Banjo Kazooie hits the Xbox 360 with a whole new adventure and some completely customizable rides!
Jiggies Required: 4 Jiggies: 2 Jinjo Tokens: 2
Jiggy Number 23 Chips Away
Start: Humba Wumba
TT Trophy Time: 1:45
Story: This grand prix race requires a different kind of driving. You are forced to use a preset vehicle with low acceleration, low top speed, and low power. So, you need to avoid all obstacles and avoid bumping other racers if you wish to win this race. Something good to note is that in the room with the glowing chip sets the ai will race to the right of it, instead go left and you can save some time. Once you reach a downward ramp you can use that to gain some speed, which will help. When you reach the upward ramp, approach with caution or you will go tumbling off the side. As always make sure you do not miss any check points.
Jiggy 24 Dumb and Dimmer
Start: Bottles
TT Trophy Time: 1:15
Story: Bottles hates bright lights so he asks you to dim 3 of the console's bulbs. L.O.G. provides a helicopter to use. It's best to immediately fly to the top and take care of those first. Fly to each of the 3, hop out of the helicopter and use the lever by rotating the control stick to dim each one.
Jinjo Number 16 Jinjo Combat
Start: Orange Jinjo on the first floor
Story: Make sure you build a strong vehicle and keep the Jinjo within the center of your vehicle so you don't fly out of the ring yourself. I've found building vehicles with a wide front end and side arms to keep it from sliding away beneficial. Also, have as many large engines as possible.