Project based learning is a large part of maker learning. It is the ongoing act of learning about different subjects simultaneously. This is achieved by guiding students to identify, through research, a real-world problem (local to global) developing its solution using evidence to support the claim, and presenting the solution through a multimedia approach based in a set of 21st-century tools. Focus on the process. Process = Formative assessment & Final project/presentation = Summative assessment
Students show what they learn as they journey through the design process.
ISTE Standards for Students and Lipscomb Academy Specific Standard for Technology
1. Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
2. Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
3. Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
4. Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
5. Computational Thinker
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
7. Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
Lipscomb Academy Intentional Christian
Students exhibit Christ-like attitudes and behaviors in communication, interaction, and media consumption using technology.
Mark Schreiber, ISTE 2017
Academic achievement
Motivation
21st century competencies
Equity - levels the playing field for students
Teacher satisfaction
Simulates real world activities
"The more students are invested in their learning and in demonstrating their knowledge through creative expression, the more relevant and "sticky" their new formed understandings will be." Intention, Amy Burvall and Dan Ryder