game development(s)

CTSG, where the S may stand for both serious, superpower, social and smart. The main focus was to investigate playful applications of technology to  emulate or support players' superpowers, such as invisibility, telekinesis, etcetera, in (for example)  interactive space(s).

Our investigations involved workshop(s) in game design as well as application development as part of the creative technology curriculum, using all available resource(s)

This site is now also meant as a platform to collect student contributions, define topics and projects, and support courses on serious games, with as a general theme: serious games in a social context


(include) advice to (potential) player(s) -- have fun ![] USC 

dream ... as an intellectual challenge, I may ask you: what is the resolution of choice ?

remember, it is about commitment !

and ... ehm ... another invitation: ... wait ... slow, slow, slow ... freedom + co-creativity = utopia ?

upside-down / current / cycle / stage :: trail(s) -- Æ 

campaign(s) against noise:: create / learn / observe / play / topical media