By varying the plinth heights, the visual experience of the space is manipulated, resulting in a dynamic and engaging environment. Interestingly, not all practices require external factors to support them. For example, while considering the open space in front of an office, a group of students created boundaries for a game of kabaddi using only their footwear. Despite the lack of physical barriers, the invisible boundaries created by the players' movements and perception of the space through were enough to define the playing area. This demonstrates the impact of vision and perception in the design of spaces.
A lot of practices occur at a time on the ground which changes their behavior according to the space.
The placement of the poles for functions allow a space for games like badminton.