Domain 3: Instruction

Goal: Implement a wide range of activities and assignments in a variety of settings to engage all students in learning.

3c. Engaging Students in Learning

Artifact #1 - Science Observation Journals

Science is everywhere you look and encouraging students to use their observation skills in their everyday lives is extremely valuable. In my 6th-grade science placement, I created this biweekly assignment to guide students in this practice and give them a chance to reflect on it in a variety of ways. The goal of this assignment was to help students better connect their learning to the world around them, build their curiosity, and explore the world of science around them.



As seen in the assignment description, students had various options for the types of entries they could do. I provided each student with a composition book where they would complete all of their entries. Pictured to the right is an example of one student's work.

Artifact #2 - Model Car Scale Drawings

In my 7th-grade pre-algebra placement, we spent a unit discussing ratios and proportions. I believe that mathematics is often disliked because teachers do not focus on the incredible applications to real life. So often students do not see the value in what they are learning and giving them a "real world" homework problem is not a true application. Creating intriguing projects is a great way to catch students' attention and help them see the value of what they are learning. Projects like this also provide an opportunity for students' other gifts and talents to be highlighted in a different context. This model car scale drawing project is one that I developed as an assessment and practice for applying scales and proportions.

Project description and rubric

Student work page and listed steps (list of steps was provided to support students with IEPs)

Student work example





A bulletin board in the classroom displaying students work!

There are times in mathematics (and other subjects) when repetitive practice is a vital part of learning. Working through problem sets can sometimes be very beneficial. However, there are many times when this is not productive or fun for students. I believe that learning should push students to work through hard things, but I also believe that it should be fun. Below are two examples of activities that I created and implemented in my student teaching placements to create a fun environment for otherwise mundane practice problems.

Artifact #3 - Escape Room!

The escape room was a huge hit in my 7th-grade pre-algebra classroom! Students were put into teams of 3 and had to solve all 5 levels in order to "escape". In each level, students worked through 4 multiple choice problems in which they then had to use a decoder in order to find the code to "unlock" the next level. This was a fun and engaging way to practice conversions between percentages, decimals, and fractions!

The class was divided into teams of 3 for the escape room. All students began on "Level 1" and when they thought they had the right code, they got it checked by the teacher. If they were incorrect, then they had to find their mistake and try again. At the end of the period, I collected the student work pages to see students' work and keep them accountable for participating and working together.

There were a total of 12 problem cards taped to the walls around the room (pictured above). Each card had a letter on it for students to write on their work pages. Students chose a card to start with and then found the card with the answer to the problem they solved. They then solved that problem and continued until they completed all the problems.

Artifact #4 - Around the Room Activity

I created this activity to try with my 8th-grade Algebra 1 classes. We had been studying systems of equations and learning about the different ways to solve them including graphing, substitution, and elimination. Instead of spending a whole day just practicing problems at their desks, this activity allowed students to get out of their seats and practice through a fun activity! Students would go to a card in the room, solve the problem, and then look for the solution on another card.