Fight Club was the beginning, now it's moved out of the basement, it's called Project Mayhem."
— Tyler Durden
Project Mayhem is the name we use for our completely voluntary league. PM (yeah, it's a silly name, so I tend to use the abbreviation) has existed since Season 5, and is linked to our Saturday events. The net effect of Project Mayhem is to have a big Final Tournament after the season is over and to crown a champion.
We have a few motives in setting up Project Mayhem. First up, we think having a big prize-pool tournament with deep stacks and a longer structure is a lot of fun. Secondly, we are motivated to have a more consistent set of participants showing up for our weekend games (recruiting is probably right up there with cleaning up the next day as being the least-fun aspect of hosting poker night) and PM is set up to reward folks for showing up more regularly.
The gist of Project Mayhem is that participating folks pay an extra $3 per tournament into the prize pool. How many Saturday night tournaments you enter (and to a much lesser-degree, how well you do during those tournaments) will dictate your starting chip stack at the final table. At the end of the season, all the PM participants set up a time and date for the Final Tournament, and we all play for the big money.
There is room at the Final Tournament for up to eighteen players, so we can only accept that many Project Mayhem members. The first eighteen folks to physically buy into a Season VI tournament will be entered into Project Mayhem. We will only run Project Mayhem events concurrent with our weekend (Saturday) games.
PM-eligible tournaments happen on Saturday nights. There are two each Saturday night (the Quick Tournament and the evening's Main Event). Folks who are in Project Mayhem have the option to play as PM-eligible for each of these two tournaments. To be PM-eligible, you have to pay $3 at the time you're playing (and that money will go off into a separate envelope). What does this eligibility get for you? Two things: 1) you get one Attendance Point (which ultimately gets used to determine your starting chips in the final tournament, see below for more details), and 2) you earn Project Mayhem Points (PiMPs! — hmmm, maybe I should rename Attendance Points "Happening Occupations"...) based on how well you perform in the tournament. PiMPs also get you some starting chips, and they also have one other specific use for the final table which will be explained below.
Even if you're part of PM, you can decide to not buy-in to a tournament as PM-eligible (and save $3 in the process). If that's the case, then it's just like you didn't show up for that particular tournament: you don't get an Attendance Point, nor would you earn any PiMPs.
Players for Season VII
1. Neal
2. Shannon
3. Dave
4. Jeff H
5. Risë
6. Tom
7. Julius
8. Grant
9. Billy
10. Jaci
11. Bob S
12. Dave O
13. Dylan
14 -18. open
As indicated above, you need to buy into a PM-eligible tournament (for $3) to earn Attendance Points and PiMPs. Even if you've already committed to being a Project Mayhem member if you don't pay at the time of entering the tournament you're not earning either of these things. Money up front, 100% of the time.
Attendance Points and Starting Stacks
Attendance Points are earned for each eligible tournament you enter (pay your $3). Each tournament is worth T1600 chips to your starting stack at the final table. Additionally, if you hit certain attendance thresholds, you get T1600 additional bonus chips (occurring at the 7, 9, 11, 13 and 15-tournament thresholds). A table of tournaments entered vs. starting chips at the final table, then, looks as follows:
2 Tournaments = T3200 chips
4 Tournaments = T6400 chips
6 Tournaments = T9600 chips,
8 Tournaments = T14400 chips,
10 Tournaments = T19200 chips,
12 Tournaments = T24000 chips,
14 Tournaments = T28800 chips,
16 Tournaments = T33600 chips,
18 Tournaments = T36800 chips, and
20 Tournaments = T40000 chips.
Finally, before the Final Tournament starts, folks will have the option to buy additional starting chips at the cost of T1600 chips per $3 spent. The maximum starting stack, however, is capped at T40000 chips (so if you already paid $60 over the course of 20 tournaments to start with T40000 chips, you can't spend any more to chip-up at the final table). Obviously this money all goes straight into the prize pool.
