Sade Baskerville/Black Cat
Level: NPC
Eye/Hair/Skin: gold/long and lustrously silver/black
Ht/Wt: 6'0"/{Questioner ignored}
Age: {QUESTIONER KILLED}
Musculature: healthy, somewhat muscular, far stronger than she looks
Personality: Brash, kinda looks down on anyone, doubts everyone's intelligence and is honestly surprised when someone is intelligent. As cat-like as she is, the "eldest sister" of the Baskerville siblings is still the exemplary Baskerville, loving her House and her people more than she should. For loyalty, she would kill. For vengeance, she would die. For love she would forsake the entire world.
HP: 500
EP: 500
AC: 10
Grapple: +10
Counter-grapple: +15
Gets 3 attack actions per round
Gets a counter-attempt versus magic without provoking AoO
Can move without provoking AoO
Negates crits, backstab/sneak attack, and cannot be caught flat-footed.
Overview: like all Baskervilles, Sade specializes in anti-energy and her attacks either screw with or completely ignore AC. She relies mostly on her high dexterity to dodge attacks and forgoes armor, relying on her barely-there clothes (a tube top and her billowing pants, as well as her belts). Should her movement be halted, she loses the entire "negates crits, backstab, etc" line. While she can cast magic, she mostly utilizes the Hound Fighting Arts table for specials. Even though she -knows- the entire table, she cannot use it all - she relies mostly on the Way of Unarmed, but can switch out for another table as if she's mastered it fully. Being the Black Cat, she is a walking computer with a powerful battle sense. She's also the head trainer, alongside Granmere Noy, and the only person who knows Matthews' legacy in it's full form.
1-10 Unarmed Attack 3d10
11-13 Grapple/Leg Scissor 5d6
14-15 Cat's Claws 2d6 (to two targets)
16-18 Shotshotshot (shoots in and knocks an opponent prone)
19 Shoot In And Break (Fort DC 20) (shoots in on a target and breaks a random limb)
20 Cat Scratch Fever 2d6 (to all targets in a thirty foot range)