Review
Wood, R., & Shirazi, S. (2020). A systematic review of audience response systems for teaching and learning in higher education: the student experience. Computers & Education, 103896.
Other
Belski, I., & Belski, R. (2012). Clickers: Enabling valuable diagnostic feedback to both students and instructors in real time. In IASTED International Conference: Computers and Advanced Technology in Education (CATE 2012), Napoli, Italy.
Review
Baragash, R. S., Al-Samarraie, H., Alzahrani, A. I., & Alfarraj, O. (2019). Augmented reality in special education: a meta-analysis of single-subject design studies. European Journal of Special Needs Education, 1-16.
Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447-459.
Review
Popat, S., & Starkey, L. (2019). Learning to code or coding to learn? A systematic review. Computers & Education, 128, 365-376.
Other
Arfé, B., Vardanega, T., & Ronconi, L. (2020). The effects of coding on children's planning and inhibition skills. Computers & Education, 148, 103807.
del Olmo-Muñoz, J., Cózar-Gutiérrez, R., & González-Calero, J. A. (2020). Computational thinking through unplugged activities in early years of Primary Education. Computers & Education, 150, 103832.
Review
Hernandez-de-Menendez, M., & Morales-Menendez, R. (2019). Technological innovations and practices in engineering education: a review. International Journal on Interactive Design and Manufacturing (IJIDeM), 13(2), 713-728.
Other
Martin F., Betrus A.K. (2019). Emerging Learning Technologies. In: Digital Media for Learning. Springer, Cham.
Palmer, S. R., & Bray, S. L. (2001). Longitudinal study of computer usage in flexible engineering education. Australasian Journal of Educational Technology, 17(3).
Review
Lai, J. W., & Bower, M. (2019). How is the use of technology in education evaluated? A systematic review. Computers & Education, 133, 27-42.
Review
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., ... & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178-192.
Calvo-Morata, A., Alonso-Fernández, C., Freire, M., Martínez-Ortiz, I., & Fernández-Manjón, B. (2020). Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Computers & Education, 103958.
Other
Gao, Y., Gonzalez, V. A., & Yiu, T. W. (2019). The effectiveness of traditional tools and computer-aided technologies for health and safety training in the construction sector: A systematic review. Computers & Education, 138, 101-115.
Clariana, R., & Wallace, P. (2002). Paper–based versus computer–based assessment: key factors associated with the test mode effect. British Journal of Educational Technology, 33(5), 593-602.
Noyes, J., Garland, K., & Robbins, L. (2004). Paper‐based versus computer‐based assessment: is workload another test mode effect?. British Journal of Educational Technology, 35(1), 111-113.
Öqvist, M., & Nouri, J. (2018). Coding by hand or on the computer? Evaluating the effect of assessment mode on performance of students learning programming. Journal of Computers in Education, 5(2), 199-219.
Expósito, A., Sánchez-Rivas, J., Gómez-Calero, M. P., & Pablo-Romero, M. P. (2020). Examining the use of instructional video clips for teaching macroeconomics. Computers & Education, 144, 103709.
Fyfield, M., Henderson, M., & Phillips, M. (2019). 25 principles for effective instructional video design. ASCILITE2019 Conference.
Gold, B., & Windscheid, J. (2020). Observing 360-degree classroom videos–Effects of video type on presence, emotions, workload, classroom observations, and ratings of teaching quality. Computers & Education, 103960.
Morris, N. P., Swinnerton, B., & Coop, T. (2019). Lecture recordings to support learning: A contested space between students and teachers. Computers & Education, 140, 103604.
Palmer, S. (2007). An evaluation of streaming digital video resources in on-and off-campus engineering management education. Computers & Education, 49(2), 297-308.
Pi, Z., Zhang, Y., Zhu, F., Xu, K., Yang, J., & Hu, W. (2019). Instructors’ pointing gestures improve learning regardless of their use of directed gaze in video lectures. Computers & Education, 128, 345-352.
Salmerón, L., Sampietro, A., & Delgado, P. (2020). Using Internet videos to learn about controversies: Evaluation and integration of multiple and multimodal documents by primary school students. Computers & Education, 148, 103796.
Shoufan, A. (2019). What motivates university students to like or dislike an educational online video? A sentimental framework. Computers & education, 134, 132-144.
Van der Meij, H. (2017). Reviews in instructional video. Computers & Education, 114, 164-174.
Wang, J., Antonenko, P., & Dawson, K. (2020). Does visual attention to the instructor in online video affect learning and learner perceptions? An eye-tracking analysis. Computers & Education, 146, 103779.
Review
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
di Lanzo, J. A., Valentine, A., Sohel, F., Yapp, A. Y., Muparadzi, K. C., & Abdelmalek, M. (2020). A review of the uses of virtual reality in engineering education. Computer Applications in Engineering Education, 28(3), 748-763.
Howard, M. C., & Gutworth, M. B. (2020). A meta-analysis of virtual reality training programs for social skill development. Computers & Education, 144, 103707.
Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515-1529.
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778.
Other
van Ginkel, S., Gulikers, J., Biemans, H., Noroozi, O., Roozen, M., Bos, T., ... & Mulder, M. (2019). Fostering oral presentation competence through a virtual reality-based task for delivering feedback. Computers & Education, 134, 78-97.