Course 1: Concentrator - Geometry & Computer Visualization
Course 2: Capstone - ROP Game Design
Primary Graduation Requirement: Math Can meet alternate graduation requirement(s) below if primary is already fulfilled. Computer Education Practical Arts Electives
UC A-G Approved: C, G
Algebra I w/Computer Programming Students make the abstract concrete by learning Algebra 1 in a software and systems development context. Through programming and designing multimedia projects, students are able to visualize the Algebra 1 topics examined: linear functions, exponential functions, quadratic functions, and beginning statistical analysis. Students design, develop, implement, maintain, and manage software programs using a variety of platforms and apply a Systems Development Process to projects throughout the course. Students develop the effective habits of mind stressed in Common Core Algebra, making sense of problems and persevere in solving them, reasoning abstractly and quantitatively, constructing viable arguments and critiquing the reasoning of others, modeling with mathematics, using appropriate tools strategically, attending to precision, looking for and making use of structure, and looking for and expressing regularity in repeated reasoning. Students develop college and career readiness skills via collaboration, communication, critical thinking, constructing new knowledge, and creativity by transforming abstract thinking into concrete products using Algebra 1 within the context of software and systems development. Satisfies UC/CSU entry requirements.
Course Length: Yearlong Course Credit: 10 Grade Level(s): 9-12
Primary Graduation Requirement: Math Can meet alternate graduation requirement(s) below if primary is already fulfilled.
Electives UC A-G Approved: C, G
This course is introduces students to a range of careers including software development, computer programming, game design, digital fabrication and methods that use computers to visualize geometric information necessary for product design. Using applied geometry, students create a final 3D-printed product that demonstrates the key role that geometry plays in a particular industry. Throughout the course, students will integrate geometric principles with computer-based programs and designs while learning to create and work in a technical environment that facilitates workplace efficiency and online communication. Upon completion of this course, students will be familiar with the many ways that computers can be used to simulate and model geometric concepts using computer programming and modeling, simulations and interactions and 3D printing. This course was developed at the University of California Curriculum Integration Institute (UCCI). Satisfies UC/CSU entry requirements.
SUGGESTED PREPARATION: Algebra I recommended
Course Length: Yearlong Course Credit: 10 Grade Level(s): 9 - 12
Primary Graduation Requirement: Math Can meet alternate graduation requirement(s) below if primary is already fulfilled. Electives
UC A-G Approved: C, G
This course is designed for students who are passionate about applications of mathematics and have a desire for a career in computer programming. This is an integrated course utilizing Algebra 2 concepts in a programming environment. Algebra 2 standards are combined with the game, simulation and software development concepts into an integrated secondary curriculum that meets both Algebra 2 course requirements and CTE standards. Students will research, analyze and modify existing program code and develop their own program code that will integrate major Algebra 2 concepts in each of the six units: linear functions, quadratic functions, polynomial function, rational expressions and equations, exponential and logarithmic functions and systems of equations. This course was developed at the University of California Curriculum Integration Institute (UCCI). Satisfies UC/CSU entry requirements.
SUGGESTED PREPARATION: Geometry
Course Length: Yearlong Course Credit: 10 Grade Level(s): 9 - 12
Primary Graduation Requirement: Computer Education Can meet alternate graduation requirement(s) below if primary is already fulfilled. Practical Arts Electives UC
A-G Approved: G
Game Design introduces game programming principles while students explore career-related interests in 2-D Animation, 3-D Animation, Game Design, and Commercial Art. Students will learn the history, culture, and genres of video games and animation while they collaborate on group projects Students may earn a Certificate of Proficiency upon completion. Satisfies UC/CSU entry requirements.
SUGGESTED PREPARATION: Information & Communication Technologies pathway course or instructor approval.
Course Length: Yearlong Course Credit: 10 Grade Level(s): 10 - 12