KribbluVII

System: Kribblu VII

Hex Location: 2328

Star Type: G3 V

Number of Worlds: 8

Gas Giants: 4

Planetoid Belt: Kuiper and asteroid belt

Starport Type: A

World Size: Mars sized

Atmosphere Type: Thin

Surface Water: 23%

Population: Small settlements; ~800,000

Political Affiliation: Dhangetan Cartel

Tags: Thaumatophobia, Balkanization, Secret Cabal

Notes: Kribblu VII is a manufacturing haven, but it is not manufacturing that benefits most of the people in the region. On paper, the Dhangetan Yith Vhadrath rules the system, but the various cartel heads see him as aloof and uninvolved in cartel business sufficiently to please them. The excuse that justifies this behavior is his struggle to control various factions on his planet; while he oversees the space port and ship foundries (as well as much of the raw material harvesting both on world and from other sources within the system) with his personnel resources (a great number of Earth-human and skiffer and cepheid bravos and militia, stiffened by mercenary companies of Cilindareans and Arcturans.) Most visitors see this as the society on Kribblu VII, but in reality, he's at constant war with two other factions who vie for dominance on the surface of the planet; a leftover death-sage known merely as the Arch-Tyrant and his forces of cyber-undead and Neferran dog-soldiers, and a third faction that is a curious mix of Bernese exiles, and Kusans, one of the most unlikely of races to be part of a spunky rebellion against a Dhangetan status quo.

What few know, although some of the clever Dhangetans on other worlds are starting to suspect, is that Vhadrath himself is merely the junior partner of a silent power behind the "throne"; a small triumvirate of Seraean and Idacharian shadow-knights in this case, who are funneling the lion's share of the production to some other source. It doesn't seem to be the Empire, or if it is, these shadow knights are extraordinarily discrete; most likely it is an independent power play of some kind by them themselves. These three have also managed to spend an inordinate amount of time creating propaganda about warlocks and space wizards and psionic knights, so that all such, if they're recognized, are seen with a great deal of distrust and hatred by the populace, unless of course, they are relatively recent arrivals from off-world. They tend to see the Arch-Tyrant as the inevitable end-state of those who meddle with things that man was not meant to know.

Although Kribblu VII is viewed by those from outside as a bizarre powder keg of a world, with all kinds of tensions, conflict and weirdness going on in the system, for the most part, its neighbors are content to let it stay that way. The very productive shipyards of Suly look with a little bit of anxiety at the manufacturing potential of Kribblu VII as a significant economic threat (as do the smaller and more "boutique" shipyards of Lyrae VI, Jhantor and Miroon, for that matter), but since its production somehow doesn't seem to make it to the general market, and nobody knows for sure where it goes, it's a worry that they can put on the back burner. Although in the long run, what's happening here is eve more worrisome than what isn't happening in the short run, and the world is starting to get a lot of attention from its neighbors in the Carrick Grand Marches and from the rest of the Dhangetan Cartel, who are both starting to want answers about what mysteries are happening on this planet.