Empathy allows students to approach the Design Thinking Process from a different perspective with the aim of understanding and sharing the feelings of others.”
Design for Change Initiative
We introduced the Empathy Mapping Cycle the boys. We discussed the fact that 1 in 10 children have a physical disability which makes daily life difficult for them (poor or no eyesight, hearing, speech deficit, colour blind).
The boys imagined themselves living with these impairments every day.
We asked the students:
Why is it important that we cater for these needs?
How does our society help make life easier for you? (Crossing the road (lights, brail, sound effects) using lifts (lights, brail) paying with money (different sizes and colours, use of brail)).
If you lived with one of these disabilities, how would it prevent you from accessing an arcade game in Time ZONE?
These tasks were designed to:
allow students to reflect on their inquiry and the process
make connections back to the big idea
showcase student learning through a ‘finished product’
Groups chose a disability or impairment to focus on. The students were able to think about what the user can see, feel, think and do and complete their empathy mapping cycle.
From here they boys began redesigning their original design and began to create their arcade game, inspired by Caine's Arcade. This arcade game showcased a variety of forces and energy while thinking about the Design for Change Framework, to ensure their arcade game is accessible and inclusive to all children.