"The fact is that my brain goes out to play. That’s what creativity is — intelligence having fun. Imagination is more important than Knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand." (Albert Einstein)


Short bio

Since october 2017, I am a R&I Engineer at Telecom ParisTech, in Prof. Tamy Boubekeur's Computer Graphics group. I currently take part to the AllegoRI ANR LabCom project (Allegorithmic Research and Innovation). In this context my work focuses on lighting design problems (aka inverse-lighting), in collaboration with the Allegorithmic company. In 2010, I have been working as an engineer on the FP7 Network of Excellence IRIS (Integrating Research in Interactive Storytelling). I then received the PhD in Computer Science in 2013 from University of Rennes (France), for my thesis on Cinematography and Efficient Virtual Camera Control. From 2013 to 2017, I have spent one year working as an Assistant Professor (ATER) at University of Rennes, and three years as a postdoctoral fellow at Inria Grenoble and Inria Rennes.

Since 2009, I have gained an expertise in constructing virtual prototyping tools for the cinema and the 3D game design industries, by taking an interest in problems located at the crossroads of Arts, Computer Graphics, AI, Multimedia and HCI, My research targets the provision of a smart assistance to artists. In this context, I have worked on tools for supporting tasks related to controlling virtual cameras and lights, with a particular focus on developing models which can robustly integrate domain knowledge inspired by the common practices in the cinema and the game industry, together with interactive tools that can leverage such models to provide artists with more robust and more efficient controls in their tasks. In this context, I co-developped a professional movie previsualization tool then participated to its tranfer to the SolidAnim SME. I also collaborated with Technicolor on a tool designed for the control of drones for films. Such tools, when taking a step back from cinema or games, are essential in a wide range of applications such as computer-aided design, 3D animation or 3D visualization


Highlights

NEW Oct. 2017 I joined the Computer Graphics Group of Prof. Tamy Boubekeur, at Telecom ParisTech.
Oct. 2016  Our CineViz project (2016-2019) has just started in october. Its goal is to co-develop the next generation of previsualisation technologies for the movie industry together with SolidAnim (Paris / Los Angeles).
May 2016 We presented a Tutorial on Algorithms and Techniques for Virtual Camera Control at Eurographics 2016See the tutorial materials.
Sep 2015The first release of the ToricCam library is available, with examples of use. ToricCam enables computing simple cases of one-shots and two-shots, relying on the 2D Manifold surface [Lino & Christie, 2012], as well as it provides the core code required to start using the Toric Space viewpoint representation [Lino & Christie, 2015]
Mar. 2015  
Our paper "Intuitive and Efficient Camera Control with the Toric Space" has been accepted to ACM SIGGRAPH 2015. Get more details here. You can also access the full paper and the videos from the Publications page.


 

SIGGRAPH 2015: Toric Space

 (editing: H.-Y. Wu; voice over: H.-Y. Wu)
Showcase of our SolidFrame tool coupled with SolidAnim's "Mr Melies" marker-less tracking device
Inria @Siggraph 2015
 


Selected Collaborations and Projects

  Allegorithmic (2017-), ANR LabCom AllegoRI (2017-2020)
Clermont-Ferrand, France

 www.solidanim.com SolidAnim (2014-), ANR LabCom CineViz (2016-2019)
Angoulème and Bordeaux, France
Los Angles Area, CA, USA

http://www.technicolor.com/en/innovation/research-innovation Technicolor (2015-)
Rennes, France



FP7 Network of Excellence IRIS (2009-2011)
Integrating Research in Interactive Storytelling

Selected Patents



Methods, System and Software Program for Shooting and Editing a Film
Comprising at least One Image of a 3D Computer-generated Animation

W. Bares, C. Lino, M. Christie, R. Ranon, US Patent n° 20130135315, May 30th 2013.

 

Intuitive and Efficient Camera Control with the Toric Space     [hal] [acm]
C. Lino, M. Christie
ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4),  pp. 82:1-82:12, 2015, ACM New York, NY, USA.
 

Continuity Editing for 3D Animations   [hal]
Q. Galvane, R. Ronfard, 
C. Lino, M. Christie
In AAAI Conference on Artificial Intelligence, 2015, Austin, Texas, USA.


The Director’s Lens: An Intelligent Assistant for Virtual Cinematography     
[hal] [acm]
C. Lino, M. Christie, R. Ranon, W. Bares
In ACM International Conference on Multimedia, 2011, Scottsdale, Arizona, USA.

CineSys : A Cinematography System for Interactive 3D Environments

A Real-time Cinematography System for Interactive 3D Environments     
[hal]  [acm]
C. Lino, M. Christie, F. Lamarche, G. Schofield, P. Olivier.
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2010, Madrid, Spain
.


Efficient Composition for Virtual Camera Control   
 
[hal]  [acm]
C. Lino, M. Christie
In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2012, Lausanne, Switzerland.