Design For Play
A play-design workshop by Bloon Toys at SEA
-Isha Gopal
-Hrishikesh Chhaparwal
A play-design workshop by Bloon Toys at SEA
-Isha Gopal
-Hrishikesh Chhaparwal
Free play or true play is an instinct – as basic as sleeping or eating. It’s the intuitive way in which children (of all species!) learn some of the most fundamental things they need to survive – creativity, empathy, grit, confidence. Things that typically can’t be “taught”, can be self-learnt through play. Freedom and trust are important cornerstones of this sort of play. While designing for play, our task is to design materials, spaces, or objects that intuitively, with minimal instruction, invite this sort of play, and in turn, drive learning.
We started with reliving our childhood memories which we considered as play, and the joy or satisfaction that it brought about. after drawing illustrative sketches, we categorized them into the intents that the play, knowingly or unknowingly, delivered.
There were categories based on the learnings and developments that came along in the children through this process of fun. After a discussion about how and what affects these processes. Everyone chose the topics that they related to or wanted to explore and built a play that could achieve that purpose.