1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the west. Banking on technological superiority, the Union dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, first line of defense against the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, protected as they are by professional soldiers and the power of the fleet's automatons. Even so, one misplaced wrench can lead to unexpected results in the turning cogs of destiny….
This LARP event is based on Steamscapes: North America, the new Savage Worlds RPG steampunk setting by Four-in-Hand Games. As a special bonus, players in this event will learn an exclusive new Savage secret about the Steamscapes setting!
Steam-age attire encouraged.
Sound effects by Toxic Bag Productions, the original providers of sound effects for roleplaying games.
Includes a special audio appearance by talented voice actor Alan Vuchichevich.
Here is the cast list for In High Gear.
Origins or GenCon attendees: If you would like to reserve a particular character, email us your top 3 choices.
Air Commander Devereaux, First Officer of the Constitution, is reputed to be an exemplary officer, though untested in combat.
Air Lieutenant Norcross, Chief Engineer, was educated in England and Germany where he studied the latest technological advances.
Air Lieutenant Byrum, Chief Medical Officer, served in many bloody conflicts, starting with the Civil War, and most recently, on the frontier.
Air Lieutenant Mandeville is pilot of the ship's scout craft, a small airship that is launched (and recovered) in-flight from the Constitution’s hangar bay.
Air Lieutenant Whitmore, Ship's Quartermaster, is in charge of supplies and ammunition. It is a very daunting position on a ship as large and advanced as the Constitution.
Gunnery VI (also known as "Arty") is an automaton that works in the ship's main turrets. Arty's main function is to aim the cannons.
Cargo IV (also known as "Loader") is an automaton that handles cargo, luggage, and supplies but functions mainly as a laborer. Loader is very strong but has a simple personality.
Assault IX (also known as "Scrapper") is an automaton designed to lead combat boarding actions, allowing human troops to follow safely behind. It is an imposing machine, well-armored and well-armed.
Mechanic III (also known as "Turbine") is an automaton that maintains and repairs the ship's engines. It is one of the most advanced of its kind.
Helm II (also known as "Sextant") is an automaton that works on the bridge, mainly operating the wheel and aiding in navigation. The crew think this type of machine can memorize the entire night sky.
Hull Walker VIII (also known as "Clank") is an automaton designed with magnetic feet to walk safely along the outer hull while in flight. This model excels at making structural repairs and removing debris, including unexploded ordinance.
Cabin V (also known as "Butler") is an automaton that acts primarily as a servant and assistant. This model is similar to the valet automatons used by wealthy civilian passengers.
Hughes is a merchant and partner at Anton & Hughes Shipping, an old, established firm that recently joined the modern age by employing a handful of airships.
Knowlton is Chairman of the Air Merchant's Guild, which wants to organize civilian air captains under one umbrella organization.
Payne is an ACU diplomat bound for Fort Dearborn on a mission to improve relations with the various hostile tribes living near the border.
O'Morda is an agent of the Northern Huron Rail Company, a firm that is very nervous about the expansion of air transport in the ACU.
Sonesson is an industrialist and senior partner at Bath Shipbuilders, the firm that built the ACU Constitution.
Throckmorton is the famous scientist who designed the improved propulsion systems of the Constitution and several other airships nearing completion.