KariJora

The Galaide Worlds were once an ethnic Altairan sovereign state, located to the galactic north, of the area in which the Carrick Grand Marches is located (the most southerly Galaide World, Cadon, is reachable via safe jump from Riesefels, Shahar and New Vesta, and of course, New Rodinia. The original Galaide Worlds territory includes eight systems, and a ninth has been added (Tawasy) in recent years as a settlement of traditionalist Galaide culture. Galaide is not a sovereign state today, although it is still primarily an Altairan state, it is a satrap of the Dhangetan Cartel. Most Galaidians are not overly inconvenienced by peaceful transfer of power wherein their morally bankrupt leaders sold out their worlds to the Dhangetans for enormous piles of money, so while they're not happy to no longer being political independent, in actuality, in many ways they are probably more free than they used to be, as the Dhangetans are largely indifferent to anything going on locally on their worlds. This also, of course, has meant that the unique Galaide culture has been largely erased by a more cosmopolitan hybrid culture that is Galaidian and Dhangetan both, and large numbers of aliens and alien humans now come and go regularly on the Galaide worlds, and even live here permanently—although the population is still well over 90% Altairan of original Galaidian stock across the region.

System: Kari Jora

Hex Location: 2123

Star Type: Close double A6 VI, A6 VII (white dwarf)

Number of Worlds: 9

Gas Giants: 3

Planetoid Belt: Kuiper belt and asteroid belt

Starport Type: C routine star port

World Size: Moon-sized

Atmosphere Type: Thin

Surface Water: 49%

Population: Super-populated, 17 billion

Political Affiliation: Dhangetan Cartel

Tags: Industrial world, Mining world, Warlock academy

Notes: At one point the capital of the Galaide Worlds, Kari Jora is now a blue collar system, with only relatively little prosperity except among the corrupt politicians and the cartel operatives who pass all kinds of illicit property through here. The Dhangetans operate rather oddly; while they themselves recognize little if any sense of lawlessness in their embrace of "free trade" as a concession to the morality of the people who's world they took over, they do still on paper maintain lists of products that are not allowed to pass through the Galaide worlds. Of course, this is on paper; in reality, there's a lot of contraband that does pass through the Galaide worlds to New Rodinia, Riesefels, and Shahar. This requires keeping the officials who are supposed to stop this bribed so that they do not, and allowing the occasional cargo to fall victim to law enforcement, to keep up images. The Dhangetans themselves, it appears, find this game amusing, and a relatively low price to pay for maintaining peace on the Galaide worlds; hiring mercenary police or military to keep them pacified would be much more expensive.

Kari Jora also manufactures household goods and other products in very large numbers, and much of the terrestrial surface is covered in factories. Some of the ocean is dedicated to farming to keep this population fed, although imports from the neighboring Fthughu system are necessary to keep it up entirely. Mining is also significant in the system, although it is done not on the main, relatively small world, but among the precious metals that make up a significant portion of the asteroid belts. Although some small claims still linger in the belt, for the most part, the mineral rights have reverted to the Dhangetans, the situation most likely to eventually rouse the ire of the lightly subjugated population.

There is also a warlock academy high in the mountains in the southern polar regions. Given that the atmosphere is already thin on this planet (like being above 14,000 feet on Earth) it is practically non-existent at this altitude, and the warlock academy is usually sealed with airlocks; although the thaumaturgy of the warlocks has created Garden areas at the Academy, and many use their dweomercraft to allow them to wander the area freely. These warlocks often travel to Tawasy, and in fact, many come from there originally, where they are particularly revered. However, many others spread throughout the Galaide Worlds, or beyond, and many have taken their arts become highly profitable and prominent members of Dhangetan society overall. There is, in fact, a great deal of philosophical conflict at the Academy between the traditionalists who see the Academy and its arts as the rightful inheritance of the Galaidian people, and those who see it merely as a tool to develop their own power, influence or wealth in the greater interstellar area.