The overarching goal of my research is to create autonomous, distinctive, and embodied virtual characters that behave like humans. Such characters have enormous potential to promote accessibility in areas dependent on social interactions such as education, healthcare, and assistive technologies to accommodate people with diverse needs, backgrounds, and interests.
You can find some selected work below. Please see my Google Scholar profile for a full list of publications.
The Effects of Embodiment and Personality Expression on Learning in LLM-based Conversational Agents
S. Sonlu, B. Bendiksen, F. Durupinar, U. Gudukbay. Accepted to 2025 IEEE Conference on Virtual Reality, 2025.
Using LLMs to Animate Interactive Story Characters with Emotions and Personality
A. Normoyle, J. Sedoc, F. Durupinar. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 632- 635. 2024
Towards Understanding Personality Expression via Body Motion
S. Sonlu, Y. Dogan, A. U. Erguzen, M. E. Unalan, S. Demirci, F. Durupinar, U. Gudukbay. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 628-631. 2024.
Emotional Expression as a Means of Communicating Virtual Human Personalities
S. Sonlu, K.Shabanovi, U. Gudukbay, and F. Durupinar. Chapter 17, in Wang, J. Z., & Adams, R. B. (Eds.), Modeling Visual Aesthetics, Emotion, and Artistic Style (pp 293--312). 2024. New York, NY: Springer
Facial Emotion Recognition of Virtual Humans with Different Genders, Races, and Ages
Funda Durupinar, JieHyun Kim. ACM Symposium on Applied Perception (SAP'22), 4:1-10, 2022.
Word Embeddings (Also) Encode Human Personality Stereotypes
Oshin Agarwal, Funda Durupinar, Norman I. Badler and Ani Nenkova Word Embeddings (Also) Encode Human Personality Stereotype, *SEM 2019.
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
Dynamic Point-region Quadtrees for Particle Simulations
Oguzacan Oguz, Funda Durupınar and Uğur Güdükbay. Information Sciences, 218:133–145, 2013.
Creating Crowd Variation with the OCEAN Personality Model
Funda Durupinar, Jan Allbeck, Nuria Pelechano, and Norman I. Badler. Proceedings of Autonomous Agents and Multi-Agents Systems, 2008.
Procedural Visualization of Knitwear and Woven Cloth
Funda Durupinar and Uğur Güdükbay. Computers & Graphics, 31(5):778–783, 2007