Our Ignatian Service Learning courses, posed with many challenges due to COVID, have made great use of Google Sites as a method to communicate program information and content, in lieu of face-to-face experiences with people in service. Google Sites offers the ability to cross access boundaries with a variety of multi-media options. Check out their fall 2020 site, which also links to the spring programming.
To foster student engagement, several teachers have leveraged Google Jamboard, an interactive digital whiteboard, into our hybrid learning environment. Jamboard is a free application included in our Google For Education account. It allows students to interact in real time with each other, their teacher, and the content. This boosts the sense of classroom community, connection, and engagement. It also helps make learning stick.
In the example below, Dr. Tim Martin's justice seminar classes studied Barking to the Choir, by Gregory Boyle, SJ. Using a discussion template, students individually shared theological, justice, and service insights from Chapter 1 in the top of the table. Students were then grouped together to discuss the insights in pre-assigned frames, which is Jamboard lingo for slides. Students were also asked to use the sticky-notes feature to identify two topics: book themes, in blue, and overall feedback, in yellow.
The bottom portion was a chance for students to craft a creative visual graphic of something that was moving or poignant to them from the chapter. Students self-selected a drawing app or Adobe Spark Post to create the graphic.
These activities can be assigned as synchronous or asychronous work. In this case, students used the discussion template and sticky notes during their hybrid class, created their graphic as homework, and inserted the graphic into the Jamboard to complete the lesson.
International Society for Technology in Education (ISTE) Student Standards:
#1 Empowered Learner
#2 Digital Citizen
#3 Knowledge Constructor
#6 Creative Communicator
Digital Tools Used:
Zoom Video-conferencing app
Drawing App; ie., Pages, Notability, other student favorite
Four sophomore theology classes collaborated on this project to take a deep dive into scripture passages, connecting specific elements of a gospel "encounter" with Jesus to contemporary society. Students had to make explicit the message or values of the Kingdom of God revealed in this encounter. They designed a participatory/interactive artifact to demonstrate their learning. They were able to choose between eight different media as a means of expression. Choices included poster, video, performance, data surveys/infograph, advertisement campaign, playlist, and social media. They wrote artist statements describing their work and presented to other classes in the Marillac Room. Not only does this project align to our Jesuit mission, it also exemplifies how students are meeting current educational technology standards to prepare them for their future. Teachers assessed in real time using a Google Form, making it possible for them to photograph the artifact and score the project for each student.
International Society for Technology in Education (ISTE) Student Standards:
#1 Empowered Learner
#2 Digital Citizen
#3 Knowledge Constructor
#5 Computational Thinker
#6 Creative Communicator
Digital Tools Used:
Google Sites
Google Forms
iMovie
Adobe Post/Canva
Spotify
Dr. Tim Martin's 4th period theology service learning class took some time to reflect on a recent observe/immerse experience via Flipgrid, an online video-discussion platform/app.
Spontaneous
Everybody had an opportunity to talk
We listened to each other
International Society for Technology in Education (ISTE) Student Standards:
Empowered Learner: 1a - d
Digital Citizen: 2b
Knowledge Constructor: 3d
Creative Communicator: 6a-d
Mr. Christopher Howe's World Religions classes recently participated in cross-cultural, global conversations on a variety of topics through the Generation Global organization, utilizing Loyola Academy's teleconference equipment in the Faculty Learning Center and Marillac Rooms. The learning outcomes were that students be able to utilize dialogue skills. Mr. Howe offers the following reflection on this unit's important, authentic work.
Developmentally, High School Seniors are becoming more curious about the "bigger world," that is, people of different cultures and religious traditions. The experience of a video dialogue in which they can converse - in real time - with fellow teens in other countries and often of another religion enables skills taught in a classroom to be put to use. Students' curiosity about their peers in other cultural contexts is addressed via this experience. Without this video technology, such encounters would not be possible. Physical distance can make dialogue between those of different cultures and societies difficult. The classroom-time technology of video bridges this gap.
Beyond the classroom experience, the technology provided by the sponsoring organization, "Generation Global," facilitates the organizational process. Teachers from a number of schools register online. Generation Global coordinates the reservation requests and provides a facilitator. This facilitator is in a third location. As an example, Loyola Academy in Wilmette, IL may be engaged in a dialogue with a school in Ukraine with a facilitator managing the conversation in England. In addition, there is a technical manager who is in a fourth location. Without each of these pieces, all working properly, the video dialogue would not be successful.
Tools Used:
Marillac Room & Faculty Learning Center Teleconference equipment
Guiding Documents, courtesy of the Face-to-Faith organization
International Society for Technology in Education (ISTE) Student Standards:
Digital Citizen: 2b-c
Global Collaborator: 7a-d
Mrs. Lamont's senior world religions students (2018) studying Hinduism wrote a modern-day story of a conflict that involves three Hindu gods, goddesses, or avatars and at least one human. Each student was assigned a different god or goddess as the story “anchor” and then chose any other two gods or goddesses that work for the story. Students were expected to apply the artful use of conflict and suspense to engage and sustain reader interest.
Beyond writing their stories, students enhanced their understanding by creating four panels of illustration utilizing the Comics Head Lite app to highlight at least four key moments of the story and demonstrate meaningful connections. To further extend their knowledge outside of the classroom, students read seven comics posted in the class learning management system and identified the following information:
Main character
Problem solved
Key symbol
In which of the four stages of Hindu life is found the main character at the end of the story?
Which of the four Hindu desires does the main character demonstrate in his or her quest?
Tools Used:
iPad
Word-processor
Showbie app
Learning Management System
International Society for Technology in Education (ISTE) Student Standards:
Empowered Learner: 1a - d
Digital Citizen: 2b
Knowledge Constructor: 3a-c
Creative Communicator: 6a - d