Name: Widow Noir
Race: Succubus
Age: 20(?)
Hair/Eye/Skin: Hair mahogany with gold highlights, hair long and flowing with a natural wave to it, eyes violet, light brown skin
Ht/Wt: 6 foot 2, , weight no idea in kg would 80 kg sound right,
Muscle Tone: Well toned and athletic, a slim build but muscular
http://www.dandwiki.com/wiki/Succubus_%283.5e_Race%29
HP: 54/54
EP: 26/26
Style: 10/10
HYPEOMETER: 100%
Money: 5 plat 5 gold 9 silver 19 copper
Elan: 2g
Faith: Aphrodite 10
Martial Arts: Hiryuu Mukuuken 1
Alignment: Chaotic Good
Character Points: 0
Cover Job: Librarian at the Hoperender Family section
Score Modifier
STR 8 0
DEX 16 +3
CON 7 0
INT 14 +2
WIS 12 +1
CHA 21 +5
Languages
Common (Dolanese)
Abyssal
Librarian
Thieves Cant (Assassin slang)
Divine
Affiliated groups:
The House of Kane - lesser noble
Librarians Guild
ECL Agent 2
Experience 1000
Element: Fire
Chosen Element: - Air (a +1 to hit/effectiveness to Fire and one other element)
Chosen Sorcery base: Divination (gave up Evocation) +1 to cast
Theme Song: - Dream Evil "Let Me Out"
AC: 16
BaB: +2/+1
Grapple +3
Trip 0
Init +3
Fort 0
Ref +6
Will +10
DmR - 5
Heat resistance 5
Acid resistance 5
Cold resistance 5
Items
Salacious Ring - all negative modifiers are set to 0
Diamond Choker (family heirloom) - AC +1, seduction+1
Backpack
Traveling Kit
Equipment
Sneak Suit - AC+2, move silently +5, no spell failure to account for (Leather Armor)
Claw (Pierce/Slash)
Pierce - 1d8 + Str mod
Slash - 1d8 + Dex mod
Horns (Pierce) -
1d6+Dex Mod (can puncture flesh upon charging, flying or movement)
Serrated Slasher - (1d6)x2 (Upon successful grapple, can slash her head from side to side. Can do 1d6x2 damage per attack action)
Black Whip - 1d4+Dex Mod (deals lethal damage instead of subdual), crit x2, +2 to disarm, +2 to trip, 15 feet reach, Large
Large Shortbow - 1d8+Dex Mod (usually bows allow only for str mod), crit x3
Steel Arrows x20 (+3 Ranged To Hit)
Black Dagger x2 - 1d6+Dex Mod, crit x3, Large
+2 to conceal Daggers on one's person, +5 versus spot/search/weapons check (unless you're wearing white or somethin' like that)
Moderate Poison x3 - When applied to a weapon, lasts for 1d2 rounds, does not stack, and adds (+10) to damage after crit. Deals 1d6 damage for 1d4 rounds after successful administation. Outside of combat, deals 50 hp damage, 100 ep damage, and forces target to survive a Fort Save (30 DC) or fall into a comatose state. If target remains in comatose state for longer than 1d4 days, target will die.
Favored Weapons
Whip
Dagger
Bow and Arrow
Favored Clothes -
Color scheme black with Magenta lining and gold trim
Lots of skimpy black and red with lace, possibly a whip to go with my talons, seductive clothes but some very stylish clothes as well dependent on what environment I am in.
Dependent on what my target is.
Major Personal Gear:
Poison Set (Rare)
Alchemist Kit
Overview (of the character):
Seductive assassin with lots of social skills to fit into any situation enabling her to get to close to her mark whoever he is. Influential and persuasive. Always gets invited to all the best places.
Skills Score Modifier 5 to distribute
Hide (Dex) 1 3
Decipher Script (Int) 1 2
Knowledge: (Int) 1 2
(geography, history,local, nobility and royalty)
Disable Device (Int) 1 2
Listen (Wis) 1 8
Move Silently (Dex) 1 3 5
Search (Int) 1 2
Sense Motive (Wis) 1 1
Spot (Int) 1 8 2
Swim (Str) 2
Use Magic Device (Int) 1 2
Forgery (Int) 1 2
Gather Information (Cha) 1 5
Craft (Int) 1 2
(Spec: Poison)
Medical (Wis) 1 10 1
(Spec: Anatomy)
Bluff (Cha) 1 10 5
Seduction (Cha) 1 10 5 1
Sleight of Hand (Dex) 1 10 3
Concentration (Con) 1 0
Knowledge (Int) 1 2
(Spec: Arcana)
Spellcraft (Int) 1 2
Meleé Attack 1
Meleé Defence 1
Unarmed Attack 1
Unarmed Defense 1
Z-Running 3
Wall Running 3
Favored Attack Strings (at +1/+1, you can attack twice per round)
Bust Up + Dagger (49 maximum damage)
Bust Up Attack (costs 5 ep)
TO HIT: 1d20 + 1+1
DAMAGE: 4d8 (you regain EP as damage)
Dagger
TO HIT: 1d20+1+1
DAMAGE: 1d6+3
Dagger + Dagger (18 max damage, close range)
Dagger
TO HIT: 1d20+1+1
DAMAGE: 1d6+3
Dagger
TO HIT: 1d20+1+1
DAMAGE: 1d6+3
Whip + Whip (14 max damage, 15 foot range)
Whip
TO HIT: 1d20+1+1
DAMAGE: 1d4+3
Whip
TO HIT: 1d20+1+1
DAMAGE: 1d4+3
Bow and Arrows + Bow and Arrows (22 max damage, 60 foot range)
Large Shortbow
TO HIT: 1d20+1+3
DAMAGE: 1d8+3
Large Shortbow
TO HIT: 1d20+1+3
DAMAGE: 1d8+3
Special Attacks
Bust Up (connected to Claw Swipes due to Vampiric)
4d8 + Vampiric (Claw Swipe) + Drain Energy
Negatives: Limited Shots 2, Melee, Static, Uses Energy 1
Favored Spell List
Detect Poison (Div)
Detect Magic (Div)
Read Magic (Div)
Disrupt Undead (Necro)
Mending (Trans)
Acid Splash (Conj)
Faith Table - Aphrodite 10
1 - the ability to use Aphrodite, her images and people in your specials, supers, and Finishing Moves.
