SDHE is played with a reduced deck. From the 52-card deck, all 2's, 3's, 4's and 5's are removed, leaving a 36 card deck (the game is also known as "Six Plus Hold'Em"). The game plays very similar to full deck Hold'Em with these changes: the lowest possible straight is A-6-7-8-9, and flushes beat full-houses. For our SDHE tournaments, we will play with a 10-Big Blind cap on each hand (i.e., no more than 10 total big blinds from any player can be added to the pot before showdown—once 10 big blinds have been bet and called the hand proceeds as if all remaining players are all in.)
The game changes each level from Longmont, Omaha, and Pineapple (all are Hi-only varieties). Pineapple is played like Crazy Pineapple (above), with the only change being that you have to discard one card from your hand before seeing the flop (though you can wait until the preflop betting is complete first).
This Main Event co-opts both tournaments for the evening. There is still a Quick Tournament preceding the Main Event, however both tournaments are linked together — you can think of them as Phase A and Phase B.
The buy in price for this tournament is $60 which covers both tournaments.
All attending players participate in a Preliminary Tournament, which is structured similarly to our standard Quick Tournament, with the exception of starting stacks, which are set to T1500. A player who is knocked out during the first three levels does have the option to rebuy, one time, for $60 and to receive the same T1500 starting chips. No prizes are awarded at the conclusion of the Quick Tournament. This tournament is played to its conclusion; it does not end when down to heads-up play.
Players are ranked based on their elimination order from the Preliminary Tournament. The winner of the Preliminary Tournament is ranked #1, the second place finisher as #2, etc. The top nine finishers shall continue to Phase B. A cash-game table shall be set up for players eliminated during this segment of the tournament.
Players continuing on to Phase B shall select their starting chip stack and set which coincide with the starting chip stack and seat of the most-recent set of WSOP Main Event November Nine players (table available in the WSOP ME link in the upper-left menu bar near the top of this page). The player ranked #1 from Phase A makes the first selection (there is no option to defer).
The Final Table tournament plays out per our WSOP ME tournament, with a minor adjustment to the level durations to bring the evening to a conclusion at a reasonable time. The actual time used for each duration will depend on how many players participate in Phase A tournament.
Prizes are awarded based on the number of participants during the Phase B tournament (i.e., if there are a full table of 9 players, the prizes will go to the top three players: 50%, 30%, and 20%).
Project Mayhem participation is unaffected for the Final Table Tournament. If you choose to not pay for the PM entry for the Phase B tournament, you will earn no Attendance Points or PiMPs for that tournament. If you choose to buy into that tournament but do not qualify to play then you will earn an Attendance Point and one PiMP (as if you finished in last place with no knockouts). Recall that chips earned toward the Project Mayhem final tournament are roughly 80% based on Attendance, so it is very likely you would still want to take advantage of buying into Phase B even if you fail to finish in the top nine during Phase A.
The Ante-Only Tournament is run as the main event for the evening. It's very similar to a typical no-limit tournament, with a small adjustment to the preflop betting structure: There are no blinds!
Post-flop betting (on the flop, turn, and river) is the same as in the standard tournament. The first player to act may check or bet. The minimum bet is the size of the ante used for the hand. The difference is in the pre-flop structure and betting. All players have to submit an ante to the pot. There are no blinds. Action begins immediately to the left of the dealer (in a more traditional game, this would be the small blind). This player has two options: fold or bet. The minimum bet size is the size of the ante. (Basically, the one thing to remember is there is no checking preflop.)
Starting stacks are T15,000 chips, per the Standard Tournament. Rebuys are allowed as per our Standard tournament, through the end of the 10th level (must be below T1000 chips at the time). If you do not rebuy, you have the option to add-on. The buy in price is $30, and rebuys or an add-on cost $20 each and earn you an additional T10,000 chips.
The Knockout Tournament is run as the main event for the evening. The buy-in for the KO Tournament is fixed at $30 and the starting stack is T15,000 chips. $25 of each buy-in goes to the prize pool and $5 to the Knockout pool. Rebuys and an add-on each cost $20. $5 of every rebuy goes towards the Knockout pool.This tournament is run as a no limit tournament and rebuys are allowed any time during the first ten levels. To be eligible to rebuy, a player needs to lose all their chips. A player receives T10,000 for a rebuy. Rebuys must be completed on the spot and the player cannot sit out any hands prior to buying back in.
