GAME AUDIO
GAME AUDIO
PRE-CLASS:
WATCH: Game Sound Videos: LINK
RESEARCH: Students note findings in their Learning Journals & share findings with other students.
EVIDENCE: Learning journal entry
POST-CLASS:
PROJECT WORK: Research the technical requirements for asset deliverables for each platform (Unity and Unreal Engine) format, sample rate & bit rate.
PRE-CLASS:
INVESTIGATE: Ambient & Procedural Sound Design in Unreal Engine
EVIDENCE: In your Learning Journal, discuss and reflect on the videos. Discuss how sound is 'integrated' into game engines and the similarities and differences between Game Engines and DAW's in terms of audio. What original ways might Game Engines be used? e.g. How might you use a Game Engine for developing and presenting a music-centered album?
POST-CLASS:
PROJECT WORK
PRE-CLASS: Collate information on current progress for games projects ready to present in class.
DISCOVER: STANDUP Meetings for GAME Development
PREPARE responses to the following questions:
What did I accomplish yesterday?
What will I do today?
What obstacles, if any, are impeding my progress?
POST-CLASS:
PROJECT WORK
PRE-CLASS: click here > Link to Resources
GAME SOUND PROJECT WORK
EVIDENCE: Learning Journal reflection.
POST-CLASS:
PROJECT WORK:
PRE-CLASS:
PLAYTEST: Game audio
QA (quality assurance) testing: make adjustments to audio in-game where necessary
EVIDENCE: Collate feedback in the Audio tracking sheet / and or Learning Journal
WHEN QA (quality assurance) testing is COMPLETE: Create a playthrough Video of your Game and add it to your Portfolio!
POST-CLASS:
PROJECT WORK