At the end of this lesson, you will be able to:
- understand what methods are and how to use them
- go over Using OOP, Chapter 8
- Computer Based Problem Solving
- "Methods"
- Methods and Fields
- ensure actions are "legal" before doing them
- use all that good "structured" knowledge you have gained!
- see my code
- do the demo of "Bicycle Class"
- fix up methods and properties
- note: make sure any change in a property or method is "legal" before doing it now!
- update your "Vehicle Class"
- so it is a "manual" vehicle so has gears (5) like a bike
- when the "gears" change, change the speed of the vehicle
- speed is based on gears and RPMs (like in a bike cadence)
- make sure any change in a property or method is "legal" before doing it now!
- work on the weekly assignment
- read over Using OOP, Chapter 8
- Computer Based Problem Solving
- "UML" & "Class Diagrams"