Mitternacht Baskerville/Midnight
Level: NPC
Eye/Hair/Skin: gold/short, choppy, silver/lightly tanned
Ht/Wt: 5'2"/{calmly stabs the questioner in the face}
Age: 4/looks about 11
Musculature: thin (rapier-thin GET IT?!)
Personality: her eyes are always half-closed, yet apparently see all. Has an ageless gaze and can be pretty quiet. Likes to watch people and will rarely talk out of turn. When she does talk, it's usually extremely to the point and wastes no time getting to the point. She has been described as being either precocious or just flat-out frightening. Has the uncanny knack of seeing through any lie, and no one will play poker with her anymore. The youngest of the Baskerville siblings, even less of her history is known than even Sade's.
HP: 10000
EP: -
AC: 50
Grapple: -
Counter-grapple: -
Gets 2 attack actions per round
Completely absorbs attacks that use EP
Can move without provoking AoO
Negates crits, backstab/sneak attack, and cannot be caught flat-footed.
Cannot be broken or killed through grappling, but she won't retaliate if someone grapples her. Is surprisingly strong for her size.
Overview: like all Baskervilles, Midnight excels at anti-magic and ignoring/destroying AC. Unlike the rest of the Baskervilles, any and all attacks that utilize Energy Points are completely absorbed by her. She herself cannot use EP, but her high stats and offensive capability is genuinely noteworthy. If Zedd is the terror of the Baskervilles, then she is a literal monster. She can freely change her arm into any kind of weapon due to her Trueform ability. NOTE: she can at-will perform any of Zedd's specials as a free action. She does not have access to his X or + abilities.
NOTE: if Zedd is nearby, she will transfer all EP absorbed to him. So long as Mitternacht is near, he can store the EP in a temporary pool of points that last until the end of combat.
1-10 Standard Slash 4d6
11-13 Loli Punch 2d10
14-15 Kuudere Smash 3d8+4
16-18 MagNegate (her aura extends outwards to 30 feet, dispelling/banishing/disrupting all EP-based effects, suppressing magical everything, and absorbing 1/4 of all targets EP totals caught within her aura. Lasts until the beginning of her next round, and can affect those with higher Elan. This can affect supernatural and psionic effects)
19 Doppler (creates a clone that can attack at the end of the intiative list. Is absorbed at the end of the round, giving her 2d20 hp back.)
20 Change Shift (gains one more attack per round. At the end of combat she reverts back to 2 actions per round)