STEAM Education is an interdisciplinary approach that integrates Science, Technology, Engineering, Arts, and Mathematics for guiding student inquiry, dialogue, and critical thinking.
It serves to prepare students for the demands of a rapidly evolving, technology-driven society by nurturing a well-rounded skill set. The inclusion of arts (STEM to STEAM) acknowledges the importance of creativity and encourages students to approach challenges with imaginative and innovative perspectives.
It involves hands-on, project-based learning experiences that encourage students to explore, experiment, and apply their knowledge in practical, real-world contexts.
In alignment with the college's Mission of nurturing a community of active learners, innovative thinkers and compassionate leaders, with confidence for the future, JPJC’s STEAM Programme provides opportunities for students to learn and develop knowledge, skills and dispositions in STEAM and empower them to be positive change agent through research and/or innovation.
The programme adopts a tiered approach — Tier 1: Discover, Tier 2: Develop and Tier 3: Excel, to cater to a diverse range of strengths and interests to maximise our students’ potential. Through purposefully curated learning experiences, students are exposed to emerging trends of their subject disciplines beyond the formal curriculum, apply interdisciplinary thinking, design thinking and problem-solving skills to authentic situations.
Enrichment activities targeted at entire cohort to ignite curiosity, broaden knowledge and skills in the various disciplines and develop foundational STEAM skills and dispositions. Activities include STEAM modules on Student Learning Space (SLS) and STEAM/Innovation related talks/workshops/learning journeys that expose students to knowledge and skills beyond the classroom and provide a foundation for students to discover their strengths and interests in STEAM, research and Innovation.
SLS STEAM Module on Urban Design and Architecture
Sharing by Mr Tang Ying Quan (alumni) on STEAM Day 2024
TI Rover Workshop (Infinite Growth Day 2025)
Learning Journey to GreenLoops Farm (Infinite Growth Day 2025)
3D printing certification workshop by STEAM Interest Group 2025
Micro:Bit workshop by STEAM Interest Group 2024
Students making slime at the DiscovHer event (2025)
Students making Kombucha at Live It Up! (2025)
Focused training to deepen interdisciplinary thinking through innovation projects and self-initiated STEAM research for development of interest and passion for interested students. Students are also able to further their interests in STEAM by embarking on research and/or innovation project of their interest areas to deepen and apply STEAM and Innovation skills to authentic contexts. To support them in the process, there is a Makerspace where they can gain access to 3D printers, microcontrollers, sensors, prototyping hand tools, craft materials for their innovation/research projects. They can showcase their projects during college-wide platforms such as Innovation Fest or submit for competitions (non-paper, project/research based).
Team Phoenix working on their F1 RC car for Horizons Hydrogen Grand Prix 2024
Team Innovar at the trade booth judging round for the JA Company of the Year Competition 2025
Compost Care project team (from STEAM Interest Group) showcasing their project at STEAM Day 2024
Team Quantum Quirks pitching their winning idea at the Raffles Business Symposium 2024
Team Sunny Welfare at the finals of the Young Lionsheart Competition 2025.
Team Xyra won the Best Commercial video at JA Company of the Year Competition 2025
A project team comprising of students from from STEAM Interest Group and Student Council working on their IoT research project.
Team Locked In won top prize in the JA AI for Good Competition 2025 for their Connect Us app.
Opportunities for deeper application of STEAM/Innovation skills and meaningful contribution to the community for selected group of students. Tier 3 activities include longer term research projects mentored by researchers (e.g. Nanyang Research Programme (NRP)). These research projects could be presented in prestigious national and international platforms such as the Singapore Science and Engineering Fair (SSEF), Elementz Fair, SISTEMIC and the International Humanities Symposium.
Malcolm Ho (23S16) a finalist for the Singapore Science and Engineering Fair 2024 with his NRP project on using deep learning to improve detection of dementia. He won Gold award for his NRP.
Matthew Lee (24S01) presenting his self-initiated research project on biomakers for colon cancer at the Elementz Fair 2025. He obtained Bronze Medal.
Kathy Chow (24S15), Shermaine Liew (25S21) and Koh Hong Kiat (25S21) from the STEAM Interest Group at SISTEMIC 2025 where they won Best Prototype.
Emilie Sophie (24S07), Cherise Fong (24S07) and Zanna Tan (24S07) won Gold award for their NRP project.
Click the image above to find out how you can earn yourself a JPJC STEAM Certification (in-house certification).
Click the image above to find out more about the STEAM Interest Group (Note: this is not a CCA, and there is a selection process in recruitment)