The acquisition of summarising, critical thinking and coding skills were met through the Grok Learning Skills Development program, Micro:Bit and Fable Robotics workshops, ultimately promoting collaboration amongst the students.
These tasks were designed to:
encourage students to begin their own investigations
support students in developing their own wonderings
scaffold the process of gathering and grouping their own information
continue developing their coding and computational thinking skills
promote collaboration amongst students
support the acquisition of summarising, critical thinking and coding skills
Learners will demonstrate their computational thinking skills through the modifying and debugging of their code (micro:bit devices and FABLE Kits).
Students will demonstrate how they follow sequences, explore and find solutions to problems creatively through algorithmic thinking by breaking down sequences into components.
The application of inputs, outputs, conditional statements, and score counter variables provide the opportunity for learners to explore mathematical concepts of operations and algebraic thinking and measurement and geometry.
In preparation for their arcade game/toy summative task, all students in Year 2 use MicroBits and are run through a range of basic activities, working on their foundational MicroBit skills during multiple sessions. They were given a basic code as a common start point:
A 2 LED strip score counter code which the students modified based on their games.
Students could then code the MicroBits to:
count the score and display the number in their arcade games
show different symbols based on the score
LED strips change colour based on score i.e. score is greater than 5 then change, greater than 10 then change.