Short bio

I am a R&I Engineer on the "CineViz" ANR LabCom project, featuring a common research group between Inria Rennes and the innovative SME SolidAnim, around the creation of a novel generation of movie previsualization tools. I received the PhD in Computer Science in 2013 from University of Rennes (France). I have worked as a postdoctoral researcher at Inria Grenoble in the Imagine team headed by Prof. Marie-Paule Cani and Dr. Rémi Ronfard,and I have worked on the technology tranfer of a movie previsualization tool (now licensed as SolidFrame). I have also been an Assistant Professor (ATER) at University of Rennes from Sep. 2015 to Aug. 2016.

Since 2009, I have built an expertise in building smart creativity support tools for the cinema and game design industriesMy research is targetting to provide assistance to artists (e.g., cinematographers, animators, game designers) in their technical or creative tasks. In this context, I have worked on tools for supporting tasks related to controlling virtual cameras and lights, with a particular focus on creating and relying on models that integrate domain knowledge inspired by common practices used in the cinema industry, then providing enough (interactive) control to the user(s). The outcome of my research can also benefit to a wide range of applications and, as a whole, I am interested in research challenges that lie at the intersection of Arts, Computer Graphics, Artificial Intelligence, Multimedia and Human-Computer Interaction.


June 2017 Inria's teams Mimetic and Hybrid participated to a 3-day "Virtual Reality Hackathon" organized at Inria Rennes. Its goal was to create an "interactive VR experience as a tribute to a film", and with the challenge to "bring innovation and sharing". In our group, we have made an hommage to the french movie "Asterix et Obelix : Mission Cléopâtre", through a VR application using an HTC Vive and a tangible interface. See the Video of the Hackathon.
Sep 2016 3 M.S. internships opened on Interactive Cinematography
May 2016  Our CineViz LabCom project has been accepted by ANR. It will start from october 2016 and run for the next 3 years. Its goal is to co-develop the next generation of previsualisation technologies for the movie industry together with SolidAnim (SME based in Paris and Los Angeles).
May 2016  We presented a Tutorial on Algorithms and Techniques for Virtual Camera Control at Eurographics 2016See the tutorial materials.
Sep. 2015 Our paper "Camera-on-rail: Automated Computation of Constrained Camera Paths" has been accepted to the ACM SIGGRAPH Conference on Motion in Games 2015.
Aug. 2015 The first release of the ToricCam library is available, with examples of use. ToricCam enables computing simple cases of one-shots and two-shots, relying on the 2D Manifold surface [Lino & Christie, 2012], as well as it provides the core code required to start using the Toric Space viewpoint representation [Lino & Christie, 2015].
Apr. 2015  Two papers accepted to the Eurographics Workshop on Intelligent Cinematography and Editing (WICED). See the program of the workshop.
Mar. 2015   Our paper "Intuitive and Efficient Camera Control with the Toric Space" has been accepted to ACM SIGGRAPH 2015. Get more details here. You can also access the full paper and the videos from the Publications page.


SIGGRAPH 2015: Toric Space

 (editing: H.-Y. Wu; voice over: H.-Y. Wu)
Showcase of our SolidFrame tool using SolidAnim's "Mr Melies" marker-less tracking device
Inria @Siggraph 2015

Selected Collaborations and Projects
SolidAnim SME (2014-), ANR LabCom CineViz (2016-2019)
Angoulème and Paris Area, France
Los Angles Area, CA, USA Technicolor (2015-)
Rennes Area, France

FP7 Network of Excellence IRIS (2009-2011)
Integrating Research in Interactive Storytelling

Selected Patents

Methods, System and Software Program for Shooting and Editing a Film
Comprising at least One Image of a 3D Computer-generated Animation

W. Bares, C. Lino, M. Christie, R. Ranon, US Patent n° 20130135315, May 30th 2013.


Intuitive and Efficient Camera Control with the Toric Space     [hal] [acm]
C. Lino, M. Christie
ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4),  pp. 82:1-82:12, 2015, ACM New York, NY, USA.

Continuity Editing for 3D Animations   [hal]
Q. Galvane, R. Ronfard, 
C. Lino, M. Christie
In AAAI Conference on Artificial Intelligence, 2015, Austin, Texas, USA.

The Director’s Lens: An Intelligent Assistant for Virtual Cinematography     
[hal] [acm]
C. Lino, M. Christie, R. Ranon, W. Bares
In ACM International Conference on Multimedia, 2011, Scottsdale, Arizona, USA.

CineSys : A Cinematography System for Interactive 3D Environments

A Real-time Cinematography System for Interactive 3D Environments     
[hal]  [acm]
C. Lino, M. Christie, F. Lamarche, G. Schofield, P. Olivier.
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2010, Madrid, Spain

Efficient Composition for Virtual Camera Control   
[hal]  [acm]
C. Lino, M. Christie
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2012, Lausanne, Switzerland.