mission statement(s): this section will be devoted to explorative research in concepts and technologies for or related to augmented reality, including unity (our 3D canvas for gogbot, developed by Jan Kolkmeier), mobile AR (layar and junaio), as presented by Sander Veenhof, and ximpel interactive video, now being extended by Winoe Bhikharie for the investigation of ethical frameworks [ACE]
... students are invited to join our explorations, in the context of creative exploration(s) and/or serious games, individual multimedia & game development projects, or a creative technology bachelor project, and of course students for the creative ethic(s) course are also welcome to contribute, since these explorations started from the ethical imperative expressed by the guest lecture entitled:
AR technologies -- gamification(s): augment (y)our reality! with Sander Veenhof;
for developer(s) -- game engine(s) / QR
inspiration(s) -- try these out: and see Jan's track (also via facebook)
concept(s) & application(s) -- communication(s)... so, what do we want to accomplish? ... in a way, I am interested to see where the creative exploration(s) using AR technology will lead us! At the time, the metaphor we used for gogbat was together we walk, meaning whatever you do, there will be a digital trail. Somehow, similar themes seem to apply to (mobile) AR, at least to my mind. Anyway, whatever we do, it seems worthwhile to augment (y)our reality!
experiment(s) -- ar.eliens.net / code(s) / talk(s) / ethic(s) / relax
the experiment(s) indicate that (simple) mobile AR is feasible, technically not too demanding, and that it might provide a powerful technology for a wide range of applications ... and, I almost forgot, my interest in AR and mixed reality goes a long way back, when developing ViP (virtualpoetry.tv) for mixed reality theatre (2006)..., but AR technology has gone a long way as testified by AR meets 3D print ...!
additional literature -- performance(s) / VR-Web: [webvr/aframe/tools]