A player who does not use a rebuy prior to the close of the rebuy period has the option to add-on to their stack. Add ons see the player receive T10,000 chips. Money collected for add-ons go to the prize pool.
Upon knocking a player out of the tournament (whether it's during the rebuy period or as a permanent knockout), the hitman receives the KO'ed player's knockout fee, paid on the spot. The buy-ins are distributed as the prize pool to the appropriate number of players per the Standard Tournament table. The surviving first place player has their knockout fee returned.
Structure
Same as the Standard Tournament with 12 minute levels throughout.
Knockout Tournament
Intended Length: 150-180 minutes
Betting: no limit
Clock: 12 minutes per level
Rebuys: yes, through first ten levels
Changes for S9: The buy-in price is $30 (was $20).
Bounty Tournament
Intended Length: 120-150 minutes
Betting: no limit
Clock: 7 minutes per level
Breaks: yes, breaks every eight levels
Rebuys: yes, through first ten levels
The Bounty Tournament is run as the main event for the evening. Generally this means it's run with a $10 buy in though it's not unheard of for folks to negotiate for higher or lower buy in amounts. As hosts, we try to make sure that play matches everyone's comfort level.This tournament is run as a no limit tournament and rebuys are allowed any time during the first ten levels. To be eligible to rebuy, a player needs to drop below 300 chips (prior to paying any blinds). A player receives the same number of chips as the starting stack for the same price as the buy in to the tournament. A player wishing to rebuy into the Bounty Tournament needs to rebuy on the spot and cannot sit out any hands prior to buying back in.The bounty portion of the tournament kicks in as soon as a player is knocked out (they can buy back in, if they so desire and the rebuy period is still open). The hitman for this first knockout becomes the bounty and knocking the bounty out of the tournament is now worth a prize equal to the price of the tournament buy in (let's assume this is $10 by way of example). The bounty is designated at the table by taking $10 cash out of the prize pool and placing it in front of that player.
If anyone permanently knocks the bounty out of the tournament (i.e., the bounty cannot or does not buy back in), then they A) win the $10 bounty pool right there on the spot, and B) become the new bounty worth $10.
For every person that the bounty is the permanent hitman (i.e., they must knock folks out without them rebuying), $10 is added to the bounty pool.
The bounty pool keeps growing until the game gets down to heads-up (no additional bounty pool money is added after the thrid-place finisher is determined). The heads-up winner (the person who wins the tournament) receives the entire bounty pool. The top places of the tournament are paid based on the percentage in the table below of the remaining prize pool. It's definitely possible that the bounty pool ends up larger than the prize pool.
By way of example... We ran this game on September 12, 2009. Six of us participated, and there was one rebuy prior to the break so the total prize pool was $70 (six players means that the top two get paid: 70% and 30%.)
After the break, Shannon busted Jeff and so she became the bounty. The prize pool was reduced to $60, and $10 was placed in front of Shannon as an immediate prize for anyone knocking her out.
A.J. was busted out (by Neal) which didn't change anything (except that we were then down to four). Dawn then busted out next and it happened to be to Shannon. Now another $10 was pulled from the prize pool and placed in front of Shannon (so $50 in the prize pool, $20 in the bounty pool).
Jen busted out in third place (to Neal), which meant that the final prizes were set. The $50 in the prize pool was going to go $35 to first place and $15 to second place. If Neal busted Shannon, I would have got the $20 bounty pool, but since Shannon ended up actually busting me out, she got to keep the $20 on the table in front of her and the $35 first-place money.
It definitely adds different vibe to the game and makes for a lucrative evening to the eventual winner of the tournament.
Structure
The Cheap Rebuy Tournament is my favorite of the cycle of main events that we run. The poker action tends to be pretty crazy and the prize pool tends to grow pretty large. In my opinion, this is the tournament that everyone should try hardest not to miss when it comes up in the cycle.
The Cheap Rebuy Tournament is run as the main event for the evening. Generally this means it's run with a $10 buy in though it's not unheard of for folks to negotiate for higher or lower-buy in amounts (though we'd need to stick with an even dollar amount). As hosts we make sure that folks end up playing at a level that fits in everyone's comfort zone.
