auto fill if they're submerged in water.
+Death now takes 10 percent of your XP
+added the ability for admins to see how much XP you've lost on death.
+Added a sink entity which acts as a water source you can drink from and fill your water bottle from. This allows us to use more maps that don't have water built in to them. It also saves to the map permanently.
12/08/2013 - Bizzclaw
#Changed bottle shank v_model to a better one.
#fixed issues with melee weapons and force.
#Melee weapon base optimizations.
+you can now stab by right clicking with knife type weapons.
+added backstabbing mechanics with knives.
+added various flesh impact sounds for melee weapons.
+added a new melee weapon, the Rebar Maul.
12/07/2013 - Bizzclaw
+Added "SprayMon" Addon. This will allow you to see who sprayed what. It also has an option to stop overspraying.
11/30/2013 - Bizzclaw
#Fixed keypad crackers.
11/25/2013 - Bizzclaw
+Relatively low chance of finding ammo while scavenging (lower chance than finding gunpowder).
11/24/2013 - Bizzclaw
#Added a cooldown of 20-30 seconds until glowing ghouls can use their shockwave.
#lowered damage of Glowing ghoul shockwave.
#glowing ghoul shockwave now heals other ghouls near the release area.
11/22/2013 - Bizzclaw
#Fixed some issues with the server move. Added missing addons, and fixed more bugs with downloading content
11/21/2013 - Bizzclaw
#Moved servers to a better server.
11/20/2013 - Bizzclaw
+Added a multitude of melee weapons which have blocking functionality.
11/16/2013 - Bizzclaw
+Added a new item, Gunpowder and gunpowder x10 stack. The item cannot be crafted, only found.
#Crafting explosives and munitions requires gunpowder.
11/12/2013 - Bizzclaw
+Added a new enemy, Feral Ghoul to the server. There are three different types of ghouls, and they're all pretty dangerous and smart considerirng they use a more advanced path finding system.
11/11/2013 - Bizzclaw
#Updated the radstorm wind sound to detect where you are in the world, so if you're underground you won't hear the rad wind
11/10/2013 - Bizzclaw
-Removed halloween spawns and halloween trader.
10/25/2013 - Bizzclaw - Halloween Event!
+For halloween only, made NPCs have a chance drop a special "pumpkin" item on death. It can be eaten or sold.
+For halloween only, Halloween Trader which saves to maps, He will sell holiday exclusive items to players inexchange for the pumpkins.
+Donators/Vips receive double XP from killing NPCs.
+Added amnesia NPCs for Halloween (Maybe kept if they're found fun to fight).
-removed AntTigers for now. Not sure if I'll re add them because of how stupid their AI was.
10/22/2013 - Bizzclaw
#decreased the rate of dehydration.
#made water bottles rarer
#increased water given from drinking.
10/21/2013 - Bizzclaw
+Made PAC whitelisted, sorry guys but it had to be done, getting whitelisted is free, quick and easy. Appeal for it on the forums, here http://www.frostburnt.com/f34-pac3-applications
10/15/2013 - Bizzclaw
+Changed the death system, When you die you will drop all of your equipped items like normal, but you will lay on the ground and "Bleed out" for 30 seconds. you can choose to respawn after 10 seconds, or wait to be "Defibbed" with the new defibrillator tool. If you wait the full 30 seconds, you will be forced to respawn.
10/10/2013 - Bizzclaw
#Replaced Lockpicking weapon with a tumbler and lockpick minigame, using the lockpick weapon on a door/vehicle will initialize the game.
10/10/2013 - Bizzclaw
+New anti Prop Killing system.
10/05/2013 - Bizzclaw
+Added a few tooltips to items, looking at a dropped item it will say "Press F2 to pick up". If it is a food it will say "Press [E] to eat/drink" and so on. You can disable these if you don't like them with "pnrp_tooltips 0" in console, changing the value to "1" will re enable them.
10/04/2013 - Bizzclaw
+Added a health bar in to the player's name tag that only scientists (and admins) can see.
