Short bio

I am a R&I Engineer on the "CineViz" ANR LabCom project, featuring a strong collaboration between Inria Rennes and the innovative SME SolidAnim. I received the PhD in Computer Science in 2013 from University of Rennes (France). I spent one year as a postdoc in the Imagine team (Inria Grenoble) headed by Prof. Marie-Paule Cani and Dr. Rémi Ronfard, to address computational models and evaluation of automated shooting and editing of films. I then spent one year at Inria Rennes working on the technology tranfer of a movie previsualization tool (Director's Lens, later renamed SolidFrame). I also spent one year as an Assistant Professor (ATER) at University of Rennes 1.

Since 2009, I have built a strong expertise in Virtual Camera Control and User Interaction, with a particular focus on building models integrating domain knowledge inspired by common practices used in the cinema industry. As well, my research is mainly targetting to provide innovative and intelligent tools that can assist artists (e.g., cinematographers, animators, game designers, architects) in their technical or creative tasks. The outcome of my research can benefit to a wide range of applications and, as a whole, I am interested in research challenges lying at the intersection of Arts, Computer Graphics, Artificial Intelligence, Multimedia and Human-Computer Interaction. More...

Highlights

Sep 2016 3 M.S. internships opened on Interactive Cinematography
May 2016  Our CineViz LabCom project has been accepted by ANR. It will start from october 2016 and run for the next 3 years. Its goal is to co-develop the next generation of previsualisation technologies for the movie industry together with SolidAnim (SME based in Paris and Los Angeles).
May 2016  We presented a Tutorial on Algorithms and Techniques for Virtual Camera Control at Eurographics 2016See the tutorial materials.
Sep. 2015 Our paper "Camera-on-rail: Automated Computation of Constrained Camera Paths" has been accepted to the ACM SIGGRAPH Conference on Motion in Games 2015.
Aug. 2015 The first release of the ToricCam library is available, with examples of use. ToricCam enables computing simple cases of one-shots and two-shots, relying on the 2D Manifold surface [Lino & Christie, 2012], as well as it provides the core code required to start using the Toric Space viewpoint representation [Lino & Christie, 2015].
Apr. 2015  Two papers accepted to the Eurographics Workshop on Intelligent Cinematography and Editing (WICED). See the program of the workshop.
Mar. 2015   Our paper "Intuitive and Efficient Camera Control with the Toric Space" has been accepted to ACM SIGGRAPH 2015. Get more details here. You can also access the full paper and the videos from the Publications page.


SIGGRAPH 2015: Toric Space

(special thanks to Hui-Yin Wu, for editing this technical video)


Selected Collaborations and Projects
 
www.solidanim.com
 
SolidAnim SME (2014-), ANR LabCom CineViz (2016-2019)
Angoulème and Paris Area, France
Los Angles Area, CA, USA

http://www.technicolor.com/en/innovation/research-innovation Technicolor (2015-)
Rennes Area, France


FP7 Network of Excellence IRIS (2009-2011)
Integrating Research in Interactive Storytelling

Selected Patents



Methods, System and Software Program for Shooting and Editing a Film
Comprising at least One Image of a 3D Computer-generated Animation

W. Bares, C. Lino, M. Christie, R. Ranon, US Patent n° 20130135315, May 30th 2013.

 

Intuitive and Efficient Camera Control with the Toric Space     [hal] [acm]
C. Lino, M. Christie
ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4),  pp. 82:1-82:12, 2015, ACM New York, NY, USA.
 

Continuity Editing for 3D Animations   [hal]
Q. Galvane, R. Ronfard, 
C. Lino, M. Christie
In AAAI Conference on Artificial Intelligence, 2015, Austin, Texas, USA.


The Director’s Lens: An Intelligent Assistant for Virtual Cinematography     
[hal] [acm]
C. Lino, M. Christie, R. Ranon, W. Bares
In ACM International Conference on Multimedia, 2011, Scottsdale, Arizona, USA.

CineSys : A Cinematography System for Interactive 3D Environments

A Real-time Cinematography System for Interactive 3D Environments     
[hal]  [acm]
C. Lino, M. Christie, F. Lamarche, G. Schofield, P. Olivier.
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2010, Madrid, Spain
.


Efficient Composition for Virtual Camera Control   
 
[hal]  [acm]
C. Lino, M. Christie
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2012, Lausanne, Switzerland.