ToricCam: a C++ library to control camera viewpoints efficiently and intuitively inside a 3D virtual scene. The library is released under the GNU GPL license.
Director's Lens / SolidFrame: a plug-in for Autodesk® Motion Builder®, designed in mind for virtual production and rapid prototyping of synthetic movies. The tool is now distributed by our industrial partner SolidAnim (Paris / Los Angeles).
LightR: a software developped on top of NVidia's OptiX® library for hardware ray-tracing, designed in mind for the intuitive control of Enriched Light Sources (co-patented with Adobe). ELS are aimed at an easier prototyping of light source environments, enabling a continuum between classic lights (spherical, area, punctual, spot, or even directional lights). The tool has also been transferred to Adobe (which bought our industrial partner Allegorithmic in 2019).
CineSys: a real-time cinematography engine for interactive 3D environments, implemented in the context of my PhD thesis. It has served as a basis in the context of the FP7 IRIS Network of Excellence (Work Package 5).