10 - Kama Sutra (You gain an innate knowledge of anatomy, emotions, and the cause and effect of bodies both physical and incorporeal. +10 to Medical, +10 to Bluff, +10 to Seduction, +10 to Sleight of Hand, and you gain 25% more health back from all healing attempts magical or otherwise)
Martial Arts - Hiryuu Mukuuken 1
Hard Core - Increases the user's core strength, granting them a bonus of +25 hit points per Special and Super learned.
Feats
Weapon and Armor Proficiency: The Agent is proficient with all simple weapons, as well as rapier, scimitar and shortsword. The Agent is proficient with light armor, but not with shields.
Wealth 2
Highly Skilled
Weapon Finesse
Energy Bonus
Art of Distraction 2
Ambidexterity
Rejuvenation: Attention Whore (regains 5 hp and ep once per combat as a standard action. Seduction versus all who can see or hear her, and has a 50% chance of shifting aggro to her)
Improvised Weapons
Defects
Monstrous Humanoid (Demon): Once a demon, always a demon - the horns, tail and wings of a succubus reduces the availability of suitable armor.
Marked 1 - Succubi are kinda rare "aboveland," and other Succubi would know you on sight just based on reputation alone
Nemesis 3 - I can't say why due to storyline purposes
Unique Defect (Demonic Amnesia) 2 - you have no memories of your life below ground, only of waking up in the arms of Veritas, your handler
Wanted 1 - While no one knows the face of the serial sexual assassin, it's well known that there is a slew of sex-based murders all throughout Dolan.
Abilities
Flight 60 feet
Immune to Poison
Shapeshift (Su) At first level, a succubus may change to resemble any Humanoid Medium or Small creature once per day. This increases to two times per day at level twelve, and to three times per day at level sixteen. Changing back into the succubus' natural form does not count towards the uses. A succubus' altered shape lasts indefinitely, even in death.
Draining Kiss (Su) Once per day, a succubus may drain some life-force from a target via a kiss. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. If the grapple is successful, the target's age progresses by one month, and the succubus' age is reduced by the same amount. In addition the kiss heals the succubus, for one roll of each hit dice the succubus possesses (for example, a wizard rolls a d4 while a Barbarian rolls a d12). Multiclassing succubi must roll their exact hit dice. At fifth character level, the kiss also has the effect of a suggestion spell that asks the victim to accept another kiss from the succubus. The victim must succeed on DC21 Will save to negate the effect of the suggestion. If the suggestion takes effect, the succubus may kiss again, but this does not invoke the suggestion effect again.
Sneak Attack +1d6
Arcanist specialization
Alternate Form 0
Natural Weapons: Claws
Natural Weapons: Horns
Rudder Tail - helps aid in flight. Adds Speed+1 to speed checks during flight, +1 to maneuverability rolls, and +2 to Swim checks.
Dynamic Sorcery 2
Evasion
Achievements
Survived Level 0
Solid Snek - you get +1 to your move silently while you're currently sneaking
Still Alive - if you drop down to -10 hp, it counts as -5 hp instead
Special Modifiers
Declare Special Modifiers here
Hype Attack
User now enters a special attack round which counts as Speed 10. Cannot be used as an Interrupt or Counter. Can only be used either at the beginning or end of the user's attack round. Gives up all other attack actions to perform one unblocked, undodgeable attack that is considered a Take 20. Follows the rules of Elan.
Finishers
<BEGIN FINISHER: Spin Spin Sugar>
<ATTACK PHASE
LOCATION: Hoperaper Boudoir
THEME SONG: "Spin Spin Sugar" by Sneaker Pimps>
The target awakens, staring directly into the loveliest pair of eyes they've ever seen, fathomless and bottomless, sucking them in entirely. The succubus, having ensnared them completely within her seductive grip, immediately transforms into the person they want the most, their mind completely open to her, never asking how they ended up in the Boudoir of the Hoperaper clan's apartments.
Surrounded by the gossamer playthings and suggestions of deep curtains, the target never resists the bonds they have been placed in as the succubus crawled over them, dragging her long, textured tongue over a bit of flesh, causing them to wriggle as she clawed and crawled her way up against them, body to body, her own lush proportions scantily clad in bits of silk and playful nothings.
-Leaning up, dragging her claws down the target's chest, the succubus smiles wildly as she digs her claws into their chest, drawing blood and slicing deep. Completely lost in rapture, their libido completely at her mercy, she gazed deep into their eyes as she closed her slim, strong hands around their throat, devouring them completely as she choked the very life out of them, crushing their windpipe with her trained palms.
(Drains current store of HP and EP, adds to Widow's as temporary total points until end of day)
(Half-finisher - replace last paragraph with this)
-Drawing an ornate dagger from underneath the pillows, the succubus kept the gaze of her target completely locked as she stabbed them in the chest, dragging the knife through flesh and bone to carve her sigil into them. Slamming a pineapple grenade into their mouth, breaking teeth and lips, she hurtled herself off of the large bed and out the window, narrowly evading the explosive damage.
(Drains 1/2 current store of HP and EP, negates regenerative abilities for 1d6 rounds)