Step 04 & Step 05
Learning Outcome
Learning Outcome
At the end of this lesson, you will :
Points to remember:
Points to remember:
- Your first design will never be the best
- You need to show your design to other developers and most importantly to users
The cost to change something doubles at each successive stage of development
Principle #4
Principle #4
- Quality through quantity
Our Steps:
Our Steps:
- Create designs, lots of them
Daily Assignment
Daily Assignment
- Step #4
- each member of the group is going to do this INDIVIDUALLY
- get feedback from at least 2 people on your step #3 design
- ensure you document the feedback and hand it in with this step
- ensure you state who you got your feedback from
- ensure you document the feedback and hand it in with this step
- create another "rough" sketch of a storyboard for your game. This is a completely different take on the app
- you will now need several cells
- explain all the input, process and output
- ensure it is in a logical order
- Step #5
- each group will look over each of the 2 ideas per member
- they will combine, throw out, re-group and come up with a final idea
- the group will now take all of their ideas for their app and create 1 paper model
- start with the "main game" and then work out into the menus
- make sure any "moving part" is cut out and actually moves around on the screen
- each group will create "paper iPads" of their entire game