At the end of this lesson, you will be able to:
- understand what properties are and how to get them set
- go over Using OOP, Chapter 8
- Computer Based Problem Solving
- "Property Members", "Read-Only Property Members"
- Properties
- Properties are used to get and set fields
- Some properties should not be able to be changed outright and can only be read
- go over the demo of "Bicycle Class"
- note the naming convention for a Field (__speed)
- methods are just public procedures and functions