"The fact is that my brain goes out to play. That’s what creativity is — intelligence having fun. Imagination is more important than Knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand." (A. Einstein)
Since october 2017, I am a research engineer at Télécom Paris, a first class Computer Science school of Institut Polytechnique de Paris. I am a member of Prof. Tamy Boubekeur's Computer Graphics group, which covers the core aspects of 3D Computer Graphics (Geometry, Animation and Rendering).
My research themes cover several Visual Computing areas: computer animation, computational geometry, image synthesis, 3D user interfaces. I am mainly targeting applications in creative industries, and incorporating intelligence wherever useful. I have addressed problems related to automating / assisting control and animation tasks within the 3D animation pipeline (staging, shooting, lighting, film editing) for virtual worlds or the real world (e.g. aerial cinematography). More broadly, I like exploring problems linked to 3D contents (creation, exploration, manipulation) and to the provision of smart creativity support tools.
I currently take part to the Allegorithmic Research lab, joining forces of the CG Group of Télécom Paris and Allegorithmic (world leader in 3D texturing, recently incorporated to the Adobe 3D & Immersion division), in which context I am focusing on rendering and interactive lighting design problems.
I obtained the PhD in Computer Science at University of Rennes (France) in 2013; my thesis has focused on efficient virtual camera control and on film editing (see Publications tab). Between 2013 and 2017, I have been working as an Assistant Professor (ATER) at University of Rennes, and three years as a postdoctoral fellow at Inria Grenoble (in Marie-Paule Cani's 3D animation team) and Inria Rennes (in Marc Christie's Virtual Cinematography group). In 2017, while at Inria, I started exploring a new topic -- the control of virtual light sources (aka inverse-rendering) --. In october 2017, I joined Telecom Paris and Tamy Boubekeur to carry on this research direction, together with image synthesis problems.
Before my PhD studies, I have also been a R&D engineer during 8 months on the FP7 Network of Excellence IRIS (Integrating Research in Interactive Storytelling), between Newcastle University (UK) and Inria Rennes (France).
Allegorithmic joins the Adobe family.
Our inverse-lighting paper "Directing the Photography" has been presented at Pacific Graphics. (see publications tab)
Our CineViz project (Inria Rennes, 2016-2019) has just started in october. Its goal is to co-develop the next generation of previsualisation technologies for the movie industry together with SolidAnim (Paris / Los Angeles).
The first release of the ToricCam library is available, with examples of use. ToricCam enables solving viewpoint computation, in it is very good for one-shots and two-shots. It relies on our 2D Manifold surface [Lino & Christie, 2012], as well as it provides the core source code required to use our Toric Space viewpoint representation [Lino & Christie, 2015]
(editing: H.-Y. Wu; voice over: H.-Y. Wu)
Showcase of our SolidFrame tool coupled with SolidAnim's "Mr Melies" marker-less tracking device
Inria @Siggraph 2015
Selected Industrial Partnerships
Selected Academic Projects
Methods, System and Software Program for Shooting and Editing a Film
Comprising at least One Image of a 3D Computer-generated Animation
W. Bares, C. Lino, M. Christie, R. Ranon, US Patent n° 20130135315, May 30th 2013.
C. Lino, M. Christie
ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4), pp. 82:1-82:12, 2015, ACM New York, NY, USA.
C. Lino, M. Christie, R. Ranon, W. Bares
In ACM International Conference on Multimedia, 2011, Scottsdale, Arizona, USA.
C. Lino, M. Christie, F. Lamarche, G. Schofield, P. Olivier.
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2010, Madrid, Spain.