track(s) create
creative technology / new media
These resources were meant to support the students following the 2nd and 3rd year new media specialization track, where the main focus is on game development as expressed in the slogan creative technology — it’s all in the game!
persuasive / game development(s) / layer(s) / dilemma(s)
- replay(s) -- a framework for understanding (serious) game play
- control -- meten is weten
- concept(s) -- play, mechanic(s), game(s), pattern(s)
- casual -- story / machine(s) / design(s)
- what I talk about when I talk about -- walking/media/game(s)
- example(s) -- crayon physics / create (source) / braid
- material(s) -- procedural content / M2H
- theory -- persuasive game(s) / story
- sensor(s) -- kinect / kinect/sockets/node.js
- gamification(s) -- dynamic(s) / blog(s) / report / new: gamify.com
- publication(s) -- mobile life centre
- lesson(s) -- thedeveloperscode.com
- phrase(s) -- 6 words
- learning(s) -- mind map(s)
- study -- evolutionary art
addditional(s)
- game state(s) -- machination(s) [wiki]
- fun theory -- the deepest bin
- gamification -- jesse @ youtube / w.gsummit.com
- show case(s) -- emergent entertainment