Zedd Baskerville
Titles: The Mad Dog King, The Feral King, King of Terror, Hound of Baskerville, The First Hound, Violence
Level: NPC
Eye/Hair/Skin: gold/long and lustrously silver/cinnamon
Ht/Wt: 6'0"/200 lbs
Age: 21/4
Musculature: densely muscled but is as flexible as an octopus
Personality: Once he was a taciturn young man, the Slaughter of the Baskervilles having left him scarred despite his training and upbringing. His adventure in The Realms have helped him blossom into a capable, powerful warrior, one who has found his calling in life, friends to call upon, and mentors to look up to. He's also revealed his true personality: fun-loving, kind of loud, and as perverted as any Dolanese. Despite that, there is a darkness lurking within him, one that threatens the stability and consistency of Dolan itself - the final gift of the feud between Baskerville and Corvinus.
HP: 1000
EP: 1000
AC: 21
Grapple: +10
Counter-grapple: +15
Gets 6 attack actions per round
Gets a counter-attempt versus magic without provoking AoO
Can move without provoking AoO
Negates crits, backstab/sneak attack, and cannot be caught flat-footed.
Can at-will absorb HP and EP upon successful attack (either unarmed or with Midnight). This is considered a touch attack.
While armed with Mitternacht, can counter spell effects and absorb them as EP. This includes abilities, spells, and effects of ki, psionic, or supernatural origin as well as magic.
Overview - the exemplary Baskerville, Zedd specializes in crippling AC destruction, can sometimes ignore AC completely, and absolutely loves to fuck with magic-users. Bearing a walking armory of various weapons and explosives, Zedd follows in the footsteps of his master, Matthews Davis. Employing his own strange, unexplained powers in combat, he seeks to learn as much as he can about fighting and death itself. Is a somewhat religious young man but, as of late, has turned towards challenging everything and everyone, and seeks to learn more about Durga herself. Not as a goddess, but where she came from and why she exists. Ultimately the Slaughter of the Baskervilles and the lessons he learned in The Realm have created a powerful dynamic within him, one that Matthews had hoped would happen: to ultimately challenge and topple The Game. For what purpose, though, have yet to be seen.
1-10 Standard Slash 4d6
11-13 Unarmed Attack 2d6+4
14-15 Special Attack
16-18 Player Character sheet (no longer fights against other PC's as an NPC but, rather, with his own PC sheet)/standard slash
19 X (can use two Special Attacks as a single attack action)
20 + (can use four Special Attacks as a single attack action)