The Cheap Rebuy Tournament is run as a no limit tournament. Eligibility for rebuys is through the end of the fifth level (prior to the break), and you must have busted completely out of chips. However, rebuys are half-price (i.e., for a $10 buy in tournament, a rebuy will get you the same as the starting chips for $5). Rebuys must be made at the time of the knockout (no delaying any hands).
Additionally, all players still participating in the tournament at the time of the first break have the option of purchasing, at the same cost of a rebuy, one add-on. Purchasing an add-on grants the player an additional number of chips equal to the starting stack size.
Structure
Cheap Rebuy Tournament
Intended Length: around 150 minutes
Betting: no limit
Clock: fixed at 10 minutes for each level
Breaks: yes, breaks every 5 levels
Rebuys: half-priced, through first five levels
Add-on: one available at first break
The Fixed Limit/No Limit Tournament is a variation on our Standard Tournament with a change in betting structures every other level. This is a move closer to the mixed games tournaments (such as H.O.R.S.E. or the 8-game mix) such as is played in the World Series of Poker.
The FLanNeL Tournament is run as the evening's main event. As with all Main Events the buy in is fixed at $20.
This tournament is structured just like the Standard tournament with the exception that every odd level is played with a fixed limit structure. The blinds are set as we're used to, however the size of bets and raises are predetermined for each street. Preflop and on the flop, the maximum raise (and bet) amount is the size of the big blind. On the turn and river, the size of each bet or raise is twice the size of the big blind. The even levels are played with the no limit betting structure, as should be very familiar from every tournament we run.
Rebuys are allowed during the first ten levels. To be eligible to rebuy, a player needs to start a hand (prior to paying blinds and/or antes) at less than 1000 chips. A player receives the same number of chips as the starting stack for the same price as the buy in to the tournament. A player who has busted out must buy back in at the time of the bust-out if they want to continue playing.
If a player hasn't used any rebuys prior to the end of Round 10, then they are eligible to use one add-on for the price of the buy-in and receiving the same number of chips as the initial stack.
Structure
FL/NL Tournament
Intended Length: 150 minutes
Betting: no limit
Clock: 9 minutes per level through level 10, then 12 minutes per
Breaks: yes, after the 8th level and every 6 following
Rebuys: yes, through first 10 levels
Starting chips and payouts are as in the Standard Tournament.
The Standard Tournament is run as the evening's only event. The buy in is fixed at $40 for T20,000 chips, and rebuys or an add-on cost $20.
This tournament is run as a no limit event and rebuys are allowed during the first ten levels. To be eligible to rebuy you need to have busted completely out. A player receives T20,000 chips for a rebuy. A player who has busted out must buy back in at the time of the bust-out if they want to continue playing.
If a player hasn't used any rebuys prior to the end of Level 10, then they are eligible to use one add-on and would receive T20,000 chips.
Structure
Standard Tournament
Betting: no limit
Clock: 20 minutes per level through first 10, then 15 thereafter
Rebuys: yes, through first ten levels
Add-on: yes, one, if no rebuys
Changes for S9: $40 buy-in price (was $20), structure changed to WSOP ME, blind levels extended, no Quick Tourament on Standard Tournament evenings
Our standard structure had been based on the WSOP Main Event Structure circa 2015. As of the 2019 WSOP, the Main Event structure has been overhauled yet again, now including a Big-Blind Ante for the duration of the tournament (an invention which is wonderful for >3 table tournaments and for overworked tournament directors). For Season 13 we eliminated antes from this structure, and then in mid-season (during the initial pandemic response) I re-reconfigured the structure to allow for different level durations at different stages of the tournament. Our structure is loosely based on the WSOP Main Event, but has some tweaks to better accomplish our goals.
None of the seasons actually ran strictly according to the general schedule. This isn't a surprise as I never really wanted to be constrained by that schedule and as we had long lay-offs or a group of players for which the "next on the schedule" type of game wouldn't seem appropriate, I wanted the flexibility to play whatever seemed best.
Here's the list of tournaments run during the first season. In each case "Early" can also mean the "Faster" tournament style.
2009 February 28 Early,
Late (Standard)
2009 March 14 Early, Late (Ante)
2009 March 28 Early, Late (Standard)
2009 May 2 Early, Late (Rebuy), Late (Faster)
The suite of late night tournaments run went: Standard - (Old) Ante - Standard - Rebuy.
Here's the list of tournaments run during the second season. Again, "Early" can also mean the "Faster" tournament style.