+Gave Pet Headcrabs their own nametag, you can name a headcrab by looking at it and typing "/name name"
+Headcrabs have a health bar that only their owner and scientists can see.
10/02/2013 - Bizzclaw
+Added a tooltip for resources, prompting the player to " Press [Use Key] to scavenge."
9/26/2013 - Bizzclaw
#Changed fists to do no damage to players if the owner has a strength level of 0. (Can still harm NPCs though.)
9/21/2013 - Bizzclaw
#Fixed instantly drinking the water bottle as you are filling them.
#Lowered Anttiger Damage.
#Water requires the coffee pot (Which has been renamed to a kettle) instead of a deep pot to purify.
9/20/2013 - Bizzclaw
-Removed Mutant Zombie (The NPC pack on the server it was part of was causing a lot of lag, removing it increased everyone's FPS.)
+Added some Starship Trooper Arachnids to NPC Spawns instead.
9/19/2013 - Major Overhaul - Bizzclaw
#Fixed duping exploits where players would keep dropped weapons on disconnect, any time you drop or break down an item your character will save.
#Sleeping has no effect on your character, sleeping is only there for RP.
-Removed "endurance"
+Added thirst, thirst can lower your health to 0 and kill you if you'r thirsty and it also kills your stamina. (Subject to change based on data collected through play testing.)
+Able to drink water from any water source by standing in it, looking at it and pressing "Use"
+Able to find empty water bottles which can be filled with water from water sources bypressing "Use" on the bottle when it's in water.
+Cultivators can use a deep pot with a stove to purify the water.
+water bottles and alcohol gives you an "empty bottle" when drank.
+Added dynamic day/night cycle. Works on maps that make since, and is disabled for maps that don't.
9/18/2013 - Bizzclaw
#Fixed an issue with the keypad cracker which was causing lua errors on connect.
9/17/2013 - Bizzclaw
#Fixed Pulse Assembly Station and Vending Machine power use workarounds, they should always require power now.
#Corrected Melon Whiskey model.
#Hunger is no longer lethal! if your hunger hits 0 your stamina will plummet and your health will decrease, but only to 15.
#Revised stamina, running out of stamina temporarily slows you down and keeps you from jumping
#+Your athletics skill now effects your jogging speed as well as sprinting.
9/14/2013 - Bizzclaw
#Can no longer get a "0" amount of Ammo from suit cases.
#changed around some more class icons.
9/13/2013 - Bizzclaw
#Optimized server by making various items (Raw Headcrab meat, Diamond Edged saws) Delete themselves after a set amount of time.
#Balanced Vending machines by making them require 75 Power to be operable.
#Changed some Class icons.
#Raw Headcrab Meat now drops from all variants of headcrabs and Mutant Zombies.
9/12/2013 - Bizzclaw, Nightmare
+Added a modified version of Sharpeye. (Crosshair forcefully disabled)
+Melon Plants (Added By Nightmare).
+Stamina and underwater breath system.
+Regenerating Flashlight battery.
#Added more content to workshop download.
#fixed missing Combine guard model.
-Removed gyro pod.
8/15/2013 - Bizzclaw
+Added new aircraft.
+Added "drinking" sounds for coffee and alcohol.
+Re added Lockpick and Keypad Crackers.
#Changed eating sounds.
#Fixed industrial Stove not having any beans on it.
-Removed "Door Buster"
7/24/2013 - Bizzclaw
#Updated weapon base.
#Fixed shotguns
#fixed missing M60 and Saiga 12k Model.
7/19/2013 -Bizzclaw
#Fixed some bugs with weapons not being added to the inventory after being dropped.
#40mm HE Grenade is properly crafted by Scientists instead of engineers. ( after all, it is an explosive. )
7/10/2013 - Major Weapon Updates. - Bizzclaw
+Weapon stat menu which indicated information such as damage, ammo type, recoil, ect.
+Many other changes.
#Updated weapons to the latest build from spy.
#Weapons no longer have the same volume from all distances, sound degrades in volume/distance.