I am a 3D generalist, I have many interests including VFX, compositing, Virtual Production, Technical art, and Producing.
I have made it my goal to learn as many 3D software programs as I can; which includes Adobe, Blender, Maya, Houdini, Nuke, and Unreal.
Contact: mattp1995@hotmail.com.au
Below is some of the various projects I have worked on.
I worked on a project where I tried to recreate an original Star Trek intro below is the best shot from that intro. The model of the Starship was not my own and credit goes to "Star Trek - Sovereign Class" (https://skfb.ly/6Rnw6) by Wholock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
A rather well known challenge in the 3D world and Youtube is the ones hosted by Clinton Jones or by his Youtuber name Pwnisher. He brought out his latest challenge known as Boss Fight and this time around I wanted to give it a go. My shot is below.
A small scene composition of an abandoned Starship in the middle of a battle.
A small Star Wars fan animation.
A scene recreation from the beginning of episode 2 season 1 of Arcane.
A first run at creating a live wallpaper with the Warhammer 40k universe as the primary inspiration/subject.
If you have time I also have an AMV (Animated Music Video) I created.
The song used is Let Me Be Your Superhero by Smash Into Pieces.
Using scenes from Izetta the Last Witch a 12 episode anime.
It says unavailable but if you open it, it does actually play (YouTube being funny with things).
Nuke experiment with removing characters from the scene.
Nuke composite, swapping their backyard with a terrible beach render I had from Unreal.
I have also done various experiments with photogrammetry here are a few of the more successful ones.
This one wasn't successful in really but the detail that it did get was pretty impressive.
Experimenting with a much larger area rather than small objects.
Dirty render of lip-synch animation recreating a shot from Star Trek First Contact.
A quick showreel of various animations I have done.