PiMPs
Things which earn you PiMPS:
1 PiMP.... Enter a tournament (pay your $3)
1 PiMP.... Per player that finishes worse than you in a tournament (they do not have to be Project Mayhem-eligible players, players who chop prizes all finish one spot ahead of the last person not included in the chop)
1 PiMP.... Per knockout you put on a fellow tournament player (not affected if they rebuy: does not have to be a permanent KO; note that for the Add-on Extravaganza, making someone use a rebuy token does not qualify as a knockout)
1 PiMP.... For finishing in the money (based on prize allotment on Structure page, chops or other prize agreements do not affect this point, nor does winning Bounty money during that particular tournament)
1 PiMP.... For finishing in first place
PiMPs are good for two things. First, for every 15 full PiMPs earned (no rounding: 29 PiMPs is just as good as 15), you get another T1600 to your starting stack (capped at T40000), so even if you don't make all 20 tournaments, if you can make it to 14 or 16, chances are pretty good that you can get all T40000 in your starting stack. Second, seating at the final table tournament will be based on the order of PiMPs. Whomever finishes with the highest number of PiMPs will have their first option of seats at the table, with the option to defer if they so choose. Each time someone selects a seat at the table, we will scroll back up to the top of the PiMP list and allow the top remaining person their option of seats. Once you've picked a seat, there's no changing your mind.
Tiebreaks amoung PiMPs first go to the person with the fewest total tournament entries (if someone gets 47 PiMPs in six tournaments, then they beat out someone who got 47 PiMPs in eight tournaments). The next tiebreak would be to add 1 extra PiMP per category starting at the bottom of the above list (so starting with the number of first place finishes) to see if that makes a difference. If there's still a tie after that, then we'll high-card to break the tie.
I won't be calculating PiMPs for everyone on the fly (between tournaments), but will update a spreadsheet and post it here between Saturdays.
The Final Tournament would be run similarly to the Standard Tournament format but with deeper stacks. It'd be the only event for the evening. Rebuy rules are tweaked a bit: folks busting out have the option to rebuy back in at a rate of $4 gets you T2000 chips. The rebuy period is extended through the end of the 16th level (instead of the 10th in a Standard Tournament). One rebuy per player only.
We intend to run weekend tournaments every 3 or 4 weeks (2 week or 3 week gap between games), so the expectation is that the Final Tournament would occur roughly 33-44 weeks after S7E01 (probably April or May; we'll definitely want it to happen before the end of the school year). We'd negotiate a weekend that works for PM participants well in advance of this time frame, though as hosts we'd have to reserve the right to yank the rug out from under everyone based on events in our lives. We have canceled as late as the day of the event in the past (though admittedly, those were pretty extreme circumstances — affected parties likely remember the reasonings...). From my heart I'd say that we'd do everything we could to hit the date we all agreed upon. But to eliminate any potential for misunderstandings: if you miss the date we play the final table (regardless of your fault or ours), you're not getting anything refunded (folks already are falling asleep at night dreaming about winning all that Big Money).
It's never too early to begin negotiating for a Final Table date. If Neal and Shannon aren't doing a good job with kicking off that conversation, please initiate it yourself. I have posted a proposed list of approximate dates for Season 7 events, below.
Note well: The date has been set for Season 7, and it's Sunday May 18 at 2pm. Keep an eye on your emails!
If you didn't enter Project Mayhem during the season, but find that May 18 is open on your calendar and decide that you'd like to play, you can buy in directly at the same rate that folks add to their stack: $3 gets you T1600 chips. For a total of $75 you could receive a full starting stack of T40,000 chips (or you could show up, hand me $3, and start the game with T1600 chips and try to get really lucky — it's up to you). Two notes with this plan, we have 18 seats available so PM members will get priority over non-PM members for seats, and we've got a seating system (spelled out above, under PiMPs) which leaves you at the bottom of the barrel.
I see three goals:
Have a deep-stacked tournament for folks who are interested in playing for more than two hours.
Have a tournament with a much bigger prize pool.
Encourage folks to attend our regular weekend games more regularly.
The first two goals seem to go hand-in-hand. A big end-of-season blow-out tournament just sounds like pure fun. We'd ensure a group of folks that knew all our procedures and tendencies, which should make things go a bit faster. It'd kinda sorta act like a tournament of champions in that it'd be our biggest pay out each time around.
The last goal is a bit more selfish: it's no fun scrambling to make sure that we're going to get enough players to put together a full game, so whatever we can do to provide incentive for folks to show up more regularly makes it much easier on us.
