Essay Artifact II

On the left you'll find a copy of an activity I've created and used for 1.5 terms.  On the right you'll find a description of what I'm trying to achieve through this activity, what I think worked and what I think didn't work through this activity.

MA 231

THE Game

Rules of the Game:

In the workshop FIT: Motivational Teaching Strategies, the idea of rewarding hard work is highly promoted.  This activity is a direct result from this idea.  I created a game in which students are "forced" to participate in the classroom.  However, they are put into groups in order to dull the fear of being singled out.  The additional benefit of group work is that they can teach each other.  I call on a person randomly so that everyone in the group is "forced" to understand how to do the problem.  Also, the groups are randomized.  This way quicker students aren't always set up with quicker students, girls aren't always working with girls, etc.  I wanted to have the students work outside their comfort zone because in real-life you won't get to choose with whom you work.  Finally, I reward the students with 1 point if the answer is correct.  They aren't docked 1 point if it's wrong.  The point go toward extra credit on the next exam.  Then, the person with the most points (because groups are randomized), will get extra credit points on the final exam.

What did work:  

What did not work: