Banjo Kazooie hits the Xbox 360 with a whole new adventure and some completely customizable rides!
Jiggies Required: 2 Jiggies: 2 Jinjo Tokens: 2
Jiggy Number 21 Dodgy Connection
Start: Klungo
TT Trophy Time: 0:50
Story: Help Klungo fix his interwebby connection by bring his antenna to a higher place. You can either fly or drive but will need a cargo box either way. When the challenge begins pick up the antenna and put it in your vehicle. Go to the room with all the flashing lights and up the ramp. Hop aboard the elevating microchip in the corner. Speed off the elevator towards the purple circular device.
Jiggy Number 22 Workers Wipe Out
Start: Pikelet
TT Trophy Time: 1:10
Story: You will need a taxi type vehicle. Either make your own or use Humba's Taxi. Head to the two blips on the map and drive them back to Pikelet. The first is on the 2nd floor. When you start head to the ramp on the right from Pikelet and follow the cables. The other sits in the center of a spinning Banjo Kazooie game disc. Watch out for the Gruntbots. Head to the blue completion area once you've picked them up.
Jinjo Number 14 Jinjo Speed
Start: Orange Jinjo on 2nd Floor
Story: Using a medium or Large engine and running will net you this token. If you do not have it then you can always use gravity to assist you with ramps, falls, or flying straight downward in an airplane.
Jinjo Number 15 Jinjo Fetch
Start: Blue Jinjo on 2nd Floor
Story: Make sure your vehicle has a cargo area. Turn around from the start and take the elevator in the corner. This will bring you near the target set of crayons. Next to this is a book, bring it back to the Jinjo to win the challenge.