Origins/Major Influence: Troubleshooters rulebook (this material also appears in Paranoia Service Pack 1 as well)
Description: Chaos Complex is a successful attempt by The Computer to build a utopia. Many outside observers may disagree, but that is only because they are shortsighted and do not know the correct definition of "utopia".
A utopia cannot be one that suppresses or control natural human behavior. Instead, it must create the conditions that allows for human nature to flourish, prosper, and dominate. It just so happens that natural human behavior is "full of inefficiencies like fraud, waste, hoarding and abuse of power". So The Computer went to work, creating this ideal utopia and promoting natural human behavior. It succeeded in fostering a culture of distrust, suspicion, and treason, with every clone watching every other clone.
To ensure humanity continually struggle to improve their lot in life, The Computer creates the security clearance system that rewards people who are "most human". To guarantee that this healthy competition does not get out of hand, The Computer rules all secret societies. To keep shortsighted individuals "loyal" to Chaos Complex, The Computer creates the idea of "treason" and wages a false war against it. To promote betrayal, lying, scheming, and all other natural human behavior, The Computer "plays dumb"...even though it knows exactly what is going on.
Spy for Another Secret Society: Yet one can be too effective at producing utopia. The Computer knows that its artificial society cannot survive a military invasion by another complex. The people will engage in petty bureaucratic squabbles and pointless betrayals even when the tankbots come out and the nukes start dropping...if not outright defect to the other Complex.
So the spies (purely dedicated loyalists who lack ambition and refuse to conform to The Computer's behavioral designations) serve as the first, last, and only defense of Chaos Complex.