Created by Dr. Martin Shapiro
Overview
There are several computer-based tasks that assess risk-taking and gambling, such as the Balloon Analogue Task, the Cambridge Gambling Task, and the Iowa Gambling Task. They are used to assess risk-taking, impulsivity, and decision-making.
There are also several surveys that measure risk-taking, such as Domain Specific Risk Taking.
There are also measures of sensation-seeking, which is a person's preference for intense and novel experiences, which may include participating in thrill-seeking hobbies like rock climbing or scuba diving. One measure is Zukerman's Sensation Scale (SSS), and another is the Arnett Inventory of Sensation Seeking (AISS).
The present experiment investigates the relationship between sensation seeking using the AISS and people's performance on the Iowa Gambling Task.
This lab will also introduce students to the website Psytoolkit.org, which is a great library for well-known psychology surveys and experiments. It is also a place where researchers can create their own experiments, run participants, and collect and evaluate data. Psytoolkit.org also has great how-to videos for using their website to create experiments. There are two journal articles about Psychtoolkit.org: Stoet, 2010, and Stoet, 2017.
Instructions
This is a link to the experiment on Psytoolkit.org: https://us.psytoolkit.org/c/3.4.2/survey?s=ghxSd
At this link, you will be asked demographic questions, and the AISS survey, and then you will complete the Iowa Gambling Task, which has 100 trials.
After completing the Iowa Gambling Task, you will be asked three more questions before the end of the survey.
This entire experiment should take about 10-15 minutes.
Results
Results will be made available once enough data has been collected.