August 10, 2013: August Approximation (no Project Mayhem connection)
September 28, 2013: Season 7 kick-off. Quick, Standard Tournament
October 26, 2013: WSOP MEFT Equivalent, part II (no Project Mayhem connection)
November 9, 2013: Quick, FLanNeL Tournament
November 23, 2013: Quick, Standard Tournament
January 4, 2014: Quick, Knock-out Tournament
January 25, 2014: Quick, Standard Tournament
February 22, 2014: Quick, Add-On Extravaganza
March 22, 2014: Quick, Standard Tournament
April 5, 2014: Quick, Ante-Only Tournament
April 12, 2014: Quick, Standard Tournament
May 10, 2014: Quick, Cheap Rebuy Tournament
May 18, 2014: Project Mayhem Season 7 Final Table
Congratulations to Shannon for showing that a PiMPs leader can close the deal and take down the Final Tournament! Also acknowledgements go out to Tom, her heads-up opponent, and Lyndee, who converted an at-large entry into some third place cash. We ended up with 10 players making for a full final table, saw a few stack-bolstering moves by PM participants, and had a couple of at-large entries. Add a couple of $80 rebuys on top of those, and we got a prize pool of $628. The final hand happened at Level 17 (very close to 7pm), which saw Shannon's two pair bettering Tom's lesser two pair. Stacks were within 3000 chips (out of ~450,000 chips in play) of each other and both participants were surprised to see that it was with Shannon covering.
Here are the standings through the end of Season 7 (5/10/2014). To date we have had 95 entries, for a total current prize pool of $295. (Season 6 closed with 92 entries and $276 in the prize pool.)
PiMPs
Past Champions
Rebuy Example
Let's say you attended 8 tournaments (8 APs, which cost you $3 each, so you're in for $24) and earned between 90 and 104 PiMPs in that time. This would get you 14,400 + 9600 = T24,000 starting chips. Say you wanted to bolster your starting stack with an additional T8000 chips (which costs you $3 for each T1600, so an additional $15). Your original stack is then T32,000 chips.
If things go sour for you and you bust out, you would have the option to rebuy up to T32,000 chips. You could buy in for less if you so chose, but you only get the one rebuy (and it has to be prior to the end of the 16th level). The rate for rebuy chips is $4 gets you T2000 chips.
So your first T32,000 chips cost you $24 + $15 = $39. If you wanted to rebuy up to that same amount that would cost you $64.
The prize pool for Season 6 saw just over 70% of its total accumulated through rebuys and non-PM folks buying in.
Finished Rank is the sum total of the number of folks you've finished ahead of.
KOs is the sum total of knockouts you've performed.
Final Table Chips
(These notes refer to the table which shows up during the season, none of these factors apply now that we've finished the regular games for Season 7.)
AP Pace is the number of tournaments you're on pace to enter (of the 20 scheduled for in Season 7).
Personal PiMP Est'd Total is the number of PiMPs you can expect to earn if you attend AP Pace tournaments and match your current average PiMPs/Tournament.
Realistic PiMP Est'd Total provides a bit of regression to the mean on your PiMPs/Tournament pacing.
Chips At Pace gives an estimate of your starting chips (out of 5000 40000 max) at the Final Tournament if you attend AP Pace tournaments.
Approx Add'l Ents. To Cap provides an estimate of additional tournaments you'd need to enter to achieve the maximum chips (5000 40000) at the Final Tournament. Red numbers indicate there are fewer remaining tournaments than needed.
By Tournament
S7Ep10 Quick Tournament 5/10/2014
S7Ep10 Main Event: Cheap Rebuy Tournament 5/10/2014
S7Ep09 Quick Tournament 4/12/2014
Note that Jeff H played in this tournament, but did not enter as PM eligible.
S7Ep09 Main Event: Standard Tournament 4/12/2014
Also, Shannon and Neal participated, but did not buy into PM for either tournament.
S7Ep08 Quick Tournament 4/05/2014
S7Ep08 Main Event: Ante-only Tournament 4/05/2014
S7Ep07 Quick Tournament 3/22/2014
S7Ep07 Main Event: Standard Tournament 3/22/2014
Note: we played three tournaments this evening, but only two were PM events.
S7Ep06 Quick Tournament 2/22/2014
S7Ep06 Main Event: Add-on Extravaganza 2/22/2014
Grant and Dave chopped the final two spots.
S7Ep05 Quick Tournament 1/25/2014
Dave and Fred chopped the final two spots.
S7Ep05 Main Event: Standard Tournament 1/25/2014
Grant and Lyndee chopped the final two spots.
S7Ep04 Quick Tournament 1/04/2014
S7Ep04 Main Event: Knock-Out Tournament 1/04/2014
S7Ep03 Quick Tournament 11/23/2013
S7Ep03 Main Event: Standard Tournament 11/23/2013
S7Ep02 Quick Tournament 11/9/2013
(Note that five players, including Neal, chopped four prize spots.)
S7Ep02 Main Event: FLanNeL 11/9/2013
S7Ep01 Quick Tournament 9/28/2013
S7Ep01 Main Event: Standard Tournament 9/28/2013