2009 June 20 Early, Late (Standard)
2009 July 11 Early, Late (Ante)
2009 August 8 Early, Late (Standard), Late Late (Standard)
2009 September 12 Early, Late (Bounty)
2009 November 21 Early, Late (Standard)
2010 February 27 Early, Late (Ante)
2010 April 10 Early, Late (Standard), Late (Faster)
So just looking at the second tournament type run each evening, the schedule went Standard - (Old) Ante - Standard - (New) Bounty - Standard - (Old) Ante - Standard.
Season III concluded under the auspices of the Apartment Poker page. The Season III calendar went as follows:
2010 May 22 no Faster (Early) game, Standard
2010 June 19 Faster, Ante
2010 October 16 Faster, Standard
2010 November 20 Faster, Standard
2011 January 22 Faster, Standard
2011 February 26 Faster, Bounty, Faster, Faster
2011 March 19 Faster, Standard, Faster
2011 April 23 Faster, Rebuy
The actual cycle used is Standard - Ante - Standard - Standard - Standard - Bounty - Standard - Rebuy. Basically there was one extra cycle of Standards in there during the fall of 2010.
Season IV began as part of the Apartment Poker game, but transferred over to Felt Club in the Fall of 2011.
2011 May 14 Faster, Standard
2011 June 18 Faster, Bounty
2011 September 24 Quick, Standard
2011 October 15 Quick, Add-on Extravaganza
2011 November 19 Quick, Standard
2011 December 17 Quick, Cheap Rebuy
Season V was run as Felt Club at the house on Periwinkle, beginning in January 2012. Project Mayhem began with Season V.
2012 January 14 Faster, Standard
2012 February 4 Faster, Knockout
2012 March 3 Faster, Standard
2012 March 31 Faster, Cheap Rebuy
2012 April 14 Faster, Standard
2012 May 5 Faster, Add-On Extravaganza
2012 June 2 Faster, Standard
2012 June 30 Faster, Cheap Rebuy
2012 September 8 Project Mayhem Final Table
Season VI is also being run as Felt Club (at our new home), beginning in the autumn of 2012. The second season of Project Mayhem continues with Season VI.
2012 September 22 Faster, Standard
2012 October 20 Faster, Ante-Only
2012 November 3 Faster, Standard
2012 December 8 Faster, Knockout
2013 January 26 Faster, Standard
2013 February 9 Faster, Cheap Rebuy
2013 March 2 Faster, Standard
2013 March 23 Faster, Add-On Extravaganza
2013 April 27 Faster, Standard
2013 May 11 Faster, Cheap Rebuy
2013 June 8 Project Mayhem Final Table
Season VII was the third season of Project Mayhem, and the first season we begin with two-table tournaments.
August 10, 2013: August Approximation (no Project Mayhem connection)
September 28, 2013: Season 7 kick-off. Quick, Standard Tournament
October 26, 2013: WSOP MEFT Equivalent, part II (no Project Mayhem connection)
November 9, 2013: Quick, FLanNeL Tournament
November 23, 2013: Quick, Standard Tournament
January 4, 2014: Quick, Knock-out Tournament
January 25, 2014: Quick, Standard Tournament
February 22, 2014: Quick, Add-On Extravaganza
March 22, 2014: Quick, Standard Tournament
April 5, 2014: Quick, Ante-Only Tournament
April 12, 2014: Quick, Standard Tournament
May 10, 2014: Quick, Cheap Rebuy Tournament
May 18, 2014: Project Mayhem Season 7 Final Table
September 13, 2014 S8Ep1: Season 8 kick-off. Quick, Standard Tournament
October 11, 2014 S8Ep2: Quick, Knock-out Tournament
November 1, 2014 WSOP ME: (not affiliated with Project Mayhem)
December 6, 2014 S8Ep3: Quick, Standard Tournament
January 3, 2015: S8Ep4: Quick, Ante-Only Tournament
January 24, 2015: S8Ep5: Quick, Standard Tournament
February 28, 2015: S8Ep6: Quick, Add-On Extravaganza
March 28 2015: S8Ep7: Quick, Standard Tournament
April 4 2015: S8Ep8: Preliminary, WSOP Final Table Tournament
April 11 2015: S8Ep9: Quick, Standard Tournament
May 9, 2015: S8Ep10: Quick, Cheap Rebuy Tournament
May 31, 2015: S8 Project Mayhem Final Tournament