Complete one or more of the tasks in your maths book.
Fill the missing blanks in each triangle, to complete the correct multiplication and division equations.
Fill the missing blanks in each triangle, to complete the correct multiplication and division equations.
Fill the missing blanks in each triangle, to complete the correct multiplication and division equations.
Fill the missing blanks in each triangle, to complete the correct multiplication and division equations.
You will need two 6 sided dice, or you can roll one twice. Find someone to play with. Open up the board game on your ipad and use paint to shade in the boxes.
You will need a square piece of paper. Make sure the sides are even.
Create a chatterbox to practise your times table. Here are instructions on how to make a chatterbox. There is also an example using the 6 times table but you can choose which times table to practise.
Have a go at answering the following worded problems about Area. Make sure to show all your working out.
Materials:
A large piece of plain paper, a grey lead pencil, coloured pencils and textas
1. In one corner of the paper, use a ruler to draw a box about 8cm x 10cm for the Map Key.
2. In another corner, use a compass or jar lid to draw a 3cm circle for the directional compass. Label with N, S, E and W in the correct places.
3. Next, draw a large island shape.
4. On scrap paper, design symbols for map. You’ll definitely want to include a starting place, a treasure spot, and a path. Add other symbols for clues, such mountains, trees, lakes, rivers, swamps, rocks, traps, dangerous animals, etc.
5. Draw the path and symbols on the map in pencil first. The starting place should be at one edge of the island where the pirate ship could anchor. Draw the symbols and write their meanings in the map key.
6. Add decorations to the ocean area of the map, such as waves, ships, sea monsters, dolphins, mermaids, sharks, etc.
7. Decorate the map compass to look like a sun, crossed bones, etc.
7. Use the markers to trace all the pencil lines and add colour.
8. Crinkle paper and tear edges slightly to make your map look old.
Please look at the sample to give you some ideas if you are not sure what to do.
Click on the image and scroll down to find the clues.
Read the clues and decide which 3D object it is describing.
Write your answers in your workbook.
You will be designing your own board game! Today you will begin the design process to create your own board game. Please note this is the NEED and THINK stage of the Design Process, you are not making the board game (yet!).
A board game is usually based on a mix of CHANCE and SKILL. You need to describe how various boardgames could use the element of CHANCE.
In your Maths or Homework book: Enter 3+ ideas of how to use CHANCE in a board game.
Please see the first image on the left for an example.
Come up with a design of the game you want to make. Think about what materials you need.
Is it a large game?
What chance element will you include? E.g a spin wheel or dice.
Draw and annotate what you would want the final product to look like in you your Maths/Homework book. You can base your game on an existing board game such as Snakes and Ladders, Trouble or Uno.
Please see the 2nd and 3rd images on the left for examples of how you can set your work out.
With your family (if possible) or by yourself, choose 3-4 different games to play that involve chance. You will need to identify the different chance and probability that exists as the game progresses.
Use the following chance games if you do not have any suitable games at home. You will need some materials but you can substitute things if required, such as different colour LEGO pieces instead of coloured counters, an online dice instead of real dice.
Choose your level and complete the following related to your selected games
Use probability terms to describe the likelihood of at least 10 different events occurring. For example, it is unlikely that I will roll a 1, someone might be sent to jail in monopoly etc.
will happen, certain, definite, will, likely, may happen, maybe, might, even chance, equal, unlikely, won’t happen, impossible, cannot, won’t
Use fractions and probability terms to justify the likelihood of at least 10 different events occurring. For example, I have a 1/6 chance of rolling a 1, therefore it is unlikely to occur etc.
Use decimals, percentages (round to the nearest whole number) and probability terms to justify the likelihood of at least 10 different events occurring. For example, I have approximately a 17% or 0.17 chance of rolling a 1, therefore it is unlikely to occur etc.
Investigate different party problems. Using the information provided complete the tasks cards attached.
Open a book to any page and look at the first 20 words.
Write up a tally which shows the number of letters in each word.
Represent this information in three different ways.
Which of your three representations is the best choice for
displaying your data? Why?
Write some questions about your data.