Instructor: Funda Durupinar Babur
Office: M-03-0201-08
Office Hours: 3pm-4pm Monday/Wednesday or by appointment via Calendly
TA: Haikun Huang
This course covers the game development pipeline, from modeling of virtual environments and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus is centered on the essential components of a game engine, as well as software engineering techniques relevant to game development. Students will learn the specifics of Unity game engine and use it to develop their own games for the assignments and the final project. The goal of this course is to prepare students for a career as a game developer.
No textbook is required; course materials will be available on Blackboard. However, here are some useful resources:
Assignments: (50%)
There will be several (5 to 10) programming and written assignments throughout the semester.
Final Project: (50%: Proposal: 10%, Game demo: 40%)
The students have two options for the final project:
Designing and implementing a game from scratch
or
Doing a research project on a games-related open research question
Students can work individually or in groups in either case. However, group work is strongly encouraged.
Any unexcused work received past the due date will receive a deduction on the following scale:
Less than 1 day late: 10 points
More than 1 day late: 20 points * number of days.
So, an assignment with an original grade of 100 will receive 90 if it is submitted a few hours later than the deadline, 80 if it is submitted the next day (>24 hrs past deadline) until it receives no credit after the 5th day.
Any student submitting somebody else’s work as their own, or copying their own old work (whole or in part) to a new submission, will receive a grade of 0 for the assignment and potentially the entire course. In particularly drastic cases, plagiarism can lead to expulsion from the University. The instructor will not tolerate dishonesty and make no exceptions to this policy. Please protect yourself and the instructor from this unpleasant business by being honest and submitting only your own work. It is perfectly acceptable to cite and quote other authors, but you must clearly identify these parts as citations or quotes. If you do use quotes, you will be graded on your own synthesis, not on the quality of the work you are citing or quoting. Assignments with evidence of plagiarism cannot be resubmitted.
Students are required to adhere to the University Policy on Academic Standards and Cheating, to the University Statement on Plagiarism and the Documentation of Written Work, and to the Code of Student Conduct which is available online at: https://www.umb.edu/life_on_campus/policies/academics/academic_honesty
Section 504 of the Americans with Disabilities Act of 1990 offers guidelines for curriculum modifications and adaptations for students with documented disabilities. If applicable, students may obtain adaptation recommendations from the Ross Center for Disability Services, M1401 (617-287-7430). The student must present these recommendations and discuss them with each professor within a reasonable period, preferably by the end of Drop/Add period.
Course materials will be available on Blackboard.