Banjo Kazooie hits the Xbox 360 with a whole new adventure and some completely customizable rides!
Jiggies Required: 47 Jiggies: 5 Jinjo Tokens: 1
Jiggy Number 16 Riverbed Head-to-Head
Start: Klungo
TT Trophy Time: 2:00
Story: Use a narrow, fast vehicle because you will be racing on a dried up riverbed. Don't go too narrow or tall though or you risk rolling over. This race can be tricky and may take a few tries and vehicle tweaks to win. A couple large engines is the key.
Jiggy Number 17 Freewheel Festival
Start: Trophy Thomas
TT Trophy Time: 1,500
Story: No engine in this downhill run. You need to score 1,500 points using nothing but gravity and good steering. If you can steer yourself towards anything that has a downhill slope on it to get more momentum.
Jiggy Number 18 Nut to Go
Start: Humba Wumba
TT Trophy Time: 1:10
Story: Mumbo has wimped out on his chores. You will need to gather up the 12 coconuts and make sure to transport at least 9 to Mumbo for inspection. Stick to flat roads when possible so you don't tip over and spill your cargo. Watch out for gruntbots who will knock the coconuts off of your vehicle.
Jiggy Number 19 Air Coconut
Start: Bottles
TT Trophy Time: 3:00
Story: Get ready for a high flying race. This race is very hard. I recommend building a plane with at least 1 jet and a couple engines. Equip yourself with some egg guns and clockwork kazooie eggs and try to knock out your opponents engines. You will need to be fast, but slowing down the competition doesn't hurt neither.
Jiggy Number 20 Makin' Waves
Start: Mr. Fit
TT Trophy Time: 1:30
Story: A difficult boat race. Use a couple large engines and large props however and you shouldn't have any major issues. An egg gun mounted on the boat wouldn't hurt neither.
Jinjo Number 13 Jinjo Hurl
Start: Orange Jinjo at the top of the volcano
Story: Ram the Jinjo to the 500 mark. I recommend a fast, heavy vehicle and a boot-in-a-box to blast the Jinjo as far as possible. This one may take a few tries.