Publications
2024
[R] S. Sonlu, B. Bendiksen, F. Durupinar, U. Gudukbay, The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents, 2024. https://doi.org/10.48550/arXiv.2407.10993
[J] B. Bendiksen, N. Lin, J. Kim, F. Durupinar, Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits, ACM Transactions on Applied Perception, 2024. https://dl.acm.org/doi/10.1145/3658670
[W] A. Normoyle, J. Sedoc, F. Durupinar, Using LLMs to Animate Interactive Story Characters with Emotions and Personality, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 632- 635. 2024. DOI 10.1109/VRW62533.2024.00124
[W] S. Sonlu, Y. Dogan, A. U. Erguzen, M. E. Unalan, S. Demirci, F. Durupinar, U. Gudukbay, Towards Understanding Personality Expression via Body Motion, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 628-631. 2024. DOI 10.1109/VRW62533.2024.00123.
[C] S. Sonlu, Y. Dogan, A. U. Erguzen, M. E. Unalan, S. Demirci, F. Durupinar, U. Gudukbay, Human Movement Personality Detection Parameters, The 32nd IEEE Conference on Signal Processing and Communications Applications (SIU), 2024.
[C] A. Potazsnik, D. Haehn, F. Durupinar, 2024 Black Issues in Computing Education (BICE) “Just let me”: Experiences of Historically Marginalized Students in the Computer Science Department at an Urban Public University, pp. 33-39. 2024.
[B] S. Sonlu, K.Shabanovi, U. Gudukbay, and F. Durupinar, Emotional Expression as a Means of Communicating Virtual Human Personalities, Chapter 17, in Wang, J. Z., & Adams, R. B. (Eds.), Modeling visual aesthetics, emotion, and artistic style (pp 293--312). 2024. New York, NY: Springer
2023
[A] Z. Yumak, O. Celiktutan, A. Bera, F. Durupinar, P. Cesar and M. Gonzalez-Franco, "IEEE VR 2023 Workshops," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 2023, pp. 353-354, doi: 10.1109/VRW58643.2023.00078.
2022
[C] Funda Durupinar, JieHyun Kim, Facial Emotion Recognition of Virtual Humans with Different Genders, Races, and Ages, in SAP '22: ACM Symposium on Applied Perception 2022, September 2022 Article No.: 4. Pages 1-- 10. https://doi.org/10.1145/3548814.3551464 [pdf]
[E] Funda Durupinar, Nuria Pelechano, Mar Gonzalez-Franco, Editorial: Simulating Virtual Humans and Crowds for Virtual Reality, Front. Virtual Real., 23 August 2022 Sec. Virtual Reality and Human Behaviour https://doi.org/10.3389/frvir.2022.999335.
2021
[J] J.V. Wong, M. Franz, M. C. Siper, D. Fong, F. Durupinar, C. Dallago. A. Luna, J. M. Giorgi, I. Rodchenkov, O. Babur, J. A. Bachman, B. Gyori, E. Demir, G. D. Bader, and C. Sander. Author-sourced capture of pathway knowledge in computable form using Biofactoid, eLife, 2021, https://elifesciences.org/articles/68292.
[J] Augustin Luna, Metin Can Siper, Anil Korkut, Funda Durupinar, Ugur Dogrusoz, Joseph E. Aslan, Chris Sander, Emek Demir, Ozgun Babur. Analyzing Causal Relationships in Proteomic Profiles using CausalPath, Star Protocols, 2021. : https://star-protocols.cell.com/protocols/1199.
[J] Ozgun Babur, Augustin Luna, Anil Korkut, Funda Durupinar, Metin Can Siper, Ugur Dogrusoz, Alvaro S.V. Jacome, Ryan Peckner, Karen E. Christianson, Jacob Jaffe, Paul Spellman, Joseph Aslan, Chris Sander, Emek Demir. Causal Interactions from Proteomic Profiles: Molecular Data Meets Pathway Knowledge. Patterns. 2021. https://www.sciencedirect.com/science/article/pii/S2666389921000830.
[J] Sinan Sonlu, Uğur Güdükbay, and Funda Durupinar. 2021. A Conversational Agent Framework with Multi-modal Personality Expression. ACM Transactions on Graphics, 40, 1, Article 7 (January 2021), 16 pages. DOI:https://doi.org/10.1145/3439795. Download: [pdf]
[C] Funda Durupinar. Perception of Human Motion Similarity Based on Laban Movement Analysis. ACM Symposium on Applied Perception (SAP'21), 8:1-7, 2021. Download: [pdf] [video]
2020
[P] Funda Durupinar, Personality-Driven Gaze Animation with Conditional Generative Adversarial Networks. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG'20), 2020. Download: [pdf]
[R] Funda Durupinar, Personality-Driven Gaze Animation with Conditional Generative Adversarial Networks, 2020. https://arxiv.org/abs/2012.02224
[R] Jeffrey Wong, Max Franz, Metin Can Siper, Dylan Fong, Funda Durupinar, Christian Dallago, Augustin Luna, John Giorgi, Igor Rodchenkov, Ozgun Babur, John Bachman, Benjamin Gyori, Emek Demir, Gary Bader, Chris Sander. Capturing Scientific Knowledge in Computable Form, https://www.biorxiv.org/content/10.1101/2021.03.10.382333v1
[R] Özgün Babur, Augustin Luna, Anil Korkut, Funda Durupinar, Metin Can Siper, Ugur Dogrusoz, Joseph E. Aslan, Chris Sander, Emek Demir, "Causal interactions from proteomic profiles: molecular data meets pathway knowledge", bioRxiv 258855; doi: https://doi.org/10.1101/258855
2019
[C] Oshin Agarwal, Funda Durupınar, Norman I. Badler, and Ani Nenkova. 2019. Word Embeddings (Also) Encode Human Personality Stereotypes. In Proceedings of the Eighth Joint Conference on Lexical and Computational Semantics (*SEM 2019), pages 205–211, Minneapolis, Minnesota. Association for Computational Linguistics.
2018
[J] Ahmet Eren Basak, Ugur Gudukbay and Funda Durupinar. Using Real Life Incidents for Realistic Virtual Crowds with Data-Driven Emotion Contagion, Computers & Graphics, 2018. Download: [pdf]
2017
[J] Funda Durupinar, Mubbasir Kapadia, Susan Deutsch, Michael Neff and Norman I. Badler. PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis. ACM Transactions on Graphics, 36(1), February 2017. Download: [pdf]
[C] Ahmet Eren Basak, Funda Durupinar, Ugur Gudukbay, Learning From Real-Life Experiences: A Data-Driven Emotion Contagion Approach Towards More Realistic Virtual Crowds. The 30th International Conference on Computer Animation and Social Agents (CASA 2017). Download: [pdf]
2016
[J] Funda Durupinar, Ugur Gudukbay, Aytek Aman and Norman I. Badler. Psychological Parameters for Crowd Simulation: from Audiences to Mobs. IEEE Transactions on Visualization and Computer Graphics, Vol. 22, No. 9, pp. 2145-2159, September 2016. Download: [pdf] Work presented at The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA'16), Zurich, Switzerland, 11-13 July 2016. Download: [slides]
[B] Funda Durupinar, Ugur Gudukbay, Aytek Aman and Norman I. Badler. Simulation of Collective Crowd Behavior with Psychological Parameters in Simulating Heterogeneous Crowds with Interactive Behaviors, A K Peters/CRC Press, Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler(Eds), Nov 15, 2016. ISBN: 9781498730365
[C] Funda Durupinar, Kuan Wang, Ani Nenkova and Norman I. Badler. An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes. The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), 2016. Download: [pdf]
[C] Funda Durupinar-Babur, Metin Can Siper, Ugur Dogrusoz, Istemi Bahceci, Ozgun Babur and Emek Demir. Collaborative Workspaces for Pathway Curation. International Conference on Biological Ontology & BioCreative, 2016. Download: [pdf]
2015
[B] Funda Durupinar, Nuria Pelechano, Jan M. Allbeck, Weizi Li, Norman I. Badler. Individual Differences in Virtual Crowds: Steps Toward Behavioral Realism, Synthesis Lectures on Visual Computing, Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norman I. Badler (Authors) Brian A. Barsky (Ed.), Morgan & Claypool, 2015.
[R] Funda Durupinar, Ugur Gudukbay, Aytek Aman, Norman I. Badler, Psychological Parameters for Crowd Simulation: From Audiences to Mobs, 2015. BU-CE-1205: Download: [pdf]
2013
[J] Oğuzcan Oğuz, Funda Durupınar, and Uğur Güdükbay. Dynamic Point-region Quadtrees for Particle Simulations. Information Sciences, 218:133–145, 2013. Download: https://www.sciencedirect.com/science/article/pii/S0020025512004446
[B] Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, and Norman Badler. Authoring Diversity in Personality and Behavior for Multi-Actor Simulations. In Modeling, Simulation and Visual Analysis of Large Crowds. 11, p pp.147--180, Springer-Verlag, Saad Ali, Ko Nishino, Dinesh Manocha, Mubarak Shah. (Eds.) 2013. ISBN 978-1-4614-8483-7. Download: [pdf]
2012
[C] Mubbasir Kapadia, Alexander Shoulson, Cory Boatright, Pengfei Huang, Funda Durupinar, and Norman I. Badler. What’s Next? The New Era of Autonomous Virtual Humans. In Fifth International Conference on Motion in Games, 2012. Download: https://link.springer.com/content/pdf/10.1007/978-3-642-34710-8.pdf
2011
[J] Funda Durupınar, Nuria Pelechano, Jan M. Allbeck, Uğur Güdükbay, and Norman I. Badler. How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications, 31(3):22–31, 2011. Download: https://ieeexplore.ieee.org/document/5232782
2010
[J] Funda Durupınar and Uğur Güdükbay. Visualization of Crowd Synchronization on Footbridges. Journal of Visualization, 13(1):69–77, 2010. Download: https://link.springer.com/content/pdf/10.1007/s12650-009-0012-7.pdf
[T] Funda Durupinar, "From Audiences to Mobs: Crowd Simulation with Psychological Factors", Ph.D. 2010. Download: [pdf]
2008
[B] Uğur Güdükbay and Funda Durupınar. Three-Dimensional Scene Representations - Modeling, Animation, and Rendering Techniques. In Three-Dimensional Television - Capture, Transmission, Display, pp. 165–200, Springer-Verlag, Berlin, Ozaktas, Haldun M., Onural, Levent (Eds.) 2008. ISBN: 978-3-540-72531-2.Download: [pdf]
[C] Funda Durupinar, Jan Allbeck, Nuria Pelechano, and Norman I. Badler. Creating Crowd Variation with the OCEAN Personality Model. Proceedings of Autonomous Agents and Multi-Agents Systems 2008. Download: https://dl.acm.org/doi/10.5555/1402821.1402835
2007
[J] Funda Durupınar and Uğur Güdükbay. Procedural Visualization of Knitwear and Woven Cloth. Computers & Graphics, 31(5):778–783, 2007. Download: [pdf]
[C] Funda Durupınar and Uğur Güdükbay. A Virtual Garment Design and Simulation System. In Proceedings of the 11th International Conference on Information Visualisation (IV '07), pp. 862–870, IEEE Computer Society, Zürich, Switzerland, July 2007. Download: [pdf]
2005
[C] Funda Durupinar, Classification of textures under various lighting and viewing conditions, Proceedings of the 14’th Turkish Symposium on Artificial Intelligence and Neural Networks (TAINN'05), 2005. pp. 169-178. Download: [pdf]
2004
[C] Funda Durupinar, Umut Kahramankaptan and Ilyas Cicekli, Intelligent indexing, retrieval and construction of crime scene photographs, Proceedings of the 13’th Turkish Symposium on Artificial Intelligence and Neural Networks (TAINN'04), 2004. pp. 297-306. Download: [pdf]
[T] Funda Durupinar, "A 3D garment design and simulation system", M.S. Thesis. 2004. Download